Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

798 lines
28 KiB
Plaintext

A new JIT compiler for the Mono Project
Miguel de Icaza (miguel@{ximian.com,gnome.org}),
Paolo Molaro (lupus@{ximian.com,debian.org})
This documents overall design of the Mono JIT up to version
2.0. After Mono 2.0 the JIT engine was upgraded from
a tree-based intermediate representation to a linear
intermediate representation.
The Linear IL is documented here:
http://www.mono-project.com/Linear_IL
* Abstract
Mini is a new compilation engine for the Mono runtime. The
new engine is designed to bring new code generation
optimizations, portability and pre-compilation.
In this document we describe the design decisions and the
architecture of the new compilation engine.
* Introduction
Mono is a Open Source implementation of the .NET Framework: it
is made up of a runtime engine that implements the ECMA Common
Language Infrastructure (CLI), a set of compilers that target
the CLI and a large collection of class libraries.
This article discusses the new code generation facilities that
have been added to the Mono runtime.
First we discuss the overall architecture of the Mono runtime,
and how code generation fits into it; Then we discuss the
development and basic architecture of our first JIT compiler
for the ECMA CIL framework. The next section covers the
objectives for the work on the new JIT compiler, then we
discuss the new features available in the new JIT compiler,
and finally a technical description of the new code generation
engine.
* Architecture of the Mono Runtime
The Mono runtime is an implementation of the ECMA Common
Language Infrastructure (CLI), whose aim is to be a common
platform for executing code in multiple languages.
Languages that target the CLI generate images that contain
code in high-level intermediate representation called the
"Common Intermediate Language". This intermediate language is
rich enough to allow for programs and pre-compiled libraries
to be reflected. The execution environment allows for an
object oriented execution environment with single inheritance
and multiple interface implementations.
This runtime provides a number of services for programs that
are targeted to it: Just-in-Time compilation of CIL code into
native code, garbage collection, thread management, I/O
routines, single, double and decimal floating point,
asynchronous method invocation, application domains, and a
framework for building arbitrary RPC systems (remoting) and
integration with system libraries through the Platform Invoke
functionality.
The focus of this document is on the services provided by the
Mono runtime to transform CIL bytecodes into code that is
native to the underlying architecture.
The code generation interface is a set of macros that allow a
C programmer to generate code on the fly, this is done
through a set of macros found in the mono/jit/arch/ directory.
These macros are used by the JIT compiler to generate native
code.
The platform invocation code is interesting, as it generates
CIL code on the fly to marshal parameters, and then this
code is in turned processed by the JIT engine.
Mono has now gone through three different JIT engines, these
are:
* Original JIT engine: 2002, hard to port, hard to
implement optimizations.
* Second JIT engine, used up until Mono 2.0, very
portable, many new optimizations.
* Third JIT engine, replaced the code generation layer from
being based on a tree representation to be based on a linear
representation.
For more information on the code generation changes, see our
web site for the details on the Linear IL:
http://www.mono-project.com/Linear_IL
* Previous Experiences
Mono has built a JIT engine, which has been used to bootstrap
Mono since January, 2002. This JIT engine has reasonable
performance, and uses an tree pattern matching instruction
selector based on the BURS technology. This JIT compiler was
designed by Dietmar Maurer, Paolo Molaro and Miguel de Icaza.
The existing JIT compiler has three phases:
* Re-creation of the semantic tree from CIL
byte-codes.
* Instruction selection, with a cost-driven
engine.
* Code generation and register allocation.
It is also hooked into the rest of the runtime to provide
services like marshaling, just-in-time compilation and
invocation of "internal calls".
This engine constructed a collection of trees, which we
referred to as the "forest of trees", this forest is created by
"hydrating" the CIL instruction stream.
The first step was to identify the basic blocks on the method,
and computing the control flow graph (cfg) for it. Once this
information was computed, a stack analysis on each basic block
was performed to create a forest of trees for each one of
them.
So for example, the following statement:
int a, b;
...
b = a + 1;
Which would be represented in CIL as:
ldloc.0
ldc.i4.1
add
stloc.1
After the stack analysis would create the following tree:
(STIND_I4 ADDR_L[EBX|2] (
ADD (LDIND_I4 ADDR_L[ESI|1])
CONST_I4[1]))
This tree contains information from the stack analysis: for
instance, notice that the operations explicitly encode the
data types they are operating on, there is no longer an
ambiguity on the types, because this information has been
inferred.
