a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
231 lines
11 KiB
XML
231 lines
11 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="ImmutableObjectAttribute" FullName="System.ComponentModel.ImmutableObjectAttribute">
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<TypeSignature Language="C#" Maintainer="auto" Value="public sealed class ImmutableObjectAttribute : Attribute" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit ImmutableObjectAttribute extends System.Attribute" />
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<AssemblyInfo>
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<AssemblyName>System</AssemblyName>
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<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
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<AssemblyVersion>1.0.3300.0</AssemblyVersion>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.Attribute</BaseTypeName>
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</Base>
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<Interfaces />
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<Attributes>
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<Attribute>
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<AttributeName>System.AttributeUsage(System.AttributeTargets.All)</AttributeName>
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</Attribute>
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</Attributes>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This attribute is typically used in the <ui>Properties</ui> window to determine whether to render an expandable object as read-only. As such, this property is used only at design time.</para>
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<para>For more information about using attributes, see <format type="text/html"><a href="30386922-1e00-4602-9ebf-526b271a8b87">Extending Metadata Using Attributes</a></format>.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Specifies that an object has no subproperties capable of being edited. This class cannot be inherited.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public ImmutableObjectAttribute (bool immutable);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(bool immutable) cil managed" />
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<MemberType>Constructor</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue />
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<Parameters>
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<Parameter Name="immutable" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This attribute is typically used in the <ui>Properties</ui> window to determine whether to render an expandable object as read-only.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Initializes a new instance of the <see cref="T:System.ComponentModel.ImmutableObjectAttribute" /> class.</para>
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</summary>
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<param name="immutable">
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<attribution license="cc4" from="Microsoft" modified="false" />true if the object is immutable; otherwise, false. </param>
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</Docs>
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</Member>
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<Member MemberName="Default">
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<MemberSignature Language="C#" Value="public static readonly System.ComponentModel.ImmutableObjectAttribute Default;" />
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<MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.ImmutableObjectAttribute Default" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.ComponentModel.ImmutableObjectAttribute</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Defaults to <see cref="F:System.ComponentModel.ImmutableObjectAttribute.No" />.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Represents the default value for <see cref="T:System.ComponentModel.ImmutableObjectAttribute" />.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Equals">
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<MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" />
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<MemberType>Method</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="obj" Type="System.Object" />
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</Parameters>
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<Docs>
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<param name="obj">To be added: an object of type 'object'</param>
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<summary>To be added</summary>
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<returns>To be added: an object of type 'bool'</returns>
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<remarks>To be added</remarks>
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</Docs>
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</Member>
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<Member MemberName="GetHashCode">
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<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" />
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<MemberType>Method</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Int32</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Returns the hash code for this instance.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A hash code for the current <see cref="T:System.ComponentModel.ImmutableObjectAttribute" />.</para>
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</returns>
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</Docs>
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</Member>
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<Member MemberName="Immutable">
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<MemberSignature Language="C#" Value="public bool Immutable { get; }" />
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<MemberSignature Language="ILAsm" Value=".property instance bool Immutable" />
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<MemberType>Property</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added: an object of type 'bool'</value>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This attribute is typically used in the <ui>Properties</ui> window to determine whether to render an expandable object as read-only.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets whether the object is immutable.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="IsDefaultAttribute">
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<MemberSignature Language="C#" Value="public override bool IsDefaultAttribute ();" />
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<MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool IsDefaultAttribute() cil managed" />
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<MemberType>Method</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Indicates whether the value of this instance is the default value.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>true if this instance is the default attribute for the class; otherwise, false.</para>
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</returns>
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</Docs>
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</Member>
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<Member MemberName="No">
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<MemberSignature Language="C#" Value="public static readonly System.ComponentModel.ImmutableObjectAttribute No;" />
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<MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.ImmutableObjectAttribute No" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.ComponentModel.ImmutableObjectAttribute</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This field is the default setting for this attribute.</para>
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<para>This attribute is typically used in the <ui>Properties</ui> window to determine whether to render an expandable object as read-only.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Specifies that an object has at least one editable subproperty. This static field is read-only.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Yes">
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<MemberSignature Language="C#" Value="public static readonly System.ComponentModel.ImmutableObjectAttribute Yes;" />
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<MemberSignature Language="ILAsm" Value=".field public static initonly class System.ComponentModel.ImmutableObjectAttribute Yes" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.ComponentModel.ImmutableObjectAttribute</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This attribute is typically used in the <ui>Properties</ui> window to determine whether to render an expandable object as read-only.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Specifies that an object has no subproperties that can be edited. This static field is read-only.</para>
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</summary>
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</Docs>
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</Member>
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</Members>
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</Type> |