a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
134 lines
3.9 KiB
C#
134 lines
3.9 KiB
C#
// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (c) 2004 Novell, Inc.
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//
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// Authors:
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// Peter Bartok pbartok@novell.com
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//
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// NOT COMPLETE
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using System.Globalization;
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namespace System.Windows.Forms {
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public sealed class InputLanguage {
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private static InputLanguageCollection all;
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private IntPtr handle;
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private CultureInfo culture;
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private string layout_name;
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private static InputLanguage current_input;
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private static InputLanguage default_input;
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#region Private Constructor
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[MonoInternalNote ("Pull Microsofts InputLanguages and enter them here")]
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internal InputLanguage()
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{
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}
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internal InputLanguage(IntPtr handle, CultureInfo culture, string layout_name) : this() {
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this.handle=handle;
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this.culture=culture;
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this.layout_name=layout_name;
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}
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#endregion // Private Constructor
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#region Public Static Properties
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public static InputLanguage CurrentInputLanguage {
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get {
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if (current_input == null)
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current_input = InputLanguage.FromCulture (CultureInfo.CurrentUICulture);
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return current_input;
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}
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set {
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if (InstalledInputLanguages.Contains (value))
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current_input = value;
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}
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}
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public static InputLanguage DefaultInputLanguage {
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get {
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if (default_input == null)
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default_input = InputLanguage.FromCulture (CultureInfo.CurrentUICulture);
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return default_input;
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}
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}
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public static InputLanguageCollection InstalledInputLanguages {
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get {
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if (all == null)
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all = new InputLanguageCollection (new InputLanguage[] { new InputLanguage (IntPtr.Zero, new CultureInfo(string.Empty), "US") });
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return all;
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}
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}
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#endregion // Public Static Properties
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#region Public Instance Properties
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public CultureInfo Culture {
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get {
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return this.culture;
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}
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}
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public IntPtr Handle {
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get {
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return this.handle;
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}
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}
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public string LayoutName {
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get {
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return this.layout_name;
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}
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}
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#endregion // Public Instance Properties
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#region Public Static Methods
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public static InputLanguage FromCulture(System.Globalization.CultureInfo culture) {
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foreach (InputLanguage c in InstalledInputLanguages) {
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if (culture.EnglishName==c.culture.EnglishName) {
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return new InputLanguage(c.handle, c.culture, c.layout_name);
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}
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}
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return new InputLanguage (InstalledInputLanguages[0].handle, InstalledInputLanguages[0].culture, InstalledInputLanguages[0].layout_name);
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}
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#endregion // Public Static Methods
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#region Public Instance Methods
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public override bool Equals(object value) {
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if (value is InputLanguage) {
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if ((((InputLanguage)value).culture==this.culture) && (((InputLanguage)value).handle==this.handle) && (((InputLanguage)value).layout_name==this.layout_name)) {
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return true;
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}
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}
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return false;
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}
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public override int GetHashCode() {
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return base.GetHashCode();
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}
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#endregion // Public Instance Methods
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}
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}
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