a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
80 lines
2.1 KiB
C#
80 lines
2.1 KiB
C#
// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (c) 2006 Jonathan Chambers
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//
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// Authors:
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// Jonathan Chambers (joncham@gmail.com)
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//
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using System.Drawing;
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namespace System.Windows.Forms
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{
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public class DrawTreeNodeEventArgs : EventArgs
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{
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private Rectangle bounds;
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private bool draw_default;
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private Graphics graphics;
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private TreeNode node;
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private TreeNodeStates state;
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#region Public Constructors
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public DrawTreeNodeEventArgs (Graphics graphics, TreeNode node,
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Rectangle bounds, TreeNodeStates state)
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{
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this.bounds = bounds;
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this.draw_default = false;
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this.graphics = graphics;
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this.node = node;
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this.state = state;
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}
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#endregion // Public Constructors
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#region Public Instance Properties
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public Rectangle Bounds
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{
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get { return bounds; }
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}
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public bool DrawDefault
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{
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get { return draw_default; }
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set { draw_default = value; }
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}
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public Graphics Graphics
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{
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get { return graphics; }
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}
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public TreeNode Node
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{
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get { return node; }
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}
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public TreeNodeStates State
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{
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get { return state; }
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}
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#endregion // Public Instance Properties
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}
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}
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