Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

404 lines
10 KiB
C#

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2004-2005 Novell, Inc.
//
// Authors:
// Dennis Hayes dennish@raytek.com
// Peter Bartok pbartok@novell.com
//
using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
namespace System.Windows.Forms {
[DefaultProperty("Checked")]
[DefaultEvent("CheckedChanged")]
[ComVisible (true)]
[ClassInterface (ClassInterfaceType.AutoDispatch)]
[DefaultBindingProperty ("CheckState")]
[ToolboxItem ("System.Windows.Forms.Design.AutoSizeToolboxItem," + Consts.AssemblySystem_Design)]
public class CheckBox : ButtonBase {
#region Local Variables
internal Appearance appearance;
internal bool auto_check;
internal ContentAlignment check_alignment;
internal CheckState check_state;
internal bool three_state;
#endregion // Local Variables
#region CheckBoxAccessibleObject Subclass
[ComVisible(true)]
public class CheckBoxAccessibleObject : ButtonBaseAccessibleObject {
#region CheckBoxAccessibleObject Local Variables
private new CheckBox owner;
#endregion // CheckBoxAccessibleObject Local Variables
#region CheckBoxAccessibleObject Constructors
public CheckBoxAccessibleObject(Control owner) : base(owner) {
this.owner = (CheckBox)owner;
}
#endregion // CheckBoxAccessibleObject Constructors
#region CheckBoxAccessibleObject Properties
public override string DefaultAction {
get {
return "Select";
}
}
public override AccessibleRole Role {
get {
return AccessibleRole.CheckButton;
}
}
public override AccessibleStates State {
get {
AccessibleStates retval;
retval = AccessibleStates.Default;
if (owner.check_state == CheckState.Checked) {
retval |= AccessibleStates.Checked;
}
if (owner.Focused) {
retval |= AccessibleStates.Focused;
}
if (owner.CanFocus) {
retval |= AccessibleStates.Focusable;
}
return retval;
}
}
#endregion // CheckBoxAccessibleObject Properties
#region CheckBoxAccessibleObject Methods
public override void DoDefaultAction ()
{
owner.Checked = !owner.Checked;
}
#endregion // CheckBoxAccessibleObject Methods
}
#endregion // CheckBoxAccessibleObject Sub-class
#region Public Constructors
public CheckBox() {
appearance = Appearance.Normal;
auto_check = true;
check_alignment = ContentAlignment.MiddleLeft;
TextAlign = ContentAlignment.MiddleLeft;
SetStyle(ControlStyles.StandardDoubleClick, false);
SetAutoSizeMode (AutoSizeMode.GrowAndShrink);
}
#endregion // Public Constructors
#region Internal Methods
internal override void Draw (PaintEventArgs pe) {
// FIXME: This should be called every time something that can affect it
// is changed, not every paint. Can only change so many things at a time.
// Figure out where our text and image should go
Rectangle glyph_rectangle;
Rectangle text_rectangle;
Rectangle image_rectangle;
ThemeEngine.Current.CalculateCheckBoxTextAndImageLayout (this, Point.Empty, out glyph_rectangle, out text_rectangle, out image_rectangle);
// Draw our button
if (FlatStyle != FlatStyle.System)
ThemeEngine.Current.DrawCheckBox (pe.Graphics, this, glyph_rectangle, text_rectangle, image_rectangle, pe.ClipRectangle);
else
ThemeEngine.Current.DrawCheckBox (pe.Graphics, this.ClientRectangle, this);
}
internal override Size GetPreferredSizeCore (Size proposedSize)
{
if (this.AutoSize)
return ThemeEngine.Current.CalculateCheckBoxAutoSize (this);
return base.GetPreferredSizeCore (proposedSize);
}
internal override void HaveDoubleClick() {
if (DoubleClick != null) DoubleClick(this, EventArgs.Empty);
}
#endregion // Internal Methods
#region Public Instance Properties
[DefaultValue(Appearance.Normal)]
[Localizable(true)]
public Appearance Appearance {
get {
return appearance;
}
set {
if (value != appearance) {
appearance = value;
OnAppearanceChanged (EventArgs.Empty);
if (Parent != null)
Parent.PerformLayout (this, "Appearance");
Invalidate();
}
}
}
[DefaultValue(true)]
public bool AutoCheck {
get {
return auto_check;
}
set {
auto_check = value;
}
}
[Bindable(true)]
[Localizable(true)]
[DefaultValue(ContentAlignment.MiddleLeft)]
public ContentAlignment CheckAlign {
get {
return check_alignment;
}
set {
if (value != check_alignment) {
check_alignment = value;
if (Parent != null)
Parent.PerformLayout (this, "CheckAlign");
Invalidate();
}
}
}
[Bindable(true)]
[RefreshProperties(RefreshProperties.All)]
[DefaultValue(false)]