At this point the JIT would pass the constructed forest of
trees to the architecture-dependent JIT compiler.
The architecture dependent code then performed register
allocation (optionally using linear scan allocation for
variables, based on life analysis).
Once variables had been assigned, a tree pattern matching with
dynamic programming is used (the tree pattern matcher is
custom build for each architecture, using a code
generator: monoburg). The instruction selector used cost
functions to select the best instruction patterns.
The instruction selector is able to produce instructions that
take advantage of the x86 instruction indexing instructions
for example.
One problem though is that the code emitter and the register
allocator did not have any visibility outside the current
tree, which meant that some redundant instructions were
generated. A peephole optimizer with this architecture was
hard to write, given the tree-based representation that is
used.
This JIT was functional, but it did not provide a good
architecture to base future optimizations on. Also the
line between architecture neutral and architecture
specific code and optimizations was hard to draw.
The JIT engine supported two code generation modes to support
the two optimization modes for applications that host multiple
application domains: generate code that will be shared across
application domains, or generate code that will not be shared
across application domains.
* Second Generation JIT engine.
We wanted to support a number of features that were missing:
* Ahead-of-time compilation.
The idea is to allow developers to pre-compile their code
to native code to reduce startup time, and the working
set that is used at runtime in the just-in-time compiler.
Although in Mono this has not been a visible problem, we
wanted to pro-actively address this problem.
When an assembly (a Mono/.NET executable) is installed in
the system, it would then be possible to pre-compile the
code, and have the JIT compiler tune the generated code
to the particular CPU on which the software is
installed.
This is done in the Microsoft.NET world with a tool
called ngen.exe
* Have a good platform for doing code optimizations.
The design called for a good architecture that would
enable various levels of optimizations: some
optimizations are better performed on high-level
intermediate representations, some on medium-level and
some at low-level representations.
Also it should be possible to conditionally turn these on
or off. Some optimizations are too expensive to be used
in just-in-time compilation scenarios, but these
expensive optimizations can be turned on for
ahead-of-time compilations or when using profile-guided
optimizations on a subset of the executed methods.
* Reduce the effort required to port the Mono code
generator to new architectures.
For Mono to gain wide adoption in the Unix world, it is
necessary that the JIT engine works in most of today's
commercial hardware platforms.
* Features of the Second JIT engine.
The new JIT engine was architected by Dietmar Maurer and Paolo
Molaro, based on the new objectives.
Mono provides a number of services to applications running
with the new JIT compiler:
* Just-in-Time compilation of CLI code into native code.
* Ahead-of-Time compilation of CLI code, to reduce
startup time of applications.
A number of software development features are also available:
* Execution time profiling (--profile)
Generates a report of the times consumed by routines,
as well as the invocation times, as well as the
callers.
* Memory usage profiling (--profile)
Generates a report of the memory usage by a program
that is ran under the Mono JIT.
* Code coverage (--coverage)
* Execution tracing.
People who are interested in developing and improving the Mini
JIT compiler will also find a few useful routines:
* Compilation times
This is used to time the execution time for the JIT
when compiling a routine.
* Control Flow Graph and Dominator Tree drawing.
These are visual aids for the JIT developer: they
render representations of the Control Flow graph, and
for the more advanced optimizations, they draw the
dominator tree graph.
This requires Dot (from the graphwiz package) and Ghostview.
* Code generator regression tests.
The engine contains support for running regression
tests on the virtual machine, which is very helpful to
developers interested in improving the engine.
* Optimization benchmark framework.
The JIT engine will generate graphs that compare
various benchmarks embedded in an assembly, and run the
various tests with different optimization flags.
This requires Perl, GD::Graph.
* Flexibility
This is probably the most important component of the new code
generation engine. The internals are relatively easy to
replace and update, even large passes can be replaced and
implemented differently.
* New code generator
Compiling a method begins with the `mini_method_to_ir' routine
that converts the CIL representation into a medium
intermediate representation.
The mini_method_to_ir routine performs a number of operations:
* Flow analysis and control flow graph computation.
Unlike the previous version, stack analysis and control
flow graphs are computed in a single pass in the
mini_method_to_ir function, this is done for performance
reasons: although the complexity increases, the benefit
for a JIT compiler is that there is more time available
for performing other optimizations.
