Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

262 lines
9.4 KiB
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2009-06-26 Atsushi Enomoto <atsushi@ximian.com>
* KeyboardHandler.cs : support multi-byte text input.
Fixed bug #501276.
2009-01-07 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Don't attempt to activate a disposed Form.
Fixes several of the nunit winforms crashes on Mac.
2008-08-14 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Revert the change which didn't set ActiveWindow
here and fix the problem in the driver. Fully fixes #393317.
2008-08-01 Geoff Norton <gnorton@novell.com>
* CarbonCursor.cs: If the window doesn't have a cursor set, revert
to the default. Fixes #411114.
2008-07-31 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Dont set ActiveWindow when emitting the event,
its set when the event is handled. Fixes #393317.
2008-05-10 Geoff Norton <gnorton@novell.com>
* MouseHandler.cs: Fix the generation of msg.wParam for mouse up/down
events. Fixes #368041
2008-05-10 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Send ENTER/EXITSIZEMOVE when doing minimize/maximize
events as well as resize events. Fixes #346529
2008-05-10 Geoff Norton <gnorton@novell.com>
* EventHandler.cs: Subscribe to Collapsed/Expanded.
* WindowHandler.cs: Send WINDOWPOSCHANGED with Collapsed/Expanded. Fixes
#325122
2008-05-10 Geoff Norton <gnorton@novell.com>
* MouseHandler.cs: For some reason carbon gives us kEventMouseDown
in the grow box, but not kEventMouseUp. If a form has a managed resize
grow box under our unmanaged one, it can get confused into thinking the
mouse is permanantly down. Lets just not report grow box events.
Fixes #381097
2008-05-10 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Properly raise inactiate/activate events
Partially fixes #386504
2008-04-11 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Move the caret back to the real screen position
after a window bounds is changed.
2008-04-11 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: Fix keyboard support on little endian
architectures.
2008-03-21 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: Fix mapping of Delete.
2008-02-26 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Send WM_CLOSE instead of WM_DESTROY. Fixes
#364281
2008-02-14 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Ensure we send WM_ACTIVATE when we activate our
Form. Fixes #360721
2008-02-04 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: Filter the translate call.
2008-02-04 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: Commit support for the last batch of keytypes
(F1-12; Fn+modifiers; etc).
2008-02-04 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: lParam should be cleared in the broken menu
filter case.
2008-02-04 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: Control+key does not generate SYSKEY, it prevents
SYSKEY (ctrl+alt+foo). Also implement broken menu keyup filtering.
2008-02-04 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: Control+key generates SYSKEY/SYSCHAR as well
as Alt+key.
2008-02-04 Geoff Norton <gnorton@novell.com>
* EventHandler.cs: Expose GetEventClass internally. Subscribe to
the unicode text events.
* KeyboardHandler.cs: Commit the new keyboard handler. We grab
the unicode characters provided by apple and push them thru a translation
table to generate windows style keyboard events.
2008-01-28 Geoff Norton <gnorton@novell.com>
* EventHandler.cs: Subscribe ot ResizeBegin and ResizeEnd events.
* WindowHandler.cs: Send WM_ENTERSIZEMOVE and WM_EXITSIZEMOVE
2008-01-23 Geoff Norton <gnorton@novell.com>
* Cursor.cs: Expose the colors to avoid some warnings until we use them
2008-01-23 Geoff Norton <gnorton@novell.com>
* MouseHandler.cs: Send HITTEST events.
* Cursor.cs: Initial support for Theme cursors. Custom cursors not
quite yet.
2008-01-23 Geoff Norton <gnorton@novell.com>
* ControlHandler.cs: Remove some dead code that was causing warnings.
2008-01-22 Geoff Norton <gnorton@novell.com>
* EventHandler.cs: Subscribe to the MouseWheel and MouseScroll events.
* MouseHandler.cs: Post MOUSEWHEEL events when scrolling with old
mice, and mighty mice, and two-finger scrolling.
2008-01-16 Geoff Norton <gnorton@novell.com>
* ControlHandler.cs: Flicker be gone! Generate our messages in
AddExpose instead of trusting apples compositing manager which doesn't
work for our use case.
2008-01-16 Geoff Norton <gnorton@novell.com>
* ControlHandler.cs: Dont send another invalidate when carbon
already knows that the control is dirty.
2008-01-16 Geoff Norton <gnorton@novell.com>
* KeyboardHandler.cs: Track the control key(s) as well and put them
into KeyboardModifiers as toggled.
* MouseHandler.cs: Support simulating right click on single-button
mouse macintoshs with the standard Control+Click usage pattern.
2008-01-15 Geoff Norton <gnorton@novell.com>
* ControlHandler.cs: Only mark the dirty area as dirty when we are
told to expose by the subsystem.
2008-01-15 Geoff Norton <gnorton@novell.com>
* MouseHandler.cs: Avoid a NRE if we dont know the window the event
came in on.
2008-01-15 Geoff Norton <gnorton@novell.com>
* ApplicationHandler.cs: Fix the Grab declaration.
* MouseHandler.cs: Fix the grab declaration and a minor optimization.
2008-01-10 Geoff Norton <gnorton@novell.com>
* ControlHAndler.cs: Mark all dirty areas as dirty with the Hwnd system.
2008-01-10 Geoff Norton <gnorton@novell.com>
* ControlHandler.cs: Ensure we send controls a WM_WINDOWPOSCHANGED
when their bounds are changed by the carbon system. Fixes initial sizing
of PDN DocumentWorkspace bug.
2008-01-09 Geoff Norton <gnorton@novell.com>
* WindowHandler.cs: Hide utility windows when the window is minimizing
or deactivating. Show them when the window is restored.
* ApplicationHandler.cs: Hide the utility windows when the app
deactivates. Restore them when we get focus back.
2008-01-04 Geoff Norton <gnorton@novell.com>
* Enums.cs: Fix a typo
* MouseHandler.cs: Send NC events in global coordinates.
2007-12-21 Geoff Norton <gnorton@novell.com>
* Dnd.cs: Flush the message queue during drag callbacks. This allows
queued paints to occur when we're dragging.
2007-12-21 Geoff Norton <gnorton@novell.com>
* Dnd.cs: Add support for D&D of objects internally and serialized
objects across instances.
2007-12-21 Geoff Norton <gnorton@novell.com>
* *Handler.cs: Update the ProcessEvent method to pass the callref
in as well.
* ControlHandler.cs: Direct the kEventControlDrag events to our
Dnd implementation.
* EventHandler.cs: Register kEventControlDrag event callbacks and
HIObject subclassing callbacks.
* KeyboardHandler.cs: Keep some key modifiers in a Keys state.
* MouseHandler.cs: Dont prevent non-hwnd events from going to the next
Event handler.
* Dnd.cs: Initial D&D implementation. Supports dragging internally
and from finder->mwf apps.
* Pasteboard.cs: Initial clipboard support.
* HIObjectHandler.cs: Subclass HIView and run our own specialized
native object constructor. This is required for dnd.
2007-12-07 Geoff Norton <gnorton@novell.com>
* ControlHandler.cs: Properly update our invalidated information when
Quartz asks us to redraw. This helps fix TabControl but introduces
over-zealous drawing causing our flicker. Implement visibility tracking
to generate out WM_SHOWWINDOW calls. Refactor mouse tracking to live
entirely in MouseHandler.
* EventHandler.cs: Unregister some events we no longer handle. Register
the new MouseEvents that we do handle.
* KeyboardHandler.cs: Implement some more key translations.
* MouseHandler.cs: Handle all mouse events at the application level now
This allows us to paint while dragging the mouse, and handle double
click events properly.
* WindowHandler.cs: Properly generate WM_SHOWWINDOW messages when
our application window is exposed.
2007-11-21 Geoff Norton <gnorton@novell.com>
* ControlHandler.cs: Allow custom HIView to get keyboard focus.
* Enums.cs: Remove some unused Enums.
* EventHandler.cs: Make controls listen to kEventControlGetFocusPart
* KeyboardHandler.cs: Get the focus control from Carbon before returning control from the function
2007-11-15 Geoff Norton <gnorton@novell.com>
* EventHandler.cs: The new event handler dispatcher for the Carbon port.
Every event is dispatched thru this class and directed to the appropriate
event type handler.
* ApplicationHandler.cs: Handles the application level events AppActivated
and AppDeactivated. We hook these to remove overlay windows when the application
looses focus.
* ControlHandler.cs: Handles the control level events Click, Track, Draw and BoundsChanged.
Translates these events to their WndProc equivalents and routes them to the appropriate
Control.
* KeyboardHandler.cs: Handles the keyboard level events KeyDown, KeyUp, KeyRepeat, KeyModifiersChanged
translated them to the WndProc message and routes it to the keyboard focus control.
* MouseHandler.cs: Handles the global mouse events and sends the appropriate WM_MOUSEMOVE to the
control affected.
* WindowHandler.cs: Handles the window level events BoundsChanged and Close and resizes the Hwnds
or destroys them accordingly.
* EventHandlerBase.cs: Base class for all the EventHandlers.
* IEventHandler.cs: Interface declaring the methods needed for all EventHandlers.
* Enums.cs: Contains needed enums for the Carbon port.
* Structs.cs: Contains all the needed structs for the Carbon port.