Jo Shields 3c1f479b9d Imported Upstream version 4.0.0~alpha1
Former-commit-id: 806294f5ded97629b74c85c09952f2a74fe182d9
2015-04-07 09:35:12 +01:00

132 lines
5.2 KiB
C#

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2007 Novell, Inc. (http://www.novell.com)
//
// Authors:
// Jonathan Pobst monkey@jpobst.com
//
//
using System;
using System.Drawing;
using System.Drawing.Text;
using System.Text;
using System.Collections;
namespace System.Windows.Forms
{
internal class TextBoxTextRenderer
{
private static Size max_size;
private static bool use_textrenderer;
private static StringFormat sf_nonprinting;
private static StringFormat sf_printing;
private static Hashtable measure_cache;
static TextBoxTextRenderer ()
{
// On Windows, we want to use TextRenderer (GDI)
// On Linux, we want to use DrawString (GDI+)
// TextRenderer provides translation from TextRenderer to
// DrawString, but I doubt it's exact enough.
// Another option would be to put Pango here for Linux.
int platform = (int)Environment.OSVersion.Platform;
if (platform == 4 || platform == 128 || platform == 6)
use_textrenderer = false;
else
use_textrenderer = true;
// windows 2000 doesn't draw with gdi if bounds are In32.MaxValue
max_size = new Size (Int16.MaxValue, Int16.MaxValue);
sf_nonprinting = new StringFormat (StringFormat.GenericTypographic);
sf_nonprinting.Trimming = StringTrimming.None;
sf_nonprinting.FormatFlags = StringFormatFlags.DisplayFormatControl;
sf_nonprinting.HotkeyPrefix = HotkeyPrefix.None;
sf_printing = StringFormat.GenericTypographic;
sf_printing.HotkeyPrefix = HotkeyPrefix.None;
measure_cache = new Hashtable ();
}
public static void DrawText (Graphics g, string text, Font font, Color color, float x, float y, bool showNonPrint)
{
if (!use_textrenderer) {
if (showNonPrint)
g.DrawString (text, font, ThemeEngine.Current.ResPool.GetSolidBrush (color), x, y, sf_nonprinting);
else
g.DrawString (text, font, ThemeEngine.Current.ResPool.GetSolidBrush (color), x, y, sf_printing);
} else {
if (showNonPrint)
TextRenderer.DrawTextInternal (g, text, font, new Rectangle (new Point ((int)x, (int)y), max_size), color, TextFormatFlags.NoPadding | TextFormatFlags.NoPrefix, false);
else
TextRenderer.DrawTextInternal (g, text, font, new Rectangle (new Point ((int)x, (int)y), max_size), color, TextFormatFlags.NoPadding | TextFormatFlags.NoPrefix, false);
}
}
public static SizeF MeasureText (Graphics g, string text, Font font)
{
// Due to the way the TextBox currently works, it measures each
// character one at a time. And it does this alot. So here we
// are implementing a cache for each font/character combination
// measurement. Since the number of fonts and number of characters
// used tends to be small, this is a good performance gain for
// not too much memory.
if (text.Length == 1) {
// If g.VisibleClipBounds is {X=0, Y=0, Width=1, Height=1}, then some characters
// (in some fonts for some point sizes) return a different width then when the
// VisibleClipBounds has a different (usually but not always more reasonable) value.
// This state of the Graphics object can occur during initialization of text boxes
// with preset Text values. See https://bugzilla.xamarin.com/show_bug.cgi?id=26258
// for more details.
string sep;
var bounds = g.VisibleClipBounds;
if (bounds.Width == 1 && bounds.Height == 1 && bounds.X == 0 && bounds.Y == 0)
sep = "-1x1|";
else
sep = "|";
string key = font.GetHashCode ().ToString () + sep + text;
if (measure_cache.ContainsKey (key)) {
return (SizeF)measure_cache[key];
} else {
SizeF size;
if (!use_textrenderer)
size = g.MeasureString (text, font, 10000, sf_nonprinting);
else
size = TextRenderer.MeasureTextInternal (g, text, font, Size.Empty, TextFormatFlags.NoPadding | TextFormatFlags.NoPrefix, false);
measure_cache[key] = size;
return size;
}
}
if (!use_textrenderer)
return g.MeasureString (text, font, 10000, sf_nonprinting);
else
return TextRenderer.MeasureTextInternal (g, text, font, Size.Empty, TextFormatFlags.NoPadding | TextFormatFlags.NoPrefix, false);
}
}
}