* Basic block computation.
mini_method_to_ir populates the MonoCompile structure
with an array of basic blocks each of which contains
forest of trees made up of MonoInst structures.
* Inlining
Inlining is no longer restricted to methods containing
one single basic block, instead it is possible to inline
arbitrary complex methods.
The heuristics to choose what to inline are likely going
to be tuned in the future.
* Method to opcode conversion.
Some method call invocations like `call Math.Sin' are
transformed into an opcode: this transforms the call
into a semantically rich node, which is later inline
into an FPU instruction.
Various Array methods invocations are turned into
opcodes as well (The Get, Set and Address methods)
* Tail recursion elimination
Basic blocks ****
The MonoInst structure holds the actual decoded instruction,
with the semantic information from the stack analysis.
MonoInst is interesting because initially it is part of a tree
structure, here is a sample of the same tree with the new JIT
engine:
(stind.i4 regoffset[0xffffffd4(%ebp)]
(add (ldind.i4 regoffset[0xffffffd8(%ebp)])
iconst[1]))
This is a medium-level intermediate representation (MIR).
Some complex opcodes are decomposed at this stage into a
collection of simpler opcodes. Not every complex opcode is
decomposed at this stage, as we need to preserve the semantic
information during various optimization phases.
For example a NEWARR opcode carries the length and the type of
the array that could be used later to avoid type checking or
array bounds check.
There are a number of operations supported on this
representation:
* Branch optimizations.
* Variable liveness.
* Loop optimizations: the dominator trees are
computed, loops are detected, and their nesting
level computed.
* Conversion of the method into static single assignment
form (SSA form).
* Dead code elimination.
* Constant propagation.
* Copy propagation.
* Constant folding.
Once the above optimizations are optionally performed, a
decomposition phase is used to turn some complex opcodes into
internal method calls. In the initial version of the JIT
engine, various operations on longs are emulated instead of
being inlined. Also the newarr invocation is turned into a
call to the runtime.
At this point, after computing variable liveness, it is
possible to use the linear scan algorithm for allocating
variables to registers. The linear scan pass uses the
information that was previously gathered by the loop nesting
and loop structure computation to favor variables in inner
loops. This process updates the basic block `nesting' field
which is later used during liveness analysis.
Stack space is then reserved for the local variables and any
temporary variables generated during the various
optimizations.
** Instruction selection: Only used up until Mono 2.0
At this point, the BURS instruction selector is invoked to
transform the tree-based representation into a list of
instructions. This is done using a tree pattern matcher that
is generated for the architecture using the `monoburg' tool.
Monoburg takes as input a file that describes tree patterns,
which are matched against the trees that were produced by the
engine in the previous stages.
The pattern matching might have more than one match for a
particular tree. In this case, the match selected is the one
whose cost is the smallest. A cost can be attached to each
rule, and if no cost is provided, the implicit cost is one.
Smaller costs are selected over higher costs.
The cost function can be used to select particular blocks of
code for a given architecture, or by using a prohibitive high
number to avoid having the rule match.
The various rules that our JIT engine uses transform a tree of
MonoInsts into a list of monoinsts:
+-----------------------------------------------------------+
| Tree List |
| of ===> Instruction selection ===> of |
| MonoInst MonoInst. |
+-----------------------------------------------------------+
During this process various "types" of MonoInst kinds
disappear and turned into lower-level representations. The
JIT compiler just happens to reuse the same structure (this is
done to reduce memory usage and improve memory locality).
The instruction selection rules are split in a number of
files, each one with a particular purpose:
inssel.brg
Contains the generic instruction selection
patterns.
inssel-x86.brg
Contains x86 specific rules.
inssel-ppc.brg
Contains PowerPC specific rules.
inssel-long32.brg
burg file for 64bit instructions on 32bit architectures.
inssel-long.brg
burg file for 64bit architectures.
inssel-float.brg
burg file for floating point instructions
For a given build, a set of those files would be included.
For example, for the build of Mono on the x86, the following
set is used:
inssel.brg inssel-x86.brg inssel-long32.brg inssel-float.brg
** Native method generation
The native method generation has a number of steps:
* Architecture specific register allocation.
The information about loop nesting that was
previously gathered is used here to hint the
register allocator.
* Generating the method prolog/epilog.
* Optionally generate code to introduce tracing facilities.
* Hooking into the debugger.
* Performing any pending fixups.
* Code generation.
*** Code Generation
The actual code generation is contained in the architecture
specific portion of the compiler. The input to the code
generator is each one of the basic blocks with its list of
instructions that were produced in the instruction selection
phase.
During the instruction selection phase, virtual registers are
assigned. Just before the peephole optimization is performed,
physical registers are assigned.
A simple peephole and algebraic optimizer is ran at this
stage.
The peephole optimizer removes some redundant operations at
this point. This is possible because the code generation at
this point has visibility into the basic block that spans the
original trees.
The algebraic optimizer performs some simple algebraic
optimizations that replace expensive operations with cheaper
operations if possible.
The rest of the code generation is fairly simple: a switch
statement is used to generate code for each of the MonoInsts,
in the mono/mini/mini-ARCH.c files, the method is called
"mono_arch_output_basic_block".
We always try to allocate code in sequence, instead of just using
malloc. This way we increase spatial locality which gives a massive
speedup on most architectures.
*** Ahead of Time compilation
Ahead-of-Time compilation is a new feature of our new
compilation engine. The compilation engine is shared by the
Just-in-Time (JIT) compiler and the Ahead-of-Time compiler
(AOT).
The difference is on the set of optimizations that are turned
on for each mode: Just-in-Time compilation should be as fast
as possible, while Ahead-of-Time compilation can take as long
as required, because this is not done at a time critical
time.
With AOT compilation, we can afford to turn all of the
computationally expensive optimizations on.
After the code generation phase is done, the code and any
required fixup information is saved into a file that is
readable by "as" (the native assembler available on all
systems). This assembly file is then passed to the native
assembler, which generates a loadable module.
At execution time, when an assembly is loaded from the disk,
the runtime engine will probe for the existence of a
pre-compiled image. If the pre-compiled image exists, then it
is loaded, and the method invocations are resolved to the code
contained in the loaded module.
The code generated under the AOT scenario is slightly
different than the JIT scenario. It generates code that is
application-domain relative and that can be shared among
multiple thread.
This is the same code generation that is used when the runtime
is instructed to maximize code sharing on a multi-application
domain scenario.
* SSA-based optimizations
SSA form simplifies many optimization because each variable
has exactly one definition site. This means that each
variable is only initialized once.
For example, code like this:
a = 1
..
a = 2
call (a)
Is internally turned into:
a1 = 1
..
a2 = 2
call (a2)
In the presence of branches, like:
if (x)
a = 1
else
a = 2
call (a)
The code is turned into:
if (x)
a1 = 1;
else
a2 = 2;
a3 = phi (a1, a2)
call (a3)
All uses of a variable are "dominated" by its definition
This representation is useful as it simplifies the
implementation of a number of optimizations like conditional
constant propagation, array bounds check removal and dead code
elimination.
* Register allocation.
Global register allocation is performed on the medium
intermediate representation just before instruction selection
is performed on the method. Local register allocation is
later performed at the basic-block level on the
Global register allocation uses the following input:
1) set of register-sized variables that can be allocated to a
register (this is an architecture specific setting, for x86
these registers are the callee saved register ESI, EDI and
EBX).
2) liveness information for the variables
3) (optionally) loop info to favor variables that are used in
inner loops.
During instruction selection phase, symbolic registers are
assigned to temporary values in expressions.
Local register allocation assigns hard registers to the
symbolic registers, and it is performed just before the code
is actually emitted and is performed at the basic block level.
A CPU description file describes the input registers, output
registers, fixed registers and clobbered registers by each
operation.
* BURG Code Generator Generator: Only used up to Mono 2.0
monoburg was written by Dietmar Maurer. It is based on the
papers from Christopher W. Fraser, Robert R. Henry and Todd
A. Proebsting: "BURG - Fast Optimal Instruction Selection and
Tree Parsing" and "Engineering a Simple, Efficient Code
Generator Generator".
The original BURG implementation is unable to work on DAGs, instead only
trees are allowed. Our monoburg implementations is able to generate tree
matcher which works on DAGs, and we use this feature in the new
JIT. This simplifies the code because we can directly pass DAGs and
don't need to convert them to trees.
* Adding IL opcodes: an excercise (from a post by Paolo Molaro)
mini.c is the file that read the IL code stream and decides
how any single IL instruction is implemented
(mono_method_to_ir () func), so you always have to add an
entry to the big switch inside the function: there are plenty
of examples in that file.
An IL opcode can be implemented in a number of ways, depending
on what it does and how it needs to do it.
Some opcodes are implemented using a helper function: one of
the simpler examples is the CEE_STELEM_REF implementation.
In this case the opcode implementation is written in a C
function. You will need to register the function with the jit
before you can use it (mono_register_jit_call) and you need to
emit the call to the helper using the mono_emit_jit_icall()
function.
This is the simpler way to add a new opcode and it doesn't
require any arch-specific change (though it's limited to what
you can do in C code and the performance may be limited by the
function call).
Other opcodes can be implemented with one or more of the already
implemented low-level instructions.
An example is the OP_STRLEN opcode which implements
String.Length using a simple load from memory. In this case
you need to add a rule to the appropriate burg file,
describing what are the arguments of the opcode and what is,
if any, it's 'return' value.
The OP_STRLEN case is:
reg: OP_STRLEN (reg) {
MONO_EMIT_LOAD_MEMBASE_OP (s, tree, OP_LOADI4_MEMBASE, state->reg1,
state->left->reg1, G_STRUCT_OFFSET (MonoString, length));
}
The above means: the OP_STRLEN takes a register as an argument
and returns its value in a register. And the implementation
of this is included in the braces.
The opcode returns a value in an integer register
(state->reg1) by performing a int32 load of the length field
of the MonoString represented by the input register
(state->left->reg1): before the burg rules are applied, the
internal representation is based on trees, so you get the
left/right pointers (state->left and state->right
respectively, the result is stored in state->reg1).
This instruction implementation doesn't require arch-specific
changes (it is using the MONO_EMIT_LOAD_MEMBASE_OP which is
available on all platforms), and usually the produced code is
fast.
Next we have opcodes that must be implemented with new low-level
architecture specific instructions (either because of performance
considerations or because the functionality can't get implemented in
other ways).
You also need a burg rule in this case, too. For example,
consider the OP_CHECK_THIS opcode (used to raise an exception
if the this pointer is null). The burg rule simply reads:
stmt: OP_CHECK_THIS (reg) {
mono_bblock_add_inst (s->cbb, tree);
}
Note that this opcode does not return a value (hence the
"stmt") and it takes a register as input.
mono_bblock_add_inst (s->cbb, tree) just adds the instruction
(the tree variable) to the current basic block (s->cbb). In
mini this is the place where the internal representation
switches from the tree format to the low-level format (the
list of simple instructions).
In this case the actual opcode implementation is delegated to
the arch-specific code. A low-level opcode needs an entry in
the machine description (the *.md files in mini/). This entry
describes what kind of registers are used if any by the
instruction, as well as other details such as constraints or
other hints to the low-level engine which are architecture
specific.
cpu-pentium.md, for example has the following entry:
checkthis: src1:b len:3
This means the instruction uses an integer register as a base
pointer (basically a load or store is done on it) and it takes
3 bytes of native code to implement it.
Now you just need to provide the low-level implementation for
the opcode in one of the mini-$arch.c files, in the
mono_arch_output_basic_block() function. There is a big switch
here too. The x86 implementation is:
case OP_CHECK_THIS:
/* ensure ins->sreg1 is not NULL */
x86_alu_membase_imm (code, X86_CMP, ins->sreg1, 0, 0);
break;
If the $arch-codegen.h header file doesn't have the code to
emit the low-level native code, you'll need to write that as
well.
Complex opcodes with register constraints may require other
changes to the local register allocator, but usually they are
not needed.
* Future
Profile-based optimization is something that we are very
interested in supporting. There are two possible usage
scenarios:
* Based on the profile information gathered during
the execution of a program, hot methods can be compiled
with the highest level of optimizations, while bootstrap
code and cold methods can be compiled with the least set
of optimizations and placed in a discardable list.
* Code reordering: this profile-based optimization would
only make sense for pre-compiled code. The profile
information is used to re-order the assembly code on disk
so that the code is placed on the disk in a way that
increments locality.
This is the same principle under which SGI's cord program
works.
The nature of the CIL allows the above optimizations to be
easy to implement and deploy. Since we live and define our
universe for these things, there are no interactions with
system tools required, nor upgrades on the underlying
infrastructure required.
Instruction scheduling is important for certain kinds of
processors, and some of the framework exists today in our
register allocator and the instruction selector to cope with
this, but has not been finished. The instruction selection
would happen at the same time as local register allocation. <