a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
404 lines
10 KiB
C#
404 lines
10 KiB
C#
// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (c) 2004-2005 Novell, Inc.
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//
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// Authors:
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// Dennis Hayes dennish@raytek.com
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// Peter Bartok pbartok@novell.com
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//
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using System;
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using System.ComponentModel;
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using System.Drawing;
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using System.Runtime.InteropServices;
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namespace System.Windows.Forms {
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[DefaultProperty("Checked")]
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[DefaultEvent("CheckedChanged")]
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[ComVisible (true)]
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[ClassInterface (ClassInterfaceType.AutoDispatch)]
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[DefaultBindingProperty ("CheckState")]
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[ToolboxItem ("System.Windows.Forms.Design.AutoSizeToolboxItem," + Consts.AssemblySystem_Design)]
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public class CheckBox : ButtonBase {
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#region Local Variables
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internal Appearance appearance;
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internal bool auto_check;
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internal ContentAlignment check_alignment;
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internal CheckState check_state;
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internal bool three_state;
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#endregion // Local Variables
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#region CheckBoxAccessibleObject Subclass
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[ComVisible(true)]
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public class CheckBoxAccessibleObject : ButtonBaseAccessibleObject {
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#region CheckBoxAccessibleObject Local Variables
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private new CheckBox owner;
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#endregion // CheckBoxAccessibleObject Local Variables
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#region CheckBoxAccessibleObject Constructors
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public CheckBoxAccessibleObject(Control owner) : base(owner) {
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this.owner = (CheckBox)owner;
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}
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#endregion // CheckBoxAccessibleObject Constructors
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#region CheckBoxAccessibleObject Properties
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public override string DefaultAction {
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get {
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return "Select";
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}
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}
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public override AccessibleRole Role {
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get {
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return AccessibleRole.CheckButton;
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}
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}
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public override AccessibleStates State {
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get {
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AccessibleStates retval;
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retval = AccessibleStates.Default;
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if (owner.check_state == CheckState.Checked) {
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retval |= AccessibleStates.Checked;
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}
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if (owner.Focused) {
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retval |= AccessibleStates.Focused;
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}
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if (owner.CanFocus) {
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retval |= AccessibleStates.Focusable;
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}
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return retval;
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}
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}
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#endregion // CheckBoxAccessibleObject Properties
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#region CheckBoxAccessibleObject Methods
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public override void DoDefaultAction ()
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{
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owner.Checked = !owner.Checked;
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}
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#endregion // CheckBoxAccessibleObject Methods
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}
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#endregion // CheckBoxAccessibleObject Sub-class
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#region Public Constructors
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public CheckBox() {
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appearance = Appearance.Normal;
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auto_check = true;
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check_alignment = ContentAlignment.MiddleLeft;
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TextAlign = ContentAlignment.MiddleLeft;
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SetStyle(ControlStyles.StandardDoubleClick, false);
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SetAutoSizeMode (AutoSizeMode.GrowAndShrink);
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}
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#endregion // Public Constructors
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#region Internal Methods
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internal override void Draw (PaintEventArgs pe) {
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// FIXME: This should be called every time something that can affect it
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// is changed, not every paint. Can only change so many things at a time.
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// Figure out where our text and image should go
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Rectangle glyph_rectangle;
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Rectangle text_rectangle;
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Rectangle image_rectangle;
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ThemeEngine.Current.CalculateCheckBoxTextAndImageLayout (this, Point.Empty, out glyph_rectangle, out text_rectangle, out image_rectangle);
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// Draw our button
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if (FlatStyle != FlatStyle.System)
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ThemeEngine.Current.DrawCheckBox (pe.Graphics, this, glyph_rectangle, text_rectangle, image_rectangle, pe.ClipRectangle);
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else
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ThemeEngine.Current.DrawCheckBox (pe.Graphics, this.ClientRectangle, this);
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}
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internal override Size GetPreferredSizeCore (Size proposedSize)
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{
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if (this.AutoSize)
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return ThemeEngine.Current.CalculateCheckBoxAutoSize (this);
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return base.GetPreferredSizeCore (proposedSize);
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}
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internal override void HaveDoubleClick() {
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if (DoubleClick != null) DoubleClick(this, EventArgs.Empty);
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}
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#endregion // Internal Methods
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#region Public Instance Properties
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[DefaultValue(Appearance.Normal)]
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[Localizable(true)]
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public Appearance Appearance {
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get {
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return appearance;
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}
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set {
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if (value != appearance) {
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appearance = value;
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OnAppearanceChanged (EventArgs.Empty);
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if (Parent != null)
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Parent.PerformLayout (this, "Appearance");
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Invalidate();
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}
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}
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}
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[DefaultValue(true)]
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public bool AutoCheck {
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get {
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return auto_check;
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}
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set {
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auto_check = value;
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}
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}
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[Bindable(true)]
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[Localizable(true)]
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[DefaultValue(ContentAlignment.MiddleLeft)]
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public ContentAlignment CheckAlign {
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get {
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return check_alignment;
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}
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set {
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if (value != check_alignment) {
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check_alignment = value;
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if (Parent != null)
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Parent.PerformLayout (this, "CheckAlign");
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Invalidate();
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}
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}
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}
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[Bindable(true)]
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[RefreshProperties(RefreshProperties.All)]
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[DefaultValue(false)]
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[SettingsBindable (true)]
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public bool Checked {
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get {
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if (check_state != CheckState.Unchecked) {
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return true;
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}
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return false;