[SettingsBindable (true)]
public bool Checked {
get {
if (check_state != CheckState.Unchecked) {
return true;
}
return false;
}
set {
if (value && (check_state != CheckState.Checked)) {
check_state = CheckState.Checked;
Invalidate();
OnCheckedChanged(EventArgs.Empty);
} else if (!value && (check_state != CheckState.Unchecked)) {
check_state = CheckState.Unchecked;
Invalidate();
OnCheckedChanged(EventArgs.Empty);
}
}
}
[DefaultValue(CheckState.Unchecked)]
[RefreshProperties(RefreshProperties.All)]
[Bindable(true)]
public CheckState CheckState {
get {
return check_state;
}
set {
if (value != check_state) {
bool was_checked = (check_state != CheckState.Unchecked);
check_state = value;
if (was_checked != (check_state != CheckState.Unchecked)) {
OnCheckedChanged(EventArgs.Empty);
}
OnCheckStateChanged(EventArgs.Empty);
Invalidate();
}
}
}
[DefaultValue(ContentAlignment.MiddleLeft)]
[Localizable(true)]
public override ContentAlignment TextAlign {
get { return base.TextAlign; }
set { base.TextAlign = value; }
}
[DefaultValue(false)]
public bool ThreeState {
get {
return three_state;
}
set {
three_state = value;
}
}
#endregion // Public Instance Properties
#region Protected Instance Properties
protected override CreateParams CreateParams {
get {
return base.CreateParams;
}
}
protected override Size DefaultSize {
get {
return new Size(104, 24);
}
}
#endregion // Protected Instance Properties
#region Public Instance Methods
public override string ToString() {
return base.ToString() + ", CheckState: " + (int)check_state;
}
#endregion // Public Instance Methods
#region Protected Instance Methods
protected override AccessibleObject CreateAccessibilityInstance() {
AccessibleObject ao;
ao = base.CreateAccessibilityInstance ();
ao.role = AccessibleRole.CheckButton;
return ao;
}
protected virtual void OnAppearanceChanged(EventArgs e) {
EventHandler eh = (EventHandler)(Events [AppearanceChangedEvent]);
if (eh != null)
eh (this, e);
}
protected virtual void OnCheckedChanged(EventArgs e) {
EventHandler eh = (EventHandler)(Events [CheckedChangedEvent]);
if (eh != null)
eh (this, e);
}
protected virtual void OnCheckStateChanged(EventArgs e) {
EventHandler eh = (EventHandler)(Events [CheckStateChangedEvent]);
if (eh != null)
eh (this, e);
}
protected override void OnClick(EventArgs e) {
if (auto_check) {
switch(check_state) {
case CheckState.Unchecked: {
if (three_state) {
CheckState = CheckState.Indeterminate;
} else {
CheckState = CheckState.Checked;
}
break;
}
case CheckState.Indeterminate: {
CheckState = CheckState.Checked;
break;
}
case CheckState.Checked: {
CheckState = CheckState.Unchecked;
break;
}
}
}
base.OnClick (e);
}
protected override void OnHandleCreated(EventArgs e) {
base.OnHandleCreated (e);
}
protected override void OnKeyDown (KeyEventArgs e)
{
base.OnKeyDown (e);
}
protected override void OnMouseUp(MouseEventArgs mevent) {
base.OnMouseUp (mevent);
}
protected override bool ProcessMnemonic(char charCode) {
if (IsMnemonic(charCode, Text) == true) {
Select();
OnClick(EventArgs.Empty);
return true;
}
return base.ProcessMnemonic(charCode);
}
#endregion // Protected Instance Methods
#region Events
static object AppearanceChangedEvent = new object ();
static object CheckedChangedEvent = new object ();
static object CheckStateChangedEvent = new object ();
public event EventHandler AppearanceChanged {
add { Events.AddHandler (AppearanceChangedEvent, value); }
remove { Events.RemoveHandler (AppearanceChangedEvent, value); }
}
public event EventHandler CheckedChanged {
add { Events.AddHandler (CheckedChangedEvent, value); }
remove { Events.RemoveHandler (CheckedChangedEvent, value); }
}
public event EventHandler CheckStateChanged {
add { Events.AddHandler (CheckStateChangedEvent, value); }
remove { Events.RemoveHandler (CheckStateChangedEvent, value); }
}
[Browsable (false)]
[EditorBrowsable (EditorBrowsableState.Never)]
public new event MouseEventHandler MouseDoubleClick {
add { base.MouseDoubleClick += value; }
remove { base.MouseDoubleClick -= value; }
}
#endregion // Events
#region Events
// XXX have a look at this and determine if it
// manipulates base.DoubleClick, and see if
// HaveDoubleClick can just call OnDoubleClick.
[Browsable(false)]
[EditorBrowsable (EditorBrowsableState.Never)]
public new event EventHandler DoubleClick;
#endregion // Events
}
}