Xamarin Public Jenkins (auto-signing) 6bdd276d05 Imported Upstream version 5.0.0.42
Former-commit-id: fd56571888259555122d8a0f58c68838229cea2b
2017-04-10 11:41:01 +00:00

105 lines
3.7 KiB
C#

//
// Socket.cs
//
// Author:
// Martin Baulig <martin.baulig@xamarin.com>
//
// Copyright (c) 2015 Xamarin Inc. (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
using System.IO;
namespace System.Net.Sockets
{
partial class Socket
{
internal const int DefaultCloseTimeout = -1;
// don't change for default, otherwise breaking change
// this version does not throw.
internal void InternalShutdown (SocketShutdown how)
{
if (!is_connected || CleanedUp)
return;
int error;
Shutdown_internal (m_Handle, how, out error);
}
internal IAsyncResult UnsafeBeginConnect (EndPoint remoteEP, AsyncCallback callback, object state)
{
return BeginConnect (remoteEP, callback, state);
}
internal IAsyncResult UnsafeBeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
{
return BeginSend (buffer, offset, size, socketFlags, callback, state);
}
internal IAsyncResult UnsafeBeginReceive (byte[] buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state)
{
return BeginReceive (buffer, offset, size, socketFlags, callback, state);
}
internal IAsyncResult BeginMultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
{
var segments = new ArraySegment<byte> [buffers.Length];
for (int i = 0; i < buffers.Length; i++)
segments [i] = new ArraySegment<byte> (buffers [i].Buffer, buffers [i].Offset, buffers [i].Size);
return BeginSend (segments, socketFlags, callback, state);
}
internal IAsyncResult UnsafeBeginMultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
{
return BeginMultipleSend (buffers, socketFlags, callback, state);
}
internal int EndMultipleSend (IAsyncResult asyncResult)
{
return EndSend (asyncResult);
}
internal void MultipleSend (BufferOffsetSize[] buffers, SocketFlags socketFlags)
{
var segments = new ArraySegment<byte> [buffers.Length];
for (int i = 0; i < buffers.Length; i++)
segments [i] = new ArraySegment<byte> (buffers [i].Buffer, buffers [i].Offset, buffers [i].Size);
Send (segments, socketFlags);
}
internal void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue, bool silent)
{
if (CleanedUp && is_closed) {
if (silent)
return;
throw new ObjectDisposedException (GetType ().ToString ());
}
int error;
SetSocketOption_internal (m_Handle, optionLevel, optionName, null,
null, optionValue, out error);
if (!silent && error != 0)
throw new SocketException (error);
}
}
}