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}
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set {
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if (value && (check_state != CheckState.Checked)) {
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check_state = CheckState.Checked;
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Invalidate();
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OnCheckedChanged(EventArgs.Empty);
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} else if (!value && (check_state != CheckState.Unchecked)) {
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check_state = CheckState.Unchecked;
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Invalidate();
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OnCheckedChanged(EventArgs.Empty);
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}
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}
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}
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[DefaultValue(CheckState.Unchecked)]
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[RefreshProperties(RefreshProperties.All)]
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[Bindable(true)]
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public CheckState CheckState {
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get {
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return check_state;
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}
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set {
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if (value != check_state) {
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bool was_checked = (check_state != CheckState.Unchecked);
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check_state = value;
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if (was_checked != (check_state != CheckState.Unchecked)) {
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OnCheckedChanged(EventArgs.Empty);
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}
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OnCheckStateChanged(EventArgs.Empty);
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Invalidate();
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}
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}
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}
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[DefaultValue(ContentAlignment.MiddleLeft)]
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[Localizable(true)]
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public override ContentAlignment TextAlign {
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get { return base.TextAlign; }
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set { base.TextAlign = value; }
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}
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[DefaultValue(false)]
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public bool ThreeState {
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get {
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return three_state;
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}
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set {
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three_state = value;
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}
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}
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#endregion // Public Instance Properties
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#region Protected Instance Properties
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protected override CreateParams CreateParams {
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get {
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return base.CreateParams;
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}
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}
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protected override Size DefaultSize {
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get {
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return new Size(104, 24);
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}
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}
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#endregion // Protected Instance Properties
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#region Public Instance Methods
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public override string ToString() {
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return base.ToString() + ", CheckState: " + (int)check_state;
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}
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#endregion // Public Instance Methods
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#region Protected Instance Methods
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protected override AccessibleObject CreateAccessibilityInstance() {
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AccessibleObject ao;
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ao = base.CreateAccessibilityInstance ();
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ao.role = AccessibleRole.CheckButton;
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return ao;
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}
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protected virtual void OnAppearanceChanged(EventArgs e) {
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EventHandler eh = (EventHandler)(Events [AppearanceChangedEvent]);
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if (eh != null)
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eh (this, e);
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}
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protected virtual void OnCheckedChanged(EventArgs e) {
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EventHandler eh = (EventHandler)(Events [CheckedChangedEvent]);
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if (eh != null)
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eh (this, e);
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}
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protected virtual void OnCheckStateChanged(EventArgs e) {
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EventHandler eh = (EventHandler)(Events [CheckStateChangedEvent]);
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if (eh != null)
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eh (this, e);
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}
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protected override void OnClick(EventArgs e) {
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if (auto_check) {
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switch(check_state) {
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case CheckState.Unchecked: {
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if (three_state) {
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CheckState = CheckState.Indeterminate;
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} else {
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CheckState = CheckState.Checked;
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}
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break;
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}
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case CheckState.Indeterminate: {
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CheckState = CheckState.Checked;
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break;
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}
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case CheckState.Checked: {
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CheckState = CheckState.Unchecked;
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break;
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}
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}
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}
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base.OnClick (e);
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}
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protected override void OnHandleCreated(EventArgs e) {
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base.OnHandleCreated (e);
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}
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protected override void OnKeyDown (KeyEventArgs e)
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{
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base.OnKeyDown (e);
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}
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protected override void OnMouseUp(MouseEventArgs mevent) {
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base.OnMouseUp (mevent);
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}
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protected override bool ProcessMnemonic(char charCode) {
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if (IsMnemonic(charCode, Text) == true) {
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Select();
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OnClick(EventArgs.Empty);
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return true;
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}
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return base.ProcessMnemonic(charCode);
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}
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#endregion // Protected Instance Methods
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#region Events
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static object AppearanceChangedEvent = new object ();
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static object CheckedChangedEvent = new object ();
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static object CheckStateChangedEvent = new object ();
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public event EventHandler AppearanceChanged {
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add { Events.AddHandler (AppearanceChangedEvent, value); }
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remove { Events.RemoveHandler (AppearanceChangedEvent, value); }
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}
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public event EventHandler CheckedChanged {
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add { Events.AddHandler (CheckedChangedEvent, value); }
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remove { Events.RemoveHandler (CheckedChangedEvent, value); }
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}
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public event EventHandler CheckStateChanged {
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add { Events.AddHandler (CheckStateChangedEvent, value); }
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remove { Events.RemoveHandler (CheckStateChangedEvent, value); }
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}
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[Browsable (false)]
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[EditorBrowsable (EditorBrowsableState.Never)]
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public new event MouseEventHandler MouseDoubleClick {
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add { base.MouseDoubleClick += value; }
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remove { base.MouseDoubleClick -= value; }
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}
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#endregion // Events
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#region Events
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// XXX have a look at this and determine if it
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// manipulates base.DoubleClick, and see if
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// HaveDoubleClick can just call OnDoubleClick.
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[Browsable(false)]
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[EditorBrowsable (EditorBrowsableState.Never)]
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public new event EventHandler DoubleClick;
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#endregion // Events
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}
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}
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