// ==++== // // Copyright (c) Microsoft Corporation. All rights reserved. // // ==--== /*============================================================ ** ** Class: StreamWriter ** ** gpaperin ** ** ** Purpose: For writing text to streams in a particular ** encoding. ** ** ===========================================================*/ using System; using System.Text; using System.Threading; using System.Globalization; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security.Permissions; using System.Runtime.Serialization; using System.Diagnostics.Contracts; using System.Runtime.InteropServices; #if FEATURE_ASYNC_IO using System.Threading.Tasks; #endif namespace System.IO { // This class implements a TextWriter for writing characters to a Stream. // This is designed for character output in a particular Encoding, // whereas the Stream class is designed for byte input and output. // [Serializable] [ComVisible(true)] public class StreamWriter : TextWriter { // For UTF-8, the values of 1K for the default buffer size and 4K for the // file stream buffer size are reasonable & give very reasonable // performance for in terms of construction time for the StreamWriter and // write perf. Note that for UTF-8, we end up allocating a 4K byte buffer, // which means we take advantage of adaptive buffering code. // The performance using UnicodeEncoding is acceptable. internal const int DefaultBufferSize = 1024; // