Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

108 lines
5.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="SerializeAbsoluteContext" FullName="System.ComponentModel.Design.Serialization.SerializeAbsoluteContext">
<TypeSignature Language="C#" Value="public sealed class SerializeAbsoluteContext" />
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.ComponentModel.Design.Serialization.ComponentSerializationService" /> supports absolute serialization. This means that instead of serializing only values that differ from an object's default values, all values are serialized, allowing values to be reset to their defaults for objects that may have already been initialized. When a component serialization service wishes to indicate this behavior to <see cref="T:System.ComponentModel.Design.Serialization.CodeDomSerializer" /> objects, it will place a <see cref="T:System.ComponentModel.Design.Serialization.SerializeAbsoluteContext" /> object on the context stack. The member in this context may be null, to indicate that all members are serialized, or it can indicate that only a specific member is being serialized at this time.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies that serializers should handle default values. This class cannot be inherited.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SerializeAbsoluteContext ();" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Using the default constructor indicates that this context should be used for all members.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.Design.Serialization.SerializeAbsoluteContext" /> class. </para>
</summary>
</Docs>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public SerializeAbsoluteContext (System.ComponentModel.MemberDescriptor member);" />
<MemberType>Constructor</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Parameters>
<Parameter Name="member" Type="System.ComponentModel.MemberDescriptor" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If <paramref name="member" /> is null, this context will be used for all members.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.ComponentModel.Design.Serialization.SerializeAbsoluteContext" /> class with the option of binding to a specific member. </para>
</summary>
<param name="member">
<attribution license="cc4" from="Microsoft" modified="false" />The member to which this context is bound. Can be null.</param>
</Docs>
</Member>
<Member MemberName="Member">
<MemberSignature Language="C#" Value="public System.ComponentModel.MemberDescriptor Member { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.MemberDescriptor</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the member to which this context is bound.</para>
</summary>
</Docs>
</Member>
<Member MemberName="ShouldSerialize">
<MemberSignature Language="C#" Value="public bool ShouldSerialize (System.ComponentModel.MemberDescriptor member);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="member" Type="System.ComponentModel.MemberDescriptor" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether the given member should be serialized in this context.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true if the given member should be serialized in this context; otherwise, false.</para>
</returns>
<param name="member">
<attribution license="cc4" from="Microsoft" modified="false" />The member to be examined for serialization.</param>
</Docs>
</Member>
</Members>
</Type>