Rewrite with hard-coded offsets into the PE file format to discern if a binary is PE32 or PE32+, and then to determine if it contains a "CLR Data Directory" entry that looks valid. Tested with PE32 and PE32+ compiled Mono binaries, PE32 and PE32+ native binaries, and a random assortment of garbage files. Former-commit-id: 9e7ac86ec84f653a2f79b87183efd5b0ebda001b
2763 lines
108 KiB
C#
2763 lines
108 KiB
C#
// Licensed to the .NET Foundation under one or more agreements.
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// The .NET Foundation licenses this file to you under the MIT license.
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// See the LICENSE file in the project root for more information.
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#if !__MonoCS__
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using Internal.Runtime.CompilerServices;
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namespace System
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{
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public partial struct Decimal
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{
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// Low level accessors used by a DecCalc and formatting
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internal uint High => (uint)hi;
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internal uint Low => (uint)lo;
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internal uint Mid => (uint)mid;
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internal bool IsNegative => flags < 0;
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internal int Scale => (byte)(flags >> ScaleShift);
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private ulong Low64 => BitConverter.IsLittleEndian ? (ulong)ulomidLE : ((ulong)Mid << 32) | Low;
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private static ref DecCalc AsMutable(ref decimal d) => ref Unsafe.As<decimal, DecCalc>(ref d);
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#region APIs need by number formatting.
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internal static uint DecDivMod1E9(ref decimal value)
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{
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return DecCalc.DecDivMod1E9(ref AsMutable(ref value));
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}
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#endregion
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/// <summary>
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/// Class that contains all the mathematical calculations for decimal. Most of which have been ported from oleaut32.
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/// </summary>
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[StructLayout(LayoutKind.Explicit)]
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private struct DecCalc
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{
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// NOTE: Do not change the offsets of these fields. This structure must have the same layout as Decimal.
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[FieldOffset(0)]
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private uint uflags;
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[FieldOffset(4)]
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private uint uhi;
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[FieldOffset(8)]
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private uint ulo;
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[FieldOffset(12)]
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private uint umid;
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/// <summary>
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/// The low and mid fields combined in little-endian order
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/// </summary>
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[FieldOffset(8)]
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private ulong ulomidLE;
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private uint High
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{
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get => uhi;
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set => uhi = value;
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}
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private uint Low
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{
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get => ulo;
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set => ulo = value;
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}
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private uint Mid
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{
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get => umid;
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set => umid = value;
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}
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private bool IsNegative => (int)uflags < 0;
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private int Scale => (byte)(uflags >> ScaleShift);
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private ulong Low64
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{
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get { return BitConverter.IsLittleEndian ? ulomidLE : (((ulong)umid << 32) | ulo); }
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set
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{
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if (BitConverter.IsLittleEndian)
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{
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ulomidLE = value;
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}
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else
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{
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umid = (uint)(value >> 32);
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ulo = (uint)value;
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}
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}
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}
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private const uint SignMask = 0x80000000;
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private const uint ScaleMask = 0x00FF0000;
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private const int DEC_SCALE_MAX = 28;
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private const uint TenToPowerNine = 1000000000;
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private const ulong TenToPowerEighteen = 1000000000000000000;
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// The maximum power of 10 that a 32 bit integer can store
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private const int MaxInt32Scale = 9;
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// The maximum power of 10 that a 64 bit integer can store
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private const int MaxInt64Scale = 19;
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// Fast access for 10^n where n is 0-9
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private static readonly uint[] s_powers10 = new uint[] {
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1,
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10,
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100,
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1000,
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10000,
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100000,
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1000000,
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10000000,
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100000000,
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1000000000
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};
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// Fast access for 10^n where n is 1-19
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private static readonly ulong[] s_ulongPowers10 = new ulong[] {
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10,
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100,
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1000,
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10000,
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100000,
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1000000,
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10000000,
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100000000,
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1000000000,
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10000000000,
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100000000000,
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1000000000000,
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10000000000000,
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100000000000000,
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1000000000000000,
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10000000000000000,
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100000000000000000,
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1000000000000000000,
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10000000000000000000,
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};
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private static readonly double[] s_doublePowers10 = new double[] {
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1, 1e1, 1e2, 1e3, 1e4, 1e5, 1e6, 1e7, 1e8, 1e9,
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1e10, 1e11, 1e12, 1e13, 1e14, 1e15, 1e16, 1e17, 1e18, 1e19,
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1e20, 1e21, 1e22, 1e23, 1e24, 1e25, 1e26, 1e27, 1e28, 1e29,
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1e30, 1e31, 1e32, 1e33, 1e34, 1e35, 1e36, 1e37, 1e38, 1e39,
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1e40, 1e41, 1e42, 1e43, 1e44, 1e45, 1e46, 1e47, 1e48, 1e49,
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1e50, 1e51, 1e52, 1e53, 1e54, 1e55, 1e56, 1e57, 1e58, 1e59,
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1e60, 1e61, 1e62, 1e63, 1e64, 1e65, 1e66, 1e67, 1e68, 1e69,
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1e70, 1e71, 1e72, 1e73, 1e74, 1e75, 1e76, 1e77, 1e78, 1e79,
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1e80
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};
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#region Decimal Math Helpers
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private static unsafe uint GetExponent(float f)
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{
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// Based on pulling out the exp from this single struct layout
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//typedef struct {
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// ULONG mant:23;
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// ULONG exp:8;
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// ULONG sign:1;
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//} SNGSTRUCT;
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return (byte)(*(uint*)&f >> 23);
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}
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private static unsafe uint GetExponent(double d)
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{
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// Based on pulling out the exp from this double struct layout
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//typedef struct {
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// DWORDLONG mant:52;
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// DWORDLONG signexp:12;
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// } DBLSTRUCT;
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return (uint)(*(ulong*)&d >> 52) & 0x7FFu;
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}
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private static ulong UInt32x32To64(uint a, uint b)
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{
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return (ulong)a * (ulong)b;
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}
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private static void UInt64x64To128(ulong a, ulong b, ref DecCalc result)
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{
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ulong low = UInt32x32To64((uint)a, (uint)b); // lo partial prod
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ulong mid = UInt32x32To64((uint)a, (uint)(b >> 32)); // mid 1 partial prod
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ulong high = UInt32x32To64((uint)(a >> 32), (uint)(b >> 32));
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high += mid >> 32;
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low += mid <<= 32;
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if (low < mid) // test for carry
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high++;
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mid = UInt32x32To64((uint)(a >> 32), (uint)b);
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high += mid >> 32;
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low += mid <<= 32;
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if (low < mid) // test for carry
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high++;
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if (high > uint.MaxValue)
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throw new OverflowException(SR.Overflow_Decimal);
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result.Low64 = low;
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result.High = (uint)high;
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}
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/// <summary>
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/// Do full divide, yielding 96-bit result and 32-bit remainder.
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/// </summary>
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/// <param name="bufNum">96-bit dividend as array of uints, least-sig first</param>
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/// <param name="den">32-bit divisor</param>
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/// <returns>Returns remainder. Quotient overwrites dividend.</returns>
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private static uint Div96By32(ref Buf12 bufNum, uint den)
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{
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// TODO: https://github.com/dotnet/coreclr/issues/3439
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ulong tmp, div;
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if (bufNum.U2 != 0)
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{
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tmp = bufNum.High64;
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div = tmp / den;
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bufNum.High64 = div;
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tmp = ((tmp - (uint)div * den) << 32) | bufNum.U0;
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if (tmp == 0)
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return 0;
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uint div32 = (uint)(tmp / den);
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bufNum.U0 = div32;
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return (uint)tmp - div32 * den;
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}
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tmp = bufNum.Low64;
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if (tmp == 0)
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return 0;
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div = tmp / den;
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bufNum.Low64 = div;
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return (uint)(tmp - div * den);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static bool Div96ByConst(ref ulong high64, ref uint low, uint pow)
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{
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#if BIT64
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ulong div64 = high64 / pow;
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uint div = (uint)((((high64 - div64 * pow) << 32) + low) / pow);
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if (low == div * pow)
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{
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high64 = div64;
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low = div;
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return true;
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}
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#else
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// 32-bit RyuJIT doesn't convert 64-bit division by constant into multiplication by reciprocal. Do half-width divisions instead.
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Debug.Assert(pow <= ushort.MaxValue);
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uint num, mid32, low16, div;
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if (high64 <= uint.MaxValue)
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{
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num = (uint)high64;
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mid32 = num / pow;
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num = (num - mid32 * pow) << 16;
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num += low >> 16;
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low16 = num / pow;
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num = (num - low16 * pow) << 16;
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num += (ushort)low;
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div = num / pow;
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if (num == div * pow)
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{
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high64 = mid32;
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low = (low16 << 16) + div;
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return true;
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}
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}
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else
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{
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num = (uint)(high64 >> 32);
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uint high32 = num / pow;
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num = (num - high32 * pow) << 16;
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num += (uint)high64 >> 16;
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mid32 = num / pow;
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num = (num - mid32 * pow) << 16;
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num += (ushort)high64;
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div = num / pow;
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num = (num - div * pow) << 16;
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mid32 = div + (mid32 << 16);
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num += low >> 16;
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low16 = num / pow;
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num = (num - low16 * pow) << 16;
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num += (ushort)low;
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div = num / pow;
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if (num == div * pow)
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{
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high64 = ((ulong)high32 << 32) | mid32;
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low = (low16 << 16) + div;
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return true;
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}
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}
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#endif
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return false;
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}
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/// <summary>
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/// Normalize (unscale) the number by trying to divide out 10^8, 10^4, 10^2, and 10^1.
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/// If a division by one of these powers returns a zero remainder, then we keep the quotient.
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/// </summary>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static void Unscale(ref uint low, ref ulong high64, ref int scale)
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{
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// Since 10 = 2 * 5, there must be a factor of 2 for every power of 10 we can extract.
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// We use this as a quick test on whether to try a given power.
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#if BIT64
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while ((byte)low == 0 && scale >= 8 && Div96ByConst(ref high64, ref low, 100000000))
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scale -= 8;
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if ((low & 0xF) == 0 && scale >= 4 && Div96ByConst(ref high64, ref low, 10000))
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scale -= 4;
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#else
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while ((low & 0xF) == 0 && scale >= 4 && Div96ByConst(ref high64, ref low, 10000))
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scale -= 4;
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#endif
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if ((low & 3) == 0 && scale >= 2 && Div96ByConst(ref high64, ref low, 100))
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scale -= 2;
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if ((low & 1) == 0 && scale >= 1 && Div96ByConst(ref high64, ref low, 10))
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scale--;
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}
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/// <summary>
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/// Do partial divide, yielding 32-bit result and 64-bit remainder.
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/// Divisor must be larger than upper 64 bits of dividend.
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/// </summary>
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/// <param name="bufNum">96-bit dividend as array of uints, least-sig first</param>
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/// <param name="den">64-bit divisor</param>
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/// <returns>Returns quotient. Remainder overwrites lower 64-bits of dividend.</returns>
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private static uint Div96By64(ref Buf12 bufNum, ulong den)
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{
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Debug.Assert(den > bufNum.High64);
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uint quo;
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ulong num;
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uint num2 = bufNum.U2;
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if (num2 == 0)
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{
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num = bufNum.Low64;
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if (num < den)
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// Result is zero. Entire dividend is remainder.
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return 0;
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// TODO: https://github.com/dotnet/coreclr/issues/3439
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quo = (uint)(num / den);
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num -= quo * den; // remainder
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bufNum.Low64 = num;
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return quo;
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}
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uint denHigh32 = (uint)(den >> 32);
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if (num2 >= denHigh32)
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{
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// Divide would overflow. Assume a quotient of 2^32, and set
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// up remainder accordingly.
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//
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num = bufNum.Low64;
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num -= den << 32;
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quo = 0;
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// Remainder went negative. Add divisor back in until it's positive,
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// a max of 2 times.
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//
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do
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{
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quo--;
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num += den;
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} while (num >= den);
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bufNum.Low64 = num;
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return quo;
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}
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// Hardware divide won't overflow
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//
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ulong num64 = bufNum.High64;
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if (num64 < denHigh32)
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// Result is zero. Entire dividend is remainder.
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//
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return 0;
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// TODO: https://github.com/dotnet/coreclr/issues/3439
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quo = (uint)(num64 / denHigh32);
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num = bufNum.U0 | ((num64 - quo * denHigh32) << 32); // remainder
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// Compute full remainder, rem = dividend - (quo * divisor).
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//
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ulong prod = UInt32x32To64(quo, (uint)den); // quo * lo divisor
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num -= prod;
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if (num > ~prod)
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{
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// Remainder went negative. Add divisor back in until it's positive,
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// a max of 2 times.
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//
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do
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{
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quo--;
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num += den;
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} while (num >= den);
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}
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bufNum.Low64 = num;
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return quo;
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}
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/// <summary>
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/// Do partial divide, yielding 32-bit result and 96-bit remainder.
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/// Top divisor uint must be larger than top dividend uint. This is
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/// assured in the initial call because the divisor is normalized
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/// and the dividend can't be. In subsequent calls, the remainder
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/// is multiplied by 10^9 (max), so it can be no more than 1/4 of
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/// the divisor which is effectively multiplied by 2^32 (4 * 10^9).
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/// </summary>
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/// <param name="bufNum">128-bit dividend as array of uints, least-sig first</param>
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/// <param name="bufDen">96-bit divisor</param>
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/// <returns>Returns quotient. Remainder overwrites lower 96-bits of dividend.</returns>
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private static uint Div128By96(ref Buf16 bufNum, ref Buf12 bufDen)
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{
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Debug.Assert(bufDen.U2 > bufNum.U3);
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ulong dividend = bufNum.High64;
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uint den = bufDen.U2;
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if (dividend < den)
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// Result is zero. Entire dividend is remainder.
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//
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return 0;
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// TODO: https://github.com/dotnet/coreclr/issues/3439
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uint quo = (uint)(dividend / den);
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uint remainder = (uint)dividend - quo * den;
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// Compute full remainder, rem = dividend - (quo * divisor).
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//
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ulong prod1 = UInt32x32To64(quo, bufDen.U0); // quo * lo divisor
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ulong prod2 = UInt32x32To64(quo, bufDen.U1); // quo * mid divisor
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prod2 += prod1 >> 32;
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prod1 = (uint)prod1 | (prod2 << 32);
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prod2 >>= 32;
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ulong num = bufNum.Low64;
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num -= prod1;
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remainder -= (uint)prod2;
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// Propagate carries
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//
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if (num > ~prod1)
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{
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remainder--;
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if (remainder < ~(uint)prod2)
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goto PosRem;
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}
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else if (remainder <= ~(uint)prod2)
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goto PosRem;
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{
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// Remainder went negative. Add divisor back in until it's positive,
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// a max of 2 times.
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//
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prod1 = bufDen.Low64;
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for (;;)
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{
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quo--;
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num += prod1;
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remainder += den;
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if (num < prod1)
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{
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// Detected carry. Check for carry out of top
|
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// before adding it in.
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//
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if (remainder++ < den)
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break;
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}
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if (remainder < den)
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break; // detected carry
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}
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}
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PosRem:
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bufNum.Low64 = num;
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bufNum.U2 = remainder;
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return quo;
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}
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|
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/// <summary>
|
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/// Multiply the two numbers. The low 96 bits of the result overwrite
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/// the input. The last 32 bits of the product are the return value.
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/// </summary>
|
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/// <param name="bufNum">96-bit number as array of uints, least-sig first</param>
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/// <param name="power">Scale factor to multiply by</param>
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/// <returns>Returns highest 32 bits of product</returns>
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private static uint IncreaseScale(ref Buf12 bufNum, uint power)
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{
|
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ulong tmp = UInt32x32To64(bufNum.U0, power);
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bufNum.U0 = (uint)tmp;
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tmp >>= 32;
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tmp += UInt32x32To64(bufNum.U1, power);
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bufNum.U1 = (uint)tmp;
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tmp >>= 32;
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tmp += UInt32x32To64(bufNum.U2, power);
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bufNum.U2 = (uint)tmp;
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return (uint)(tmp >> 32);
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}
|
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|
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private static void IncreaseScale64(ref Buf12 bufNum, uint power)
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{
|
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ulong tmp = UInt32x32To64(bufNum.U0, power);
|
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bufNum.U0 = (uint)tmp;
|
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tmp >>= 32;
|
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tmp += UInt32x32To64(bufNum.U1, power);
|
|
bufNum.High64 = tmp;
|
|
}
|
|
|
|
/// <summary>
|
|
/// See if we need to scale the result to fit it in 96 bits.
|
|
/// Perform needed scaling. Adjust scale factor accordingly.
|
|
/// </summary>
|
|
/// <param name="bufRes">Array of uints with value, least-significant first</param>
|
|
/// <param name="hiRes">Index of last non-zero value in bufRes
|
|
/// <param name="scale">Scale factor for this value, range 0 - 2 * DEC_SCALE_MAX</param>
|
|
/// <returns>Returns new scale factor. bufRes updated in place, always 3 uints.</returns>
|
|
private static unsafe int ScaleResult(Buf24* bufRes, uint hiRes, int scale)
|
|
{
|
|
Debug.Assert(hiRes < bufRes->Length);
|
|
uint* result = (uint*)bufRes;
|
|
|
|
// See if we need to scale the result. The combined scale must
|
|
// be <= DEC_SCALE_MAX and the upper 96 bits must be zero.
|
|
//
|
|
// Start by figuring a lower bound on the scaling needed to make
|
|
// the upper 96 bits zero. hiRes is the index into result[]
|
|
// of the highest non-zero uint.
|
|
//
|
|
int newScale = 0;
|
|
if (hiRes > 2)
|
|
{
|
|
newScale = (int)hiRes * 32 - 64 - 1;
|
|
newScale -= LeadingZeroCount(result[hiRes]);
|
|
|
|
// Multiply bit position by log10(2) to figure it's power of 10.
|
|
// We scale the log by 256. log(2) = .30103, * 256 = 77. Doing this
|
|
// with a multiply saves a 96-byte lookup table. The power returned
|
|
// is <= the power of the number, so we must add one power of 10
|
|
// to make it's integer part zero after dividing by 256.
|
|
//
|
|
// Note: the result of this multiplication by an approximation of
|
|
// log10(2) have been exhaustively checked to verify it gives the
|
|
// correct result. (There were only 95 to check...)
|
|
//
|
|
newScale = ((newScale * 77) >> 8) + 1;
|
|
|
|
// newScale = min scale factor to make high 96 bits zero, 0 - 29.
|
|
// This reduces the scale factor of the result. If it exceeds the
|
|
// current scale of the result, we'll overflow.
|
|
//
|
|
if (newScale > scale)
|
|
goto ThrowOverflow;
|
|
}
|
|
|
|
// Make sure we scale by enough to bring the current scale factor
|
|
// into valid range.
|
|
//
|
|
if (newScale < scale - DEC_SCALE_MAX)
|
|
newScale = scale - DEC_SCALE_MAX;
|
|
|
|
if (newScale != 0)
|
|
{
|
|
// Scale by the power of 10 given by newScale. Note that this is
|
|
// NOT guaranteed to bring the number within 96 bits -- it could
|
|
// be 1 power of 10 short.
|
|
//
|
|
scale -= newScale;
|
|
uint sticky = 0;
|
|
uint quotient, remainder = 0;
|
|
|
|
for (;;)
|
|
{
|
|
sticky |= remainder; // record remainder as sticky bit
|
|
|
|
uint power;
|
|
// Scaling loop specialized for each power of 10 because division by constant is an order of magnitude faster (especially for 64-bit division that's actually done by 128bit DIV on x64)
|
|
switch (newScale)
|
|
{
|
|
case 1:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 10);
|
|
break;
|
|
case 2:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 100);
|
|
break;
|
|
case 3:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 1000);
|
|
break;
|
|
case 4:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 10000);
|
|
break;
|
|
#if BIT64
|
|
case 5:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 100000);
|
|
break;
|
|
case 6:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 1000000);
|
|
break;
|
|
case 7:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 10000000);
|
|
break;
|
|
case 8:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, 100000000);
|
|
break;
|
|
default:
|
|
power = DivByConst(result, hiRes, out quotient, out remainder, TenToPowerNine);
|
|
break;
|
|
#else
|
|
default:
|
|
goto case 4;
|
|
#endif
|
|
}
|
|
result[hiRes] = quotient;
|
|
// If first quotient was 0, update hiRes.
|
|
//
|
|
if (quotient == 0 && hiRes != 0)
|
|
hiRes--;
|
|
|
|
#if BIT64
|
|
newScale -= MaxInt32Scale;
|
|
#else
|
|
newScale -= 4;
|
|
#endif
|
|
if (newScale > 0)
|
|
continue; // scale some more
|
|
|
|
// If we scaled enough, hiRes would be 2 or less. If not,
|
|
// divide by 10 more.
|
|
//
|
|
if (hiRes > 2)
|
|
{
|
|
if (scale == 0)
|
|
goto ThrowOverflow;
|
|
newScale = 1;
|
|
scale--;
|
|
continue; // scale by 10
|
|
}
|
|
|
|
// Round final result. See if remainder >= 1/2 of divisor.
|
|
// If remainder == 1/2 divisor, round up if odd or sticky bit set.
|
|
//
|
|
power >>= 1; // power of 10 always even
|
|
if (power <= remainder && (power < remainder || ((result[0] & 1) | sticky) != 0) && ++result[0] == 0)
|
|
{
|
|
uint cur = 0;
|
|
do
|
|
{
|
|
Debug.Assert(cur + 1 < bufRes->Length);
|
|
}
|
|
while (++result[++cur] == 0);
|
|
|
|
if (cur > 2)
|
|
{
|
|
// The rounding caused us to carry beyond 96 bits.
|
|
// Scale by 10 more.
|
|
//
|
|
if (scale == 0)
|
|
goto ThrowOverflow;
|
|
hiRes = cur;
|
|
sticky = 0; // no sticky bit
|
|
remainder = 0; // or remainder
|
|
newScale = 1;
|
|
scale--;
|
|
continue; // scale by 10
|
|
}
|
|
}
|
|
|
|
break;
|
|
} // for(;;)
|
|
}
|
|
return scale;
|
|
|
|
ThrowOverflow:
|
|
throw new OverflowException(SR.Overflow_Decimal);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static unsafe uint DivByConst(uint* result, uint hiRes, out uint quotient, out uint remainder, uint power)
|
|
{
|
|
uint high = result[hiRes];
|
|
remainder = high - (quotient = high / power) * power;
|
|
for (uint i = hiRes - 1; (int)i >= 0; i--)
|
|
{
|
|
#if BIT64
|
|
ulong num = result[i] + ((ulong)remainder << 32);
|
|
remainder = (uint)num - (result[i] = (uint)(num / power)) * power;
|
|
#else
|
|
// 32-bit RyuJIT doesn't convert 64-bit division by constant into multiplication by reciprocal. Do half-width divisions instead.
|
|
Debug.Assert(power <= ushort.MaxValue);
|
|
int low16 = BitConverter.IsLittleEndian ? 0 : 2, high16 = BitConverter.IsLittleEndian ? 2 : 0;
|
|
// byte* is used here because Roslyn doesn't do constant propagation for pointer arithmetic
|
|
uint num = *(ushort*)((byte*)result + i * 4 + high16) + (remainder << 16);
|
|
uint div = num / power;
|
|
remainder = num - div * power;
|
|
*(ushort*)((byte*)result + i * 4 + high16) = (ushort)div;
|
|
|
|
num = *(ushort*)((byte*)result + i * 4 + low16) + (remainder << 16);
|
|
div = num / power;
|
|
remainder = num - div * power;
|
|
*(ushort*)((byte*)result + i * 4 + low16) = (ushort)div;
|
|
#endif
|
|
}
|
|
return power;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private static int LeadingZeroCount(uint value)
|
|
{
|
|
Debug.Assert(value > 0);
|
|
int c = 1;
|
|
if ((value & 0xFFFF0000) == 0)
|
|
{
|
|
value <<= 16;
|
|
c += 16;
|
|
}
|
|
if ((value & 0xFF000000) == 0)
|
|
{
|
|
value <<= 8;
|
|
c += 8;
|
|
}
|
|
if ((value & 0xF0000000) == 0)
|
|
{
|
|
value <<= 4;
|
|
c += 4;
|
|
}
|
|
if ((value & 0xC0000000) == 0)
|
|
{
|
|
value <<= 2;
|
|
c += 2;
|
|
}
|
|
return c + ((int)value >> 31);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adjust the quotient to deal with an overflow.
|
|
/// We need to divide by 10, feed in the high bit to undo the overflow and then round as required.
|
|
/// </summary>
|
|
private static int OverflowUnscale(ref Buf12 bufQuo, int scale, bool sticky)
|
|
{
|
|
if (--scale < 0)
|
|
throw new OverflowException(SR.Overflow_Decimal);
|
|
|
|
Debug.Assert(bufQuo.U2 == 0);
|
|
|
|
// We have overflown, so load the high bit with a one.
|
|
const ulong highbit = 1UL << 32;
|
|
bufQuo.U2 = (uint)(highbit / 10);
|
|
ulong tmp = ((highbit % 10) << 32) + bufQuo.U1;
|
|
uint div = (uint)(tmp / 10);
|
|
bufQuo.U1 = div;
|
|
tmp = ((tmp - div * 10) << 32) + bufQuo.U0;
|
|
div = (uint)(tmp / 10);
|
|
bufQuo.U0 = div;
|
|
uint remainder = (uint)(tmp - div * 10);
|
|
// The remainder is the last digit that does not fit, so we can use it to work out if we need to round up
|
|
if (remainder > 5 || remainder == 5 && (sticky || (bufQuo.U0 & 1) != 0))
|
|
Add32To96(ref bufQuo, 1);
|
|
return scale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Determine the max power of 10, <= 9, that the quotient can be scaled
|
|
/// up by and still fit in 96 bits.
|
|
/// </summary>
|
|
/// <param name="bufQuo">96-bit quotient</param>
|
|
/// <param name="scale ">Scale factor of quotient, range -DEC_SCALE_MAX to DEC_SCALE_MAX-1</param>
|
|
/// <returns>power of 10 to scale by</returns>
|
|
private static int SearchScale(ref Buf12 bufQuo, int scale)
|
|
{
|
|
const uint OVFL_MAX_9_HI = 4;
|
|
const uint OVFL_MAX_8_HI = 42;
|
|
const uint OVFL_MAX_7_HI = 429;
|
|
const uint OVFL_MAX_6_HI = 4294;
|
|
const uint OVFL_MAX_5_HI = 42949;
|
|
const uint OVFL_MAX_4_HI = 429496;
|
|
const uint OVFL_MAX_3_HI = 4294967;
|
|
const uint OVFL_MAX_2_HI = 42949672;
|
|
const uint OVFL_MAX_1_HI = 429496729;
|
|
const ulong OVFL_MAX_9_MIDLO = 5441186219426131129;
|
|
|
|
uint resHi = bufQuo.U2;
|
|
ulong resMidLo = bufQuo.Low64;
|
|
int curScale = 0;
|
|
|
|
// Quick check to stop us from trying to scale any more.
|
|
//
|
|
if (resHi > OVFL_MAX_1_HI)
|
|
{
|
|
goto HaveScale;
|
|
}
|
|
|
|
var powerOvfl = PowerOvflValues;
|
|
if (scale > DEC_SCALE_MAX - 9)
|
|
{
|
|
// We can't scale by 10^9 without exceeding the max scale factor.
|
|
// See if we can scale to the max. If not, we'll fall into
|
|
// standard search for scale factor.
|
|
//
|
|
curScale = DEC_SCALE_MAX - scale;
|
|
if (resHi < powerOvfl[curScale - 1].Hi)
|
|
goto HaveScale;
|
|
}
|
|
else if (resHi < OVFL_MAX_9_HI || resHi == OVFL_MAX_9_HI && resMidLo <= OVFL_MAX_9_MIDLO)
|
|
return 9;
|
|
|
|
// Search for a power to scale by < 9. Do a binary search.
|
|
//
|
|
if (resHi > OVFL_MAX_5_HI)
|
|
{
|
|
if (resHi > OVFL_MAX_3_HI)
|
|
{
|
|
curScale = 2;
|
|
if (resHi > OVFL_MAX_2_HI)
|
|
curScale--;
|
|
}
|
|
else
|
|
{
|
|
curScale = 4;
|
|
if (resHi > OVFL_MAX_4_HI)
|
|
curScale--;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (resHi > OVFL_MAX_7_HI)
|
|
{
|
|
curScale = 6;
|
|
if (resHi > OVFL_MAX_6_HI)
|
|
curScale--;
|
|
}
|
|
else
|
|
{
|
|
curScale = 8;
|
|
if (resHi > OVFL_MAX_8_HI)
|
|
curScale--;
|
|
}
|
|
}
|
|
|
|
// In all cases, we already found we could not use the power one larger.
|
|
// So if we can use this power, it is the biggest, and we're done. If
|
|
// we can't use this power, the one below it is correct for all cases
|
|
// unless it's 10^1 -- we might have to go to 10^0 (no scaling).
|
|
//
|
|
if (resHi == powerOvfl[curScale - 1].Hi && resMidLo > powerOvfl[curScale - 1].MidLo)
|
|
curScale--;
|
|
|
|
HaveScale:
|
|
// curScale = largest power of 10 we can scale by without overflow,
|
|
// curScale < 9. See if this is enough to make scale factor
|
|
// positive if it isn't already.
|
|
//
|
|
if (curScale + scale < 0)
|
|
throw new OverflowException(SR.Overflow_Decimal);
|
|
|
|
return curScale;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a 32-bit uint to an array of 3 uints representing a 96-bit integer.
|
|
/// </summary>
|
|
/// <returns>Returns false if there is an overflow</returns>
|
|
private static bool Add32To96(ref Buf12 bufNum, uint value)
|
|
{
|
|
if ((bufNum.Low64 += value) < value)
|
|
{
|
|
if (++bufNum.U2 == 0)
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds or subtracts two decimal values.
|
|
/// On return, d1 contains the result of the operation and d2 is trashed.
|
|
/// </summary>
|
|
/// <param name="sign">True means subtract and false means add.</param>
|
|
internal static unsafe void DecAddSub(ref DecCalc d1, ref DecCalc d2, bool sign)
|
|
{
|
|
ulong low64 = d1.Low64;
|
|
uint high = d1.High, flags = d1.uflags, d2flags = d2.uflags;
|
|
|
|
uint xorflags = d2flags ^ flags;
|
|
sign ^= (xorflags & SignMask) != 0;
|
|
|
|
if ((xorflags & ScaleMask) == 0)
|
|
{
|
|
// Scale factors are equal, no alignment necessary.
|
|
//
|
|
goto AlignedAdd;
|
|
}
|
|
else
|
|
{
|
|
// Scale factors are not equal. Assume that a larger scale
|
|
// factor (more decimal places) is likely to mean that number
|
|
// is smaller. Start by guessing that the right operand has
|
|
// the larger scale factor. The result will have the larger
|
|
// scale factor.
|
|
//
|
|
uint d1flags = flags;
|
|
flags = d2flags & ScaleMask | flags & SignMask; // scale factor of "smaller", but sign of "larger"
|
|
int scale = (int)(flags - d1flags) >> ScaleShift;
|
|
|
|
if (scale < 0)
|
|
{
|
|
// Guessed scale factor wrong. Swap operands.
|
|
//
|
|
scale = -scale;
|
|
flags = d1flags;
|
|
if (sign)
|
|
flags ^= SignMask;
|
|
low64 = d2.Low64;
|
|
high = d2.High;
|
|
d2 = d1;
|
|
}
|
|
|
|
uint power;
|
|
ulong tmp64, tmpLow;
|
|
|
|
// d1 will need to be multiplied by 10^scale so
|
|
// it will have the same scale as d2. We could be
|
|
// extending it to up to 192 bits of precision.
|
|
|
|
// Scan for zeros in the upper words.
|
|
//
|
|
if (high == 0)
|
|
{
|
|
if (low64 <= uint.MaxValue)
|
|
{
|
|
if ((uint)low64 == 0)
|
|
{
|
|
// Left arg is zero, return right.
|
|
//
|
|
uint signFlags = flags & SignMask;
|
|
if (sign)
|
|
signFlags ^= SignMask;
|
|
d1 = d2;
|
|
d1.uflags = d2.uflags & ScaleMask | signFlags;
|
|
return;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (scale <= MaxInt32Scale)
|
|
{
|
|
low64 = UInt32x32To64((uint)low64, s_powers10[scale]);
|
|
goto AlignedAdd;
|
|
}
|
|
scale -= MaxInt32Scale;
|
|
low64 = UInt32x32To64((uint)low64, TenToPowerNine);
|
|
} while (low64 <= uint.MaxValue);
|
|
}
|
|
|
|
do
|
|
{
|
|
power = TenToPowerNine;
|
|
if (scale < MaxInt32Scale)
|
|
power = s_powers10[scale];
|
|
tmpLow = UInt32x32To64((uint)low64, power);
|
|
tmp64 = UInt32x32To64((uint)(low64 >> 32), power) + (tmpLow >> 32);
|
|
low64 = (uint)tmpLow + (tmp64 << 32);
|
|
high = (uint)(tmp64 >> 32);
|
|
if ((scale -= MaxInt32Scale) <= 0)
|
|
goto AlignedAdd;
|
|
} while (high == 0);
|
|
}
|
|
|
|
while (true)
|
|
{
|
|
// Scaling won't make it larger than 4 uints
|
|
//
|
|
power = TenToPowerNine;
|
|
if (scale < MaxInt32Scale)
|
|
power = s_powers10[scale];
|
|
tmpLow = UInt32x32To64((uint)low64, power);
|
|
tmp64 = UInt32x32To64((uint)(low64 >> 32), power) + (tmpLow >> 32);
|
|
low64 = (uint)tmpLow + (tmp64 << 32);
|
|
tmp64 >>= 32;
|
|
tmp64 += UInt32x32To64(high, power);
|
|
|
|
scale -= MaxInt32Scale;
|
|
if (tmp64 > uint.MaxValue)
|
|
break;
|
|
|
|
high = (uint)tmp64;
|
|
// Result fits in 96 bits. Use standard aligned add.
|
|
if (scale <= 0)
|
|
goto AlignedAdd;
|
|
}
|
|
|
|
// Have to scale by a bunch. Move the number to a buffer where it has room to grow as it's scaled.
|
|
//
|
|
Buf24 bufNum;
|
|
_ = &bufNum; // workaround for CS0165
|
|
bufNum.Low64 = low64;
|
|
bufNum.Mid64 = tmp64;
|
|
uint hiProd = 3;
|
|
|
|
// Scaling loop, up to 10^9 at a time. hiProd stays updated with index of highest non-zero uint.
|
|
//
|
|
for (; scale > 0; scale -= MaxInt32Scale)
|
|
{
|
|
power = TenToPowerNine;
|
|
if (scale < MaxInt32Scale)
|
|
power = s_powers10[scale];
|
|
tmp64 = 0;
|
|
uint* rgulNum = (uint*)&bufNum;
|
|
for (uint cur = 0; ;)
|
|
{
|
|
Debug.Assert(cur < bufNum.Length);
|
|
tmp64 += UInt32x32To64(rgulNum[cur], power);
|
|
rgulNum[cur] = (uint)tmp64;
|
|
cur++;
|
|
tmp64 >>= 32;
|
|
if (cur > hiProd)
|
|
break;
|
|
}
|
|
|
|
if ((uint)tmp64 != 0)
|
|
{
|
|
// We're extending the result by another uint.
|
|
Debug.Assert(hiProd + 1 < bufNum.Length);
|
|
rgulNum[++hiProd] = (uint)tmp64;
|
|
}
|
|
}
|
|
|
|
// Scaling complete, do the add. Could be subtract if signs differ.
|
|
//
|
|
tmp64 = bufNum.Low64;
|
|
low64 = d2.Low64;
|
|
uint tmpHigh = bufNum.U2;
|
|
high = d2.High;
|
|
|
|
if (sign)
|
|
{
|
|
// Signs differ, subtract.
|
|
//
|
|
low64 = tmp64 - low64;
|
|
high = tmpHigh - high;
|
|
|
|
// Propagate carry
|
|
//
|
|
if (low64 > tmp64)
|
|
{
|
|
high--;
|
|
if (high < tmpHigh)
|
|
goto NoCarry;
|
|
}
|
|
else if (high <= tmpHigh)
|
|
goto NoCarry;
|
|
|
|
// Carry the subtraction into the higher bits.
|
|
//
|
|
uint* number = (uint*)&bufNum;
|
|
uint cur = 3;
|
|
do
|
|
{
|
|
Debug.Assert(cur < bufNum.Length);
|
|
} while (number[cur++]-- == 0);
|
|
Debug.Assert(hiProd < bufNum.Length);
|
|
if (number[hiProd] == 0 && --hiProd <= 2)
|
|
goto ReturnResult;
|
|
}
|
|
else
|
|
{
|
|
// Signs the same, add.
|
|
//
|
|
low64 += tmp64;
|
|
high += tmpHigh;
|
|
|
|
// Propagate carry
|
|
//
|
|
if (low64 < tmp64)
|
|
{
|
|
high++;
|
|
if (high > tmpHigh)
|
|
goto NoCarry;
|
|
}
|
|
else if (high >= tmpHigh)
|
|
goto NoCarry;
|
|
|
|
uint* number = (uint*)&bufNum;
|
|
for (uint cur = 3; ++number[cur++] == 0;)
|
|
{
|
|
Debug.Assert(cur < bufNum.Length);
|
|
if (hiProd < cur)
|
|
{
|
|
number[cur] = 1;
|
|
hiProd = cur;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
NoCarry:
|
|
|
|
bufNum.Low64 = low64;
|
|
bufNum.U2 = high;
|
|
scale = ScaleResult(&bufNum, hiProd, (byte)(flags >> ScaleShift));
|
|
flags = (flags & ~ScaleMask) | ((uint)scale << ScaleShift);
|
|
low64 = bufNum.Low64;
|
|
high = bufNum.U2;
|
|
goto ReturnResult;
|
|
}
|
|
|
|
SignFlip:
|
|
{
|
|
// Got negative result. Flip its sign.
|
|
flags ^= SignMask;
|
|
high = ~high;
|
|
low64 = (ulong)-(long)low64;
|
|
if (low64 == 0)
|
|
high++;
|
|
goto ReturnResult;
|
|
}
|
|
|
|
AlignedScale:
|
|
{
|
|
// The addition carried above 96 bits.
|
|
// Divide the value by 10, dropping the scale factor.
|
|
//
|
|
if ((flags & ScaleMask) == 0)
|
|
throw new OverflowException(SR.Overflow_Decimal);
|
|
flags -= 1 << ScaleShift;
|
|
|
|
const uint den = 10;
|
|
ulong num = high + (1UL << 32);
|
|
high = (uint)(num / den);
|
|
num = ((num - high * den) << 32) + (low64 >> 32);
|
|
uint div = (uint)(num / den);
|
|
num = ((num - div * den) << 32) + (uint)low64;
|
|
low64 = div;
|
|
low64 <<= 32;
|
|
div = (uint)(num / den);
|
|
low64 += div;
|
|
div = (uint)num - div * den;
|
|
|
|
// See if we need to round up.
|
|
//
|
|
if (div >= 5 && (div > 5 || (low64 & 1) != 0))
|
|
{
|
|
if (++low64 == 0)
|
|
high++;
|
|
}
|
|
goto ReturnResult;
|
|
}
|
|
|
|
AlignedAdd:
|
|
{
|
|
ulong d1Low64 = low64;
|
|
uint d1High = high;
|
|
if (sign)
|
|
{
|
|
// Signs differ - subtract
|
|
//
|
|
low64 = d1Low64 - d2.Low64;
|
|
high = d1High - d2.High;
|
|
|
|
// Propagate carry
|
|
//
|
|
if (low64 > d1Low64)
|
|
{
|
|
high--;
|
|
if (high >= d1High)
|
|
goto SignFlip;
|
|
}
|
|
else if (high > d1High)
|
|
goto SignFlip;
|
|
}
|
|
else
|
|
{
|
|
// Signs are the same - add
|
|
//
|
|
low64 = d1Low64 + d2.Low64;
|
|
high = d1High + d2.High;
|
|
|
|
// Propagate carry
|
|
//
|
|
if (low64 < d1Low64)
|
|
{
|
|
high++;
|
|
if (high <= d1High)
|
|
goto AlignedScale;
|
|
}
|
|
else if (high < d1High)
|
|
goto AlignedScale;
|
|
}
|
|
goto ReturnResult;
|
|
}
|
|
|
|
ReturnResult:
|
|
d1.uflags = flags;
|
|
d1.High = high;
|
|
d1.Low64 = low64;
|
|
return;
|
|
}
|
|
|
|
#endregion
|
|
|
|
/// <summary>
|
|
/// Convert Decimal to Currency (similar to OleAut32 api.)
|
|
/// </summary>
|
|
internal static long VarCyFromDec(ref DecCalc pdecIn)
|
|
{
|
|
long value;
|
|
|
|
int scale = pdecIn.Scale - 4;
|
|
// Need to scale to get 4 decimal places. -4 <= scale <= 24.
|
|
//
|
|
if (scale < 0)
|
|
{
|
|
if (pdecIn.High != 0)
|
|
goto ThrowOverflow;
|
|
uint pwr = s_powers10[-scale];
|
|
ulong high = UInt32x32To64(pwr, pdecIn.Mid);
|
|
if (high > uint.MaxValue)
|
|
goto ThrowOverflow;
|
|
ulong low = UInt32x32To64(pwr, pdecIn.Low);
|
|
low += high <<= 32;
|
|
if (low < high)
|
|
goto ThrowOverflow;
|
|
value = (long)low;
|
|
}
|
|
else
|
|
{
|
|
if (scale != 0)
|
|
InternalRound(ref pdecIn, (uint)scale, RoundingMode.ToEven);
|
|
if (pdecIn.High != 0)
|
|
goto ThrowOverflow;
|
|
value = (long)pdecIn.Low64;
|
|
}
|
|
|
|
if (value < 0 && (value != long.MinValue || !pdecIn.IsNegative))
|
|
goto ThrowOverflow;
|
|
|
|
if (pdecIn.IsNegative)
|
|
value = -value;
|
|
|
|
return value;
|
|
|
|
ThrowOverflow:
|
|
throw new OverflowException(SR.Overflow_Currency);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decimal Compare updated to return values similar to ICompareTo
|
|
/// </summary>
|
|
internal static int VarDecCmp(in decimal d1, in decimal d2)
|
|
{
|
|
if ((d2.Low | d2.Mid | d2.High) == 0)
|
|
{
|
|
if ((d1.Low | d1.Mid | d1.High) == 0)
|
|
return 0;
|
|
return (d1.flags >> 31) | 1;
|
|
}
|
|
if ((d1.Low | d1.Mid | d1.High) == 0)
|
|
return -((d2.flags >> 31) | 1);
|
|
|
|
int sign = (d1.flags >> 31) - (d2.flags >> 31);
|
|
if (sign != 0)
|
|
return sign;
|
|
return VarDecCmpSub(in d1, in d2);
|
|
}
|
|
|
|
private static int VarDecCmpSub(in decimal d1, in decimal d2)
|
|
{
|
|
int flags = d2.flags;
|
|
int sign = (flags >> 31) | 1;
|
|
int scale = flags - d1.flags;
|
|
|
|
ulong low64 = d1.Low64;
|
|
uint high = d1.High;
|
|
|
|
ulong d2Low64 = d2.Low64;
|
|
uint d2High = d2.High;
|
|
|
|
if (scale != 0)
|
|
{
|
|
scale >>= ScaleShift;
|
|
|
|
// Scale factors are not equal. Assume that a larger scale factor (more decimal places) is likely to mean that number is smaller.
|
|
// Start by guessing that the right operand has the larger scale factor.
|
|
if (scale < 0)
|
|
{
|
|
// Guessed scale factor wrong. Swap operands.
|
|
scale = -scale;
|
|
sign = -sign;
|
|
|
|
ulong tmp64 = low64;
|
|
low64 = d2Low64;
|
|
d2Low64 = tmp64;
|
|
|
|
uint tmp = high;
|
|
high = d2High;
|
|
d2High = tmp;
|
|
}
|
|
|
|
// d1 will need to be multiplied by 10^scale so it will have the same scale as d2.
|
|
// Scaling loop, up to 10^9 at a time.
|
|
do
|
|
{
|
|
uint power = scale >= MaxInt32Scale ? TenToPowerNine : s_powers10[scale];
|
|
ulong tmpLow = UInt32x32To64((uint)low64, power);
|
|
ulong tmp = UInt32x32To64((uint)(low64 >> 32), power) + (tmpLow >> 32);
|
|
low64 = (uint)tmpLow + (tmp << 32);
|
|
tmp >>= 32;
|
|
tmp += UInt32x32To64(high, power);
|
|
// If the scaled value has more than 96 significant bits then it's greater than d2
|
|
if (tmp > uint.MaxValue)
|
|
return sign;
|
|
high = (uint)tmp;
|
|
} while ((scale -= MaxInt32Scale) > 0);
|
|
}
|
|
|
|
uint cmpHigh = high - d2High;
|
|
if (cmpHigh != 0)
|
|
{
|
|
// check for overflow
|
|
if (cmpHigh > high)
|
|
sign = -sign;
|
|
return sign;
|
|
}
|
|
|
|
ulong cmpLow64 = low64 - d2Low64;
|
|
if (cmpLow64 == 0)
|
|
sign = 0;
|
|
// check for overflow
|
|
else if (cmpLow64 > low64)
|
|
sign = -sign;
|
|
return sign;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Decimal Multiply
|
|
/// </summary>
|
|
internal static unsafe void VarDecMul(ref DecCalc d1, ref DecCalc d2)
|
|
{
|
|
int scale = (byte)(d1.uflags + d2.uflags >> ScaleShift);
|
|
|
|
ulong tmp;
|
|
uint hiProd;
|
|
Buf24 bufProd;
|
|
_ = &bufProd; // workaround for CS0165
|
|
|
|
if ((d1.High | d1.Mid) == 0)
|
|
{
|
|
if ((d2.High | d2.Mid) == 0)
|
|
{
|
|
// Upper 64 bits are zero.
|
|
//
|
|
ulong low64 = UInt32x32To64(d1.Low, d2.Low);
|
|
if (scale > DEC_SCALE_MAX)
|
|
{
|
|
// Result scale is too big. Divide result by power of 10 to reduce it.
|
|
// If the amount to divide by is > 19 the result is guaranteed
|
|
// less than 1/2. [max value in 64 bits = 1.84E19]
|
|
//
|
|
if (scale > DEC_SCALE_MAX + MaxInt64Scale)
|
|
goto ReturnZero;
|
|
|
|
scale -= DEC_SCALE_MAX + 1;
|
|
ulong power = s_ulongPowers10[scale];
|
|
|
|
// TODO: https://github.com/dotnet/coreclr/issues/3439
|
|
tmp = low64 / power;
|
|
ulong remainder = low64 - tmp * power;
|
|
low64 = tmp;
|
|
|
|
// Round result. See if remainder >= 1/2 of divisor.
|
|
// Divisor is a power of 10, so it is always even.
|
|
//
|
|
power >>= 1;
|
|
if (remainder >= power && (remainder > power || ((uint)low64 & 1) > 0))
|
|
low64++;
|
|
|
|
scale = DEC_SCALE_MAX;
|
|
}
|
|
d1.Low64 = low64;
|
|
d1.uflags = ((d2.uflags ^ d1.uflags) & SignMask) | ((uint)scale << ScaleShift);
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
// Left value is 32-bit, result fits in 4 uints
|
|
tmp = UInt32x32To64(d1.Low, d2.Low);
|
|
bufProd.U0 = (uint)tmp;
|
|
|
|
tmp = UInt32x32To64(d1.Low, d2.Mid) + (tmp >> 32);
|
|
bufProd.U1 = (uint)tmp;
|
|
tmp >>= 32;
|
|
|
|
if (d2.High != 0)
|
|
{
|
|
tmp += UInt32x32To64(d1.Low, d2.High);
|
|
if (tmp > uint.MaxValue)
|
|
{
|
|
bufProd.Mid64 = tmp;
|
|
hiProd = 3;
|
|
goto SkipScan;
|
|
}
|
|
}
|
|
if ((uint)tmp != 0)
|
|
{
|
|
bufProd.U2 = (uint)tmp;
|
|
hiProd = 2;
|
|
goto SkipScan;
|
|
}
|
|
hiProd = 1;
|
|
}
|
|
}
|
|
else if ((d2.High | d2.Mid) == 0)
|
|
{
|
|
// Right value is 32-bit, result fits in 4 uints
|
|
tmp = UInt32x32To64(d2.Low, d1.Low);
|
|
bufProd.U0 = (uint)tmp;
|
|
|
|
tmp = UInt32x32To64(d2.Low, d1.Mid) + (tmp >> 32);
|
|
bufProd.U1 = (uint)tmp;
|
|
tmp >>= 32;
|
|
|
|
if (d1.High != 0)
|
|
{
|
|
tmp += UInt32x32To64(d2.Low, d1.High);
|
|
if (tmp > uint.MaxValue)
|
|
{
|
|
bufProd.Mid64 = tmp;
|
|
hiProd = 3;
|
|
goto SkipScan;
|
|
}
|
|
}
|
|
if ((uint)tmp != 0)
|
|
{
|
|
bufProd.U2 = (uint)tmp;
|
|
hiProd = 2;
|
|
goto SkipScan;
|
|
}
|
|
hiProd = 1;
|
|
}
|
|
else
|
|
{
|
|
// Both operands have bits set in the upper 64 bits.
|
|
//
|
|
// Compute and accumulate the 9 partial products into a
|
|
// 192-bit (24-byte) result.
|
|
//
|
|
// [l-h][l-m][l-l] left high, middle, low
|
|
// x [r-h][r-m][r-l] right high, middle, low
|
|
// ------------------------------
|
|
//
|
|
// [0-h][0-l] l-l * r-l
|
|
// [1ah][1al] l-l * r-m
|
|
// [1bh][1bl] l-m * r-l
|
|
// [2ah][2al] l-m * r-m
|
|
// [2bh][2bl] l-l * r-h
|
|
// [2ch][2cl] l-h * r-l
|
|
// [3ah][3al] l-m * r-h
|
|
// [3bh][3bl] l-h * r-m
|
|
// [4-h][4-l] l-h * r-h
|
|
// ------------------------------
|
|
// [p-5][p-4][p-3][p-2][p-1][p-0] prod[] array
|
|
//
|
|
|
|
tmp = UInt32x32To64(d1.Low, d2.Low);
|
|
bufProd.U0 = (uint)tmp;
|
|
|
|
ulong tmp2 = UInt32x32To64(d1.Low, d2.Mid) + (tmp >> 32);
|
|
|
|
tmp = UInt32x32To64(d1.Mid, d2.Low);
|
|
tmp += tmp2; // this could generate carry
|
|
bufProd.U1 = (uint)tmp;
|
|
if (tmp < tmp2) // detect carry
|
|
tmp2 = (tmp >> 32) | (1UL << 32);
|
|
else
|
|
tmp2 = tmp >> 32;
|
|
|
|
tmp = UInt32x32To64(d1.Mid, d2.Mid) + tmp2;
|
|
|
|
if ((d1.High | d2.High) > 0)
|
|
{
|
|
// Highest 32 bits is non-zero. Calculate 5 more partial products.
|
|
//
|
|
tmp2 = UInt32x32To64(d1.Low, d2.High);
|
|
tmp += tmp2; // this could generate carry
|
|
uint tmp3 = 0;
|
|
if (tmp < tmp2) // detect carry
|
|
tmp3 = 1;
|
|
|
|
tmp2 = UInt32x32To64(d1.High, d2.Low);
|
|
tmp += tmp2; // this could generate carry
|
|
bufProd.U2 = (uint)tmp;
|
|
if (tmp < tmp2) // detect carry
|
|
tmp3++;
|
|
tmp2 = ((ulong)tmp3 << 32) | (tmp >> 32);
|
|
|
|
tmp = UInt32x32To64(d1.Mid, d2.High);
|
|
tmp += tmp2; // this could generate carry
|
|
tmp3 = 0;
|
|
if (tmp < tmp2) // detect carry
|
|
tmp3 = 1;
|
|
|
|
tmp2 = UInt32x32To64(d1.High, d2.Mid);
|
|
tmp += tmp2; // this could generate carry
|
|
bufProd.U3 = (uint)tmp;
|
|
if (tmp < tmp2) // detect carry
|
|
tmp3++;
|
|
tmp = ((ulong)tmp3 << 32) | (tmp >> 32);
|
|
|
|
bufProd.High64 = UInt32x32To64(d1.High, d2.High) + tmp;
|
|
|
|
hiProd = 5;
|
|
}
|
|
else if (tmp != 0)
|
|
{
|
|
bufProd.Mid64 = tmp;
|
|
hiProd = 3;
|
|
}
|
|
else
|
|
hiProd = 1;
|
|
}
|
|
|
|
// Check for leading zero uints on the product
|
|
//
|
|
uint* product = (uint*)&bufProd;
|
|
while (product[(int)hiProd] == 0)
|
|
{
|
|
if (hiProd == 0)
|
|
goto ReturnZero;
|
|
hiProd--;
|
|
}
|
|
|
|
SkipScan:
|
|
if (hiProd > 2 || scale > DEC_SCALE_MAX)
|
|
{
|
|
scale = ScaleResult(&bufProd, hiProd, scale);
|
|
}
|
|
|
|
d1.Low64 = bufProd.Low64;
|
|
d1.High = bufProd.U2;
|
|
d1.uflags = ((d2.uflags ^ d1.uflags) & SignMask) | ((uint)scale << ScaleShift);
|
|
return;
|
|
|
|
ReturnZero:
|
|
d1 = default;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert float to Decimal
|
|
/// </summary>
|
|
internal static void VarDecFromR4(float input, out DecCalc result)
|
|
{
|
|
result = default;
|
|
|
|
// The most we can scale by is 10^28, which is just slightly more
|
|
// than 2^93. So a float with an exponent of -94 could just
|
|
// barely reach 0.5, but smaller exponents will always round to zero.
|
|
//
|
|
const uint SNGBIAS = 126;
|
|
int exp = (int)(GetExponent(input) - SNGBIAS);
|
|
if (exp < -94)
|
|
return; // result should be zeroed out
|
|
|
|
if (exp > 96)
|
|
throw new OverflowException(SR.Overflow_Decimal);
|
|
|
|
uint flags = 0;
|
|
if (input < 0)
|
|
{
|
|
input = -input;
|
|
flags = SignMask;
|
|
}
|
|
|
|
// Round the input to a 7-digit integer. The R4 format has
|
|
// only 7 digits of precision, and we want to keep garbage digits
|
|
// out of the Decimal were making.
|
|
//
|
|
// Calculate max power of 10 input value could have by multiplying
|
|
// the exponent by log10(2). Using scaled integer multiplcation,
|
|
// log10(2) * 2 ^ 16 = .30103 * 65536 = 19728.3.
|
|
//
|
|
double dbl = input;
|
|
int power = 6 - ((exp * 19728) >> 16);
|
|
// power is between -22 and 35
|
|
|
|
if (power >= 0)
|
|
{
|
|
// We have less than 7 digits, scale input up.
|
|
//
|
|
if (power > DEC_SCALE_MAX)
|
|
power = DEC_SCALE_MAX;
|
|
|
|
dbl *= s_doublePowers10[power];
|
|
}
|
|
else
|
|
{
|
|
if (power != -1 || dbl >= 1E7)
|
|
dbl /= s_doublePowers10[-power];
|
|
else
|
|
power = 0; // didn't scale it
|
|
}
|
|
|
|
Debug.Assert(dbl < 1E7);
|
|
if (dbl < 1E6 && power < DEC_SCALE_MAX)
|
|
{
|
|
dbl *= 10;
|
|
power++;
|
|
Debug.Assert(dbl >= 1E6);
|
|
}
|
|
|
|
// Round to integer
|
|
//
|
|
uint mant;
|
|
mant = (uint)(int)dbl;
|
|
dbl -= (int)mant; // difference between input & integer
|
|
if (dbl > 0.5 || dbl == 0.5 && (mant & 1) != 0)
|
|
mant++;
|
|
if (mant == 0)
|
|
return; // result should be zeroed out
|
|
|
|
if (power < 0)
|
|
{
|
|
// Add -power factors of 10, -power <= (29 - 7) = 22.
|
|
//
|
|
power = -power;
|
|
if (power < 10)
|
|
{
|
|
result.Low64 = UInt32x32To64(mant, s_powers10[power]);
|
|
}
|
|
else
|
|
{
|
|
// Have a big power of 10.
|
|
//
|
|
if (power > 18)
|
|
{
|
|
ulong low64 = UInt32x32To64(mant, s_powers10[power - 18]);
|
|
UInt64x64To128(low64, TenToPowerEighteen, ref result);
|
|
}
|
|
else
|
|
{
|
|
ulong low64 = UInt32x32To64(mant, s_powers10[power - 9]);
|
|
ulong hi64 = UInt32x32To64(TenToPowerNine, (uint)(low64 >> 32));
|
|
low64 = UInt32x32To64(TenToPowerNine, (uint)low64);
|
|
result.Low = (uint)low64;
|
|
hi64 += low64 >> 32;
|
|
result.Mid = (uint)hi64;
|
|
hi64 >>= 32;
|
|
result.High = (uint)hi64;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Factor out powers of 10 to reduce the scale, if possible.
|
|
// The maximum number we could factor out would be 6. This
|
|
// comes from the fact we have a 7-digit number, and the
|
|
// MSD must be non-zero -- but the lower 6 digits could be
|
|
// zero. Note also the scale factor is never negative, so
|
|
// we can't scale by any more than the power we used to
|
|
// get the integer.
|
|
//
|
|
int lmax = power;
|
|
if (lmax > 6)
|
|
lmax = 6;
|
|
|
|
if ((mant & 0xF) == 0 && lmax >= 4)
|
|
{
|
|
const uint den = 10000;
|
|
uint div = mant / den;
|
|
if (mant == div * den)
|
|
{
|
|
mant = div;
|
|
power -= 4;
|
|
lmax -= 4;
|
|
}
|
|
}
|
|
|
|
if ((mant & 3) == 0 && lmax >= 2)
|
|
{
|
|
const uint den = 100;
|
|
uint div = mant / den;
|
|
if (mant == div * den)
|
|
{
|
|
mant = div;
|
|
power -= 2;
|
|
lmax -= 2;
|
|
}
|
|
}
|
|
|
|
if ((mant & 1) == 0 && lmax >= 1)
|
|
{
|
|
const uint den = 10;
|
|
uint div = mant / den;
|
|
if (mant == div * den)
|
|
{
|
|
mant = div;
|
|
power--;
|
|
}
|
|
}
|
|
|
|
flags |= (uint)power << ScaleShift;
|
|
result.Low = mant;
|
|
}
|
|
|
|
result.uflags = flags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert double to Decimal
|
|
/// </summary>
|
|
internal static void VarDecFromR8(double input, out DecCalc result)
|
|
{
|
|
result = default;
|
|
|
|
// The most we can scale by is 10^28, which is just slightly more
|
|
// than 2^93. So a float with an exponent of -94 could just
|
|
// barely reach 0.5, but smaller exponents will always round to zero.
|
|
//
|
|
const uint DBLBIAS = 1022;
|
|
int exp = (int)(GetExponent(input) - DBLBIAS);
|
|
if (exp < -94)
|
|
return; // result should be zeroed out
|
|
|
|
if (exp > 96)
|
|
throw new OverflowException(SR.Overflow_Decimal);
|
|
|
|
uint flags = 0;
|
|
if (input < 0)
|
|
{
|
|
input = -input;
|
|
flags = SignMask;
|
|
}
|
|
|
|
// Round the input to a 15-digit integer. The R8 format has
|
|
// only 15 digits of precision, and we want to keep garbage digits
|
|
// out of the Decimal were making.
|
|
//
|
|
// Calculate max power of 10 input value could have by multiplying
|
|
// the exponent by log10(2). Using scaled integer multiplcation,
|
|
// log10(2) * 2 ^ 16 = .30103 * 65536 = 19728.3.
|
|
//
|
|
double dbl = input;
|
|
int power = 14 - ((exp * 19728) >> 16);
|
|
// power is between -14 and 43
|
|
|
|
if (power >= 0)
|
|
{
|
|
// We have less than 15 digits, scale input up.
|
|
//
|
|
if (power > DEC_SCALE_MAX)
|
|
power = DEC_SCALE_MAX;
|
|
|
|
dbl *= s_doublePowers10[power];
|
|
}
|
|
else
|
|
{
|
|
if (power != -1 || dbl >= 1E15)
|
|
dbl /= s_doublePowers10[-power];
|
|
else
|
|
power = 0; // didn't scale it
|
|
}
|
|
|
|
Debug.Assert(dbl < 1E15);
|
|
if (dbl < 1E14 && power < DEC_SCALE_MAX)
|
|
{
|
|
dbl *= 10;
|
|
power++;
|
|
Debug.Assert(dbl >= 1E14);
|
|
}
|
|
|
|
// Round to int64
|
|
//
|
|
ulong mant;
|
|
mant = (ulong)(long)dbl;
|
|
dbl -= (long)mant; // difference between input & integer
|
|
if (dbl > 0.5 || dbl == 0.5 && (mant & 1) != 0)
|
|
mant++;
|
|
|
|
if (mant == 0)
|
|
return; // result should be zeroed out
|
|
|
|
if (power < 0)
|
|
{
|
|
// Add -power factors of 10, -power <= (29 - 15) = 14.
|
|
//
|
|
power = -power;
|
|
if (power < 10)
|
|
{
|
|
var pow10 = s_powers10[power];
|
|
ulong low64 = UInt32x32To64((uint)mant, pow10);
|
|
ulong hi64 = UInt32x32To64((uint)(mant >> 32), pow10);
|
|
result.Low = (uint)low64;
|
|
hi64 += low64 >> 32;
|
|
result.Mid = (uint)hi64;
|
|
hi64 >>= 32;
|
|
result.High = (uint)hi64;
|
|
}
|
|
else
|
|
{
|
|
// Have a big power of 10.
|
|
//
|
|
Debug.Assert(power <= 14);
|
|
UInt64x64To128(mant, s_ulongPowers10[power - 1], ref result);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Factor out powers of 10 to reduce the scale, if possible.
|
|
// The maximum number we could factor out would be 14. This
|
|
// comes from the fact we have a 15-digit number, and the
|
|
// MSD must be non-zero -- but the lower 14 digits could be
|
|
// zero. Note also the scale factor is never negative, so
|
|
// we can't scale by any more than the power we used to
|
|
// get the integer.
|
|
//
|
|
int lmax = power;
|
|
if (lmax > 14)
|
|
lmax = 14;
|
|
|
|
if ((byte)mant == 0 && lmax >= 8)
|
|
{
|
|
const uint den = 100000000;
|
|
ulong div = mant / den;
|
|
if ((uint)mant == (uint)(div * den))
|
|
{
|
|
mant = div;
|
|
power -= 8;
|
|
lmax -= 8;
|
|
}
|
|
}
|
|
|
|
if (((uint)mant & 0xF) == 0 && lmax >= 4)
|
|
{
|
|
const uint den = 10000;
|
|
ulong div = mant / den;
|
|
if ((uint)mant == (uint)(div * den))
|
|
{
|
|
mant = div;
|
|
power -= 4;
|
|
lmax -= 4;
|
|
}
|
|
}
|
|
|
|
if (((uint)mant & 3) == 0 && lmax >= 2)
|
|
{
|
|
const uint den = 100;
|
|
ulong div = mant / den;
|
|
if ((uint)mant == (uint)(div * den))
|
|
{
|
|
mant = div;
|
|
power -= 2;
|
|
lmax -= 2;
|
|
}
|
|
}
|
|
|
|
if (((uint)mant & 1) == 0 && lmax >= 1)
|
|
{
|
|
const uint den = 10;
|
|
ulong div = mant / den;
|
|
if ((uint)mant == (uint)(div * den))
|
|
{
|
|
mant = div;
|
|
power--;
|
|
}
|
|
}
|
|
|
|
flags |= (uint)power << ScaleShift;
|
|
result.Low64 = mant;
|
|
}
|
|
|
|
result.uflags = flags;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert Decimal to float
|
|
/// </summary>
|
|
internal static float VarR4FromDec(in decimal value)
|
|
{
|
|
return (float)VarR8FromDec(in value);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert Decimal to double
|
|
/// </summary>
|
|
internal static double VarR8FromDec(in decimal value)
|
|
{
|
|
// Value taken via reverse engineering the double that corresponds to 2^64. (oleaut32 has ds2to64 = DEFDS(0, 0, DBLBIAS + 65, 0))
|
|
const double ds2to64 = 1.8446744073709552e+019;
|
|
|
|
double dbl = ((double)value.Low64 +
|
|
(double)value.High * ds2to64) / s_doublePowers10[value.Scale];
|
|
|
|
if (value.IsNegative)
|
|
dbl = -dbl;
|
|
|
|
return dbl;
|
|
}
|
|
|
|
internal static int GetHashCode(in decimal d)
|
|
{
|
|
if ((d.Low | d.Mid | d.High) == 0)
|
|
return 0;
|
|
|
|
uint flags = (uint)d.flags;
|
|
if ((flags & ScaleMask) == 0 || (d.Low & 1) != 0)
|
|
return (int)(flags ^ d.High ^ d.Mid ^ d.Low);
|
|
|
|
int scale = (byte)(flags >> ScaleShift);
|
|
uint low = d.Low;
|
|
ulong high64 = ((ulong)d.High << 32) | d.Mid;
|
|
|
|
Unscale(ref low, ref high64, ref scale);
|
|
|
|
flags = ((flags) & ~ScaleMask) | (uint)scale << ScaleShift;
|
|
return (int)(flags ^ (uint)(high64 >> 32) ^ (uint)high64 ^ low);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Divides two decimal values.
|
|
/// On return, d1 contains the result of the operation.
|
|
/// </summary>
|
|
internal static unsafe void VarDecDiv(ref DecCalc d1, ref DecCalc d2)
|
|
{
|
|
Buf12 bufQuo;
|
|
_ = &bufQuo; // workaround for CS0165
|
|
uint power;
|
|
int curScale;
|
|
|
|
int scale = (sbyte)(d1.uflags - d2.uflags >> ScaleShift);
|
|
bool unscale = false;
|
|
uint tmp;
|
|
|
|
if ((d2.High | d2.Mid) == 0)
|
|
{
|
|
// Divisor is only 32 bits. Easy divide.
|
|
//
|
|
uint den = d2.Low;
|
|
if (den == 0)
|
|
throw new DivideByZeroException();
|
|
|
|
bufQuo.Low64 = d1.Low64;
|
|
bufQuo.U2 = d1.High;
|
|
uint remainder = Div96By32(ref bufQuo, den);
|
|
|
|
for (;;)
|
|
{
|
|
if (remainder == 0)
|
|
{
|
|
if (scale < 0)
|
|
{
|
|
curScale = Math.Min(9, -scale);
|
|
goto HaveScale;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// We need to unscale if and only if we have a non-zero remainder
|
|
unscale = true;
|
|
|
|
// We have computed a quotient based on the natural scale
|
|
// ( <dividend scale> - <divisor scale> ). We have a non-zero
|
|
// remainder, so now we should increase the scale if possible to
|
|
// include more quotient bits.
|
|
//
|
|
// If it doesn't cause overflow, we'll loop scaling by 10^9 and
|
|
// computing more quotient bits as long as the remainder stays
|
|
// non-zero. If scaling by that much would cause overflow, we'll
|
|
// drop out of the loop and scale by as much as we can.
|
|
//
|
|
// Scaling by 10^9 will overflow if bufQuo[2].bufQuo[1] >= 2^32 / 10^9
|
|
// = 4.294 967 296. So the upper limit is bufQuo[2] == 4 and
|
|
// bufQuo[1] == 0.294 967 296 * 2^32 = 1,266,874,889.7+. Since
|
|
// quotient bits in bufQuo[0] could be all 1's, then 1,266,874,888
|
|
// is the largest value in bufQuo[1] (when bufQuo[2] == 4) that is
|
|
// assured not to overflow.
|
|
//
|
|
if (scale == DEC_SCALE_MAX || (curScale = SearchScale(ref bufQuo, scale)) == 0)
|
|
{
|
|
// No more scaling to be done, but remainder is non-zero.
|
|
// Round quotient.
|
|
//
|
|
tmp = remainder << 1;
|
|
if (tmp < remainder || tmp >= den && (tmp > den || (bufQuo.U0 & 1) != 0))
|
|
goto RoundUp;
|
|
break;
|
|
}
|
|
|
|
HaveScale:
|
|
power = s_powers10[curScale];
|
|
scale += curScale;
|
|
|
|
if (IncreaseScale(ref bufQuo, power) != 0)
|
|
goto ThrowOverflow;
|
|
|
|
ulong num = UInt32x32To64(remainder, power);
|
|
// TODO: https://github.com/dotnet/coreclr/issues/3439
|
|
uint div = (uint)(num / den);
|
|
remainder = (uint)num - div * den;
|
|
|
|
if (!Add32To96(ref bufQuo, div))
|
|
{
|
|
scale = OverflowUnscale(ref bufQuo, scale, remainder != 0);
|
|
break;
|
|
}
|
|
} // for (;;)
|
|
}
|
|
else
|
|
{
|
|
// Divisor has bits set in the upper 64 bits.
|
|
//
|
|
// Divisor must be fully normalized (shifted so bit 31 of the most
|
|
// significant uint is 1). Locate the MSB so we know how much to
|
|
// normalize by. The dividend will be shifted by the same amount so
|
|
// the quotient is not changed.
|
|
//
|
|
tmp = d2.High;
|
|
if (tmp == 0)
|
|
tmp = d2.Mid;
|
|
|
|
curScale = LeadingZeroCount(tmp);
|
|
|
|
// Shift both dividend and divisor left by curScale.
|
|
//
|
|
Buf16 bufRem;
|
|
_ = &bufRem; // workaround for CS0165
|
|
bufRem.Low64 = d1.Low64 << curScale;
|
|
bufRem.High64 = (d1.Mid + ((ulong)d1.High << 32)) >> (32 - curScale);
|
|
|
|
ulong divisor = d2.Low64 << curScale;
|
|
|
|
if (d2.High == 0)
|
|
{
|
|
// Have a 64-bit divisor in sdlDivisor. The remainder
|
|
// (currently 96 bits spread over 4 uints) will be < divisor.
|
|
//
|
|
|
|
bufQuo.U1 = Div96By64(ref *(Buf12*)&bufRem.U1, divisor);
|
|
bufQuo.U0 = Div96By64(ref *(Buf12*)&bufRem, divisor);
|
|
|
|
for (;;)
|
|
{
|
|
if (bufRem.Low64 == 0)
|
|
{
|
|
if (scale < 0)
|
|
{
|
|
curScale = Math.Min(9, -scale);
|
|
goto HaveScale64;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// We need to unscale if and only if we have a non-zero remainder
|
|
unscale = true;
|
|
|
|
// Remainder is non-zero. Scale up quotient and remainder by
|
|
// powers of 10 so we can compute more significant bits.
|
|
//
|
|
if (scale == DEC_SCALE_MAX || (curScale = SearchScale(ref bufQuo, scale)) == 0)
|
|
{
|
|
// No more scaling to be done, but remainder is non-zero.
|
|
// Round quotient.
|
|
//
|
|
ulong tmp64 = bufRem.Low64;
|
|
if ((long)tmp64 < 0 || (tmp64 <<= 1) > divisor ||
|
|
(tmp64 == divisor && (bufQuo.U0 & 1) != 0))
|
|
goto RoundUp;
|
|
break;
|
|
}
|
|
|
|
HaveScale64:
|
|
power = s_powers10[curScale];
|
|
scale += curScale;
|
|
|
|
if (IncreaseScale(ref bufQuo, power) != 0)
|
|
goto ThrowOverflow;
|
|
|
|
IncreaseScale64(ref *(Buf12*)&bufRem, power);
|
|
tmp = Div96By64(ref *(Buf12*)&bufRem, divisor);
|
|
if (!Add32To96(ref bufQuo, tmp))
|
|
{
|
|
scale = OverflowUnscale(ref bufQuo, scale, bufRem.Low64 != 0);
|
|
break;
|
|
}
|
|
} // for (;;)
|
|
}
|
|
else
|
|
{
|
|
// Have a 96-bit divisor in bufDivisor.
|
|
//
|
|
// Start by finishing the shift left by curScale.
|
|
//
|
|
Buf12 bufDivisor;
|
|
_ = &bufDivisor; // workaround for CS0165
|
|
bufDivisor.Low64 = divisor;
|
|
bufDivisor.U2 = (uint)((d2.Mid + ((ulong)d2.High << 32)) >> (32 - curScale));
|
|
|
|
// The remainder (currently 96 bits spread over 4 uints) will be < divisor.
|
|
//
|
|
bufQuo.Low64 = Div128By96(ref bufRem, ref bufDivisor);
|
|
|
|
for (;;)
|
|
{
|
|
if ((bufRem.Low64 | bufRem.U2) == 0)
|
|
{
|
|
if (scale < 0)
|
|
{
|
|
curScale = Math.Min(9, -scale);
|
|
goto HaveScale96;
|
|
}
|
|
break;
|
|
}
|
|
|
|
// We need to unscale if and only if we have a non-zero remainder
|
|
unscale = true;
|
|
|
|
// Remainder is non-zero. Scale up quotient and remainder by
|
|
// powers of 10 so we can compute more significant bits.
|
|
//
|
|
if (scale == DEC_SCALE_MAX || (curScale = SearchScale(ref bufQuo, scale)) == 0)
|
|
{
|
|
// No more scaling to be done, but remainder is non-zero.
|
|
// Round quotient.
|
|
//
|
|
if ((int)bufRem.U2 < 0)
|
|
{
|
|
goto RoundUp;
|
|
}
|
|
|
|
tmp = bufRem.U1 >> 31;
|
|
bufRem.Low64 <<= 1;
|
|
bufRem.U2 = (bufRem.U2 << 1) + tmp;
|
|
|
|
if (bufRem.U2 > bufDivisor.U2 || bufRem.U2 == bufDivisor.U2 &&
|
|
(bufRem.Low64 > bufDivisor.Low64 || bufRem.Low64 == bufDivisor.Low64 &&
|
|
(bufQuo.U0 & 1) != 0))
|
|
goto RoundUp;
|
|
break;
|
|
}
|
|
|
|
HaveScale96:
|
|
power = s_powers10[curScale];
|
|
scale += curScale;
|
|
|
|
if (IncreaseScale(ref bufQuo, power) != 0)
|
|
goto ThrowOverflow;
|
|
|
|
bufRem.U3 = IncreaseScale(ref *(Buf12*)&bufRem, power);
|
|
tmp = Div128By96(ref bufRem, ref bufDivisor);
|
|
if (!Add32To96(ref bufQuo, tmp))
|
|
{
|
|
scale = OverflowUnscale(ref bufQuo, scale, (bufRem.Low64 | bufRem.High64) != 0);
|
|
break;
|
|
}
|
|
} // for (;;)
|
|
}
|
|
}
|
|
|
|
Unscale:
|
|
if (unscale)
|
|
{
|
|
uint low = bufQuo.U0;
|
|
ulong high64 = bufQuo.High64;
|
|
Unscale(ref low, ref high64, ref scale);
|
|
d1.Low = low;
|
|
d1.Mid = (uint)high64;
|
|
d1.High = (uint)(high64 >> 32);
|
|
}
|
|
else
|
|
{
|
|
d1.Low64 = bufQuo.Low64;
|
|
d1.High = bufQuo.U2;
|
|
}
|
|
|
|
d1.uflags = ((d1.uflags ^ d2.uflags) & SignMask) | ((uint)scale << ScaleShift);
|
|
return;
|
|
|
|
RoundUp:
|
|
{
|
|
if (++bufQuo.Low64 == 0 && ++bufQuo.U2 == 0)
|
|
{
|
|
scale = OverflowUnscale(ref bufQuo, scale, true);
|
|
}
|
|
goto Unscale;
|
|
}
|
|
|
|
ThrowOverflow:
|
|
throw new OverflowException(SR.Overflow_Decimal);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the remainder between two decimals.
|
|
/// On return, d1 contains the result of the operation and d2 is trashed.
|
|
/// </summary>
|
|
internal static void VarDecMod(ref DecCalc d1, ref DecCalc d2)
|
|
{
|
|
if ((d2.ulo | d2.umid | d2.uhi) == 0)
|
|
throw new DivideByZeroException();
|
|
|
|
if ((d1.ulo | d1.umid | d1.uhi) == 0)
|
|
return;
|
|
|
|
// In the operation x % y the sign of y does not matter. Result will have the sign of x.
|
|
d2.uflags = (d2.uflags & ~SignMask) | (d1.uflags & SignMask);
|
|
|
|
int cmp = VarDecCmpSub(in Unsafe.As<DecCalc, decimal>(ref d1), in Unsafe.As<DecCalc, decimal>(ref d2));
|
|
if (cmp == 0)
|
|
{
|
|
d1.ulo = 0;
|
|
d1.umid = 0;
|
|
d1.uhi = 0;
|
|
if (d2.uflags > d1.uflags)
|
|
d1.uflags = d2.uflags;
|
|
return;
|
|
}
|
|
if ((cmp ^ (int)(d1.uflags & SignMask)) < 0)
|
|
return;
|
|
|
|
// The divisor is smaller than the dividend and both are non-zero. Calculate the integer remainder using the larger scaling factor.
|
|
|
|
int scale = (sbyte)(d1.uflags - d2.uflags >> ScaleShift);
|
|
if (scale > 0)
|
|
{
|
|
// Divisor scale can always be increased to dividend scale for remainder calculation.
|
|
do
|
|
{
|
|
uint power = scale >= MaxInt32Scale ? TenToPowerNine : s_powers10[scale];
|
|
ulong tmp = UInt32x32To64(d2.Low, power);
|
|
d2.Low = (uint)tmp;
|
|
tmp >>= 32;
|
|
tmp += (d2.Mid + ((ulong)d2.High << 32)) * power;
|
|
d2.Mid = (uint)tmp;
|
|
d2.High = (uint)(tmp >> 32);
|
|
} while ((scale -= MaxInt32Scale) > 0);
|
|
scale = 0;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (scale < 0)
|
|
{
|
|
d1.uflags = d2.uflags;
|
|
// Try to scale up dividend to match divisor.
|
|
Buf12 bufQuo;
|
|
unsafe
|
|
{ _ = &bufQuo; } // workaround for CS0165
|
|
bufQuo.Low64 = d1.Low64;
|
|
bufQuo.U2 = d1.High;
|
|
do
|
|
{
|
|
int iCurScale = SearchScale(ref bufQuo, DEC_SCALE_MAX + scale);
|
|
if (iCurScale == 0)
|
|
break;
|
|
uint power = iCurScale >= MaxInt32Scale ? TenToPowerNine : s_powers10[iCurScale];
|
|
scale += iCurScale;
|
|
ulong tmp = UInt32x32To64(bufQuo.U0, power);
|
|
bufQuo.U0 = (uint)tmp;
|
|
tmp >>= 32;
|
|
bufQuo.High64 = tmp + bufQuo.High64 * power;
|
|
if (power != TenToPowerNine)
|
|
break;
|
|
}
|
|
while (scale < 0);
|
|
d1.Low64 = bufQuo.Low64;
|
|
d1.High = bufQuo.U2;
|
|
}
|
|
|
|
if (d1.High == 0)
|
|
{
|
|
Debug.Assert(d2.High == 0);
|
|
Debug.Assert(scale == 0);
|
|
d1.Low64 %= d2.Low64;
|
|
return;
|
|
}
|
|
else if ((d2.High | d2.Mid) == 0)
|
|
{
|
|
uint den = d2.Low;
|
|
ulong tmp = ((ulong)d1.High << 32) | d1.Mid;
|
|
tmp = ((tmp % den) << 32) | d1.Low;
|
|
d1.Low64 = tmp % den;
|
|
d1.High = 0;
|
|
}
|
|
else
|
|
{
|
|
VarDecModFull(ref d1, ref d2, scale);
|
|
return;
|
|
}
|
|
} while (scale < 0);
|
|
}
|
|
|
|
private static unsafe void VarDecModFull(ref DecCalc d1, ref DecCalc d2, int scale)
|
|
{
|
|
// Divisor has bits set in the upper 64 bits.
|
|
//
|
|
// Divisor must be fully normalized (shifted so bit 31 of the most significant uint is 1).
|
|
// Locate the MSB so we know how much to normalize by.
|
|
// The dividend will be shifted by the same amount so the quotient is not changed.
|
|
//
|
|
uint tmp = d2.High;
|
|
if (tmp == 0)
|
|
tmp = d2.Mid;
|
|
int shift = LeadingZeroCount(tmp);
|
|
|
|
Buf28 b;
|
|
_ = &b; // workaround for CS0165
|
|
b.Buf24.Low64 = d1.Low64 << shift;
|
|
b.Buf24.Mid64 = (d1.Mid + ((ulong)d1.High << 32)) >> (32 - shift);
|
|
|
|
// The dividend might need to be scaled up to 221 significant bits.
|
|
// Maximum scaling is required when the divisor is 2^64 with scale 28 and is left shifted 31 bits
|
|
// and the dividend is decimal.MaxValue: (2^96 - 1) * 10^28 << 31 = 221 bits.
|
|
uint high = 3;
|
|
while (scale < 0)
|
|
{
|
|
uint power = scale <= -MaxInt32Scale ? TenToPowerNine : s_powers10[-scale];
|
|
uint* buf = (uint*)&b;
|
|
ulong tmp64 = UInt32x32To64(b.Buf24.U0, power);
|
|
b.Buf24.U0 = (uint)tmp64;
|
|
for (int i = 1; i <= high; i++)
|
|
{
|
|
tmp64 >>= 32;
|
|
tmp64 += UInt32x32To64(buf[i], power);
|
|
buf[i] = (uint)tmp64;
|
|
}
|
|
// The high bit of the dividend must not be set.
