using System; using System.Runtime.InteropServices; class Foo { Bar bar; } class Bar { volatile int oiseau; } class Baz { bool @bool; char @char; sbyte @sbyte; byte @byte; short int16; ushort uint16; int int32; uint uint32; long int64; ulong uint64; float single; double @double; string @string; object @object; } enum Pim { Pam = 1, Poum = 2, } class PanPan { public const PanPan Peter = null; public const string QQ = "qq"; public const string nil = null; public const object obj = null; public const int [] ints = null; }