196 lines
5.1 KiB
C#
196 lines
5.1 KiB
C#
//
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// System.Configuration.ConfigurationLockCollection.cs
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//
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// Authors:
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// Chris Toshok (toshok@ximian.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
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//
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using System;
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using System.Collections;
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namespace System.Configuration
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{
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[Flags]
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internal enum ConfigurationLockType
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{
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Attribute = 0x01,
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Element = 0x02,
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Exclude = 0x10
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}
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public sealed class ConfigurationLockCollection : ICollection, IEnumerable
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{
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ArrayList names;
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ConfigurationElement element;
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ConfigurationLockType lockType;
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bool is_modified;
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Hashtable valid_name_hash;
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string valid_names;
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internal ConfigurationLockCollection (ConfigurationElement element,
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ConfigurationLockType lockType)
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{
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names = new ArrayList ();
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this.element = element;
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this.lockType = lockType;
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}
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void CheckName (string name)
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{
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bool isAttribute = (lockType & ConfigurationLockType.Attribute) == ConfigurationLockType.Attribute;
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if (valid_name_hash == null) {
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valid_name_hash = new Hashtable ();
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foreach (ConfigurationProperty prop in element.Properties) {
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if (isAttribute == prop.IsElement)
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continue;
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valid_name_hash.Add (prop.Name, true);
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}
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/* add the add/remove/clear names of the
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* default collection if there is one */
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if (!isAttribute) {
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ConfigurationElementCollection c = element.GetDefaultCollection ();
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valid_name_hash.Add (c.AddElementName, true);
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valid_name_hash.Add (c.ClearElementName, true);
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valid_name_hash.Add (c.RemoveElementName, true);
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}
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string[] valid_name_array = new string[valid_name_hash.Keys.Count];
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valid_name_hash.Keys.CopyTo (valid_name_array, 0);
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valid_names = String.Join (",", valid_name_array);
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}
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if (valid_name_hash [name] == null)
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throw new ConfigurationErrorsException (
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String.Format ("The {2} '{0}' is not valid in the locked list for this section. The following {3} can be locked: '{1}'",
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name, valid_names, isAttribute ? "attribute" : "element", isAttribute ? "attributes" : "elements"));
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}
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public void Add (string name)
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{
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CheckName (name);
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if (!names.Contains (name)) {
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names.Add (name);
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is_modified = true;
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}
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}
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public void Clear ()
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{
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names.Clear ();
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is_modified = true;
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}
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public bool Contains (string name)
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{
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return names.Contains (name);
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}
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public void CopyTo (string[] array, int index)
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{
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names.CopyTo (array, index);
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}
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public IEnumerator GetEnumerator()
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{
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return names.GetEnumerator ();
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}
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[MonoInternalNote ("we can't possibly *always* return false here...")]
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public bool IsReadOnly (string name)
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{
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for (int i = 0; i < names.Count; i ++) {
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if ((string)names[i] == name) {
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/* this test used to switch off whether the collection was 'Exclude' or not
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* (the LockAll*Except collections), but that doesn't seem to be the crux of
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* it. maybe this returns true if the element/attribute is locked in a parent
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* element's lock collections? */
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return false;
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}
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}
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throw new ConfigurationErrorsException (String.Format ("The entry '{0}' is not in the collection.", name));
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}
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public void Remove (string name)
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{
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names.Remove (name);
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is_modified = true;
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}
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public void SetFromList (string attributeList)
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{
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Clear ();
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char [] split = {','};
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string [] attrs = attributeList.Split (split);
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foreach (string a in attrs) {
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Add (a.Trim ());
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}
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}
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void ICollection.CopyTo (System.Array array, int index)
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{
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names.CopyTo (array, index);
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}
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public string AttributeList {
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get {
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string[] name_arr = new string[names.Count];
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names.CopyTo (name_arr, 0);
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return String.Join (",", name_arr);
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}
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}
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public int Count {
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get { return names.Count; }
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}
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[MonoTODO]
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public bool HasParentElements {
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get { return false; /* XXX */ }
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}
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[MonoTODO]
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public bool IsModified {
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get { return is_modified; }
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internal set { is_modified = value; }
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}
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[MonoTODO]
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public bool IsSynchronized {
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get { return false; /* XXX */ }
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}
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[MonoTODO]
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public object SyncRoot {
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get { return this; /* XXX */ }
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}
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}
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}
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