|
|
if (tmp64 > int.MaxValue)
|
|
{
|
|
Debug.Assert(high + 1 < b.Length);
|
|
buf[++high] = (uint)(tmp64 >> 32);
|
|
}
|
|
|
|
scale += MaxInt32Scale;
|
|
}
|
|
|
|
if (d2.High == 0)
|
|
{
|
|
ulong divisor = d2.Low64 << shift;
|
|
switch (high)
|
|
{
|
|
case 6:
|
|
Div96By64(ref *(Buf12*)&b.Buf24.U4, divisor);
|
|
goto case 5;
|
|
case 5:
|
|
Div96By64(ref *(Buf12*)&b.Buf24.U3, divisor);
|
|
goto case 4;
|
|
case 4:
|
|
Div96By64(ref *(Buf12*)&b.Buf24.U2, divisor);
|
|
break;
|
|
}
|
|
Div96By64(ref *(Buf12*)&b.Buf24.U1, divisor);
|
|
Div96By64(ref *(Buf12*)&b, divisor);
|
|
|
|
d1.Low64 = b.Buf24.Low64 >> shift;
|
|
d1.High = 0;
|
|
}
|
|
else
|
|
{
|
|
Buf12 bufDivisor;
|
|
_ = &bufDivisor; // workaround for CS0165
|
|
bufDivisor.Low64 = d2.Low64 << shift;
|
|
bufDivisor.U2 = (uint)((d2.Mid + ((ulong)d2.High << 32)) >> (32 - shift));
|
|
|
|
switch (high)
|
|
{
|
|
case 6:
|
|
Div128By96(ref *(Buf16*)&b.Buf24.U3, ref bufDivisor);
|
|
goto case 5;
|
|
case 5:
|
|
Div128By96(ref *(Buf16*)&b.Buf24.U2, ref bufDivisor);
|
|
goto case 4;
|
|
case 4:
|
|
Div128By96(ref *(Buf16*)&b.Buf24.U1, ref bufDivisor);
|
|
break;
|
|
}
|
|
Div128By96(ref *(Buf16*)&b, ref bufDivisor);
|
|
|
|
d1.Low64 = (b.Buf24.Low64 >> shift) + ((ulong)b.Buf24.U2 << (32 - shift) << 32);
|
|
d1.High = b.Buf24.U2 >> shift;
|
|
}
|
|
}
|
|
|
|
internal enum RoundingMode
|
|
{
|
|
ToEven = 0,
|
|
AwayFromZero = 1,
|
|
Truncate = 2,
|
|
Floor = 3,
|
|
Ceiling = 4,
|
|
}
|
|
|
|
/// <summary>
|
|
/// Does an in-place round by the specified scale
|
|
/// </summary>
|
|
internal static void InternalRound(ref DecCalc d, uint scale, RoundingMode mode)
|
|
{
|
|
// the scale becomes the desired decimal count
|
|
d.uflags -= scale << ScaleShift;
|
|
|
|
uint remainder, sticky = 0, power;
|
|
// First divide the value by constant 10^9 up to three times
|
|
while (scale >= MaxInt32Scale)
|
|
{
|
|
scale -= MaxInt32Scale;
|
|
|
|
const uint divisor = TenToPowerNine;
|
|
uint n = d.uhi;
|
|
if (n == 0)
|
|
{
|
|
ulong tmp = d.Low64;
|
|
ulong div = tmp / divisor;
|
|
d.Low64 = div;
|
|
remainder = (uint)(tmp - div * divisor);
|
|
}
|
|
else
|
|
{
|
|
uint q;
|
|
d.uhi = q = n / divisor;
|
|
remainder = n - q * divisor;
|
|
n = d.umid;
|
|
if ((n | remainder) != 0)
|
|
{
|
|
d.umid = q = (uint)((((ulong)remainder << 32) | n) / divisor);
|
|
remainder = n - q * divisor;
|
|
}
|
|
n = d.ulo;
|
|
if ((n | remainder) != 0)
|
|
{
|
|
d.ulo = q = (uint)((((ulong)remainder << 32) | n) / divisor);
|
|
remainder = n - q * divisor;
|
|
}
|
|
}
|
|
power = divisor;
|
|
if (scale == 0)
|
|
goto checkRemainder;
|
|
sticky |= remainder;
|
|
}
|
|
|
|
{
|
|
power = s_powers10[scale];
|
|
// TODO: https://github.com/dotnet/coreclr/issues/3439
|
|
uint n = d.uhi;
|
|
if (n == 0)
|
|
{
|
|
ulong tmp = d.Low64;
|
|
if (tmp == 0)
|
|
{
|
|
if (mode <= RoundingMode.Truncate)
|
|
goto done;
|
|
remainder = 0;
|
|
goto checkRemainder;
|
|
}
|
|
ulong div = tmp / power;
|
|
d.Low64 = div;
|
|
remainder = (uint)(tmp - div * power);
|
|
}
|
|
else
|
|
{
|
|
uint q;
|
|
d.uhi = q = n / power;
|
|
remainder = n - q * power;
|
|
n = d.umid;
|
|
if ((n | remainder) != 0)
|
|
{
|
|
d.umid = q = (uint)((((ulong)remainder << 32) | n) / power);
|
|
remainder = n - q * power;
|
|
}
|
|
n = d.ulo;
|
|
if ((n | remainder) != 0)
|
|
{
|
|
d.ulo = q = (uint)((((ulong)remainder << 32) | n) / power);
|
|
remainder = n - q * power;
|
|
}
|
|
}
|
|
}
|
|
|
|
checkRemainder:
|
|
if (mode == RoundingMode.Truncate)
|
|
goto done;
|
|
else if (mode == RoundingMode.ToEven)
|
|
{
|
|
// To do IEEE rounding, we add LSB of result to sticky bits so either causes round up if remainder * 2 == last divisor.
|
|
remainder <<= 1;
|
|
if ((sticky | d.ulo & 1) != 0)
|
|
remainder++;
|
|
if (power >= remainder)
|
|
goto done;
|
|
}
|
|
else if (mode == RoundingMode.AwayFromZero)
|
|
{
|
|
// Round away from zero at the mid point.
|
|
remainder <<= 1;
|
|
if (power > remainder)
|
|
goto done;
|
|
}
|
|
else if (mode == RoundingMode.Floor)
|
|
{
|
|
// Round toward -infinity if we have chopped off a non-zero amount from a negative value.
|
|
if ((remainder | sticky) == 0 || !d.IsNegative)
|
|
goto done;
|
|
}
|
|
else
|
|
{
|
|
Debug.Assert(mode == RoundingMode.Ceiling);
|
|
// Round toward infinity if we have chopped off a non-zero amount from a positive value.
|
|
if ((remainder | sticky) == 0 || d.IsNegative)
|
|
goto done;
|
|
}
|
|
if (++d.Low64 == 0)
|
|
d.uhi++;
|
|
done:
|
|
return;
|
|
}
|
|
|
|
internal static uint DecDivMod1E9(ref DecCalc value)
|
|
{
|
|
ulong high64 = ((ulong)value.uhi << 32) + value.umid;
|
|
ulong div64 = high64 / TenToPowerNine;
|
|
value.uhi = (uint)(div64 >> 32);
|
|
value.umid = (uint)div64;
|
|
|
|
ulong num = ((high64 - (uint)div64 * TenToPowerNine) << 32) + value.ulo;
|
|
uint div = (uint)(num / TenToPowerNine);
|
|
value.ulo = div;
|
|
return (uint)num - div * TenToPowerNine;
|
|
}
|
|
|
|
struct PowerOvfl
|
|
{
|
|
public readonly uint Hi;
|
|
public readonly ulong MidLo;
|
|
|
|
public PowerOvfl(uint hi, uint mid, uint lo)
|
|
{
|
|
Hi = hi;
|
|
MidLo = ((ulong)mid << 32) + lo;
|
|
}
|
|
}
|
|
|
|
static readonly PowerOvfl[] PowerOvflValues = new[]
|
|
{
|
|
// This is a table of the largest values that can be in the upper two
|
|
// uints of a 96-bit number that will not overflow when multiplied
|
|
// by a given power. For the upper word, this is a table of
|
|
// 2^32 / 10^n for 1 <= n <= 8. For the lower word, this is the
|
|
// remaining fraction part * 2^32. 2^32 = 4294967296.
|
|
//
|
|
new PowerOvfl(429496729, 2576980377, 2576980377), // 10^1 remainder 0.6
|
|
new PowerOvfl(42949672, 4123168604, 687194767), // 10^2 remainder 0.16
|
|
new PowerOvfl(4294967, 1271310319, 2645699854), // 10^3 remainder 0.616
|
|
new PowerOvfl(429496, 3133608139, 694066715), // 10^4 remainder 0.1616
|
|
new PowerOvfl(42949, 2890341191, 2216890319), // 10^5 remainder 0.51616
|
|
new PowerOvfl(4294, 4154504685, 2369172679), // 10^6 remainder 0.551616
|
|
new PowerOvfl(429, 2133437386, 4102387834), // 10^7 remainder 0.9551616
|
|
new PowerOvfl(42, 4078814305, 410238783), // 10^8 remainder 0.09991616
|
|
};
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
private struct Buf12
|
|
{
|
|
[FieldOffset(0 * 4)]
|
|
public uint U0;
|
|
[FieldOffset(1 * 4)]
|
|
public uint U1;
|
|
[FieldOffset(2 * 4)]
|
|
public uint U2;
|
|
|
|
[FieldOffset(0)]
|
|
private ulong ulo64LE;
|
|
[FieldOffset(4)]
|
|
private ulong uhigh64LE;
|
|
|
|
public ulong Low64
|
|
{
|
|
get => BitConverter.IsLittleEndian ? ulo64LE : (((ulong)U1 << 32) | U0);
|
|
set
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
{
|
|
ulo64LE = value;
|
|
}
|
|
else
|
|
{
|
|
U1 = (uint)(value >> 32);
|
|
U0 = (uint)value;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// U1-U2 combined (overlaps with Low64)
|
|
/// </summary>
|
|
public ulong High64
|
|
{
|
|
get => BitConverter.IsLittleEndian ? uhigh64LE : (((ulong)U2 << 32) | U1);
|
|
set
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
{
|
|
uhigh64LE = value;
|
|
}
|
|
else
|
|
{
|
|
U2 = (uint)(value >> 32);
|
|
U1 = (uint)value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
private struct Buf16
|
|
{
|
|
[FieldOffset(0 * 4)]
|
|
public uint U0;
|
|
[FieldOffset(1 * 4)]
|
|
public uint U1;
|
|
[FieldOffset(2 * 4)]
|
|
public uint U2;
|
|
[FieldOffset(3 * 4)]
|
|
public uint U3;
|
|
|
|
[FieldOffset(0 * 8)]
|
|
private ulong ulo64LE;
|
|
[FieldOffset(1 * 8)]
|
|
private ulong uhigh64LE;
|
|
|
|
public ulong Low64
|
|
{
|
|
get => BitConverter.IsLittleEndian ? ulo64LE : (((ulong)U1 << 32) | U0);
|
|
set
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
{
|
|
ulo64LE = value;
|
|
}
|
|
else
|
|
{
|
|
U1 = (uint)(value >> 32);
|
|
U0 = (uint)value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ulong High64
|
|
{
|
|
get => BitConverter.IsLittleEndian ? uhigh64LE : (((ulong)U3 << 32) | U2);
|
|
set
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
{
|
|
uhigh64LE = value;
|
|
}
|
|
else
|
|
{
|
|
U3 = (uint)(value >> 32);
|
|
U2 = (uint)value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
[StructLayout(LayoutKind.Explicit)]
|
|
private struct Buf24
|
|
{
|
|
[FieldOffset(0 * 4)]
|
|
public uint U0;
|
|
[FieldOffset(1 * 4)]
|
|
public uint U1;
|
|
[FieldOffset(2 * 4)]
|
|
public uint U2;
|
|
[FieldOffset(3 * 4)]
|
|
public uint U3;
|
|
[FieldOffset(4 * 4)]
|
|
public uint U4;
|
|
[FieldOffset(5 * 4)]
|
|
public uint U5;
|
|
|
|
[FieldOffset(0 * 8)]
|
|
private ulong ulo64LE;
|
|
[FieldOffset(1 * 8)]
|
|
private ulong umid64LE;
|
|
[FieldOffset(2 * 8)]
|
|
private ulong uhigh64LE;
|
|
|
|
public ulong Low64
|
|
{
|
|
get => BitConverter.IsLittleEndian ? ulo64LE : (((ulong)U1 << 32) | U0);
|
|
set
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
{
|
|
ulo64LE = value;
|
|
}
|
|
else
|
|
{
|
|
U1 = (uint)(value >> 32);
|
|
U0 = (uint)value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ulong Mid64
|
|
{
|
|
get => BitConverter.IsLittleEndian ? umid64LE : (((ulong)U3 << 32) | U2);
|
|
set
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
{
|
|
umid64LE = value;
|
|
}
|
|
else
|
|
{
|
|
U3 = (uint)(value >> 32);
|
|
U2 = (uint)value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public ulong High64
|
|
{
|
|
get => BitConverter.IsLittleEndian ? uhigh64LE : (((ulong)U5 << 32) | U4);
|
|
set
|
|
{
|
|
if (BitConverter.IsLittleEndian)
|
|
{
|
|
uhigh64LE = value;
|
|
}
|
|
else
|
|
{
|
|
U5 = (uint)(value >> 32);
|
|
U4 = (uint)value;
|
|
}
|
|
}
|
|
}
|
|
|
|
public int Length => 6;
|
|
}
|
|
|
|
private struct Buf28
|
|
{
|
|
public Buf24 Buf24;
|
|
public uint U6;
|
|
|
|
public int Length => 7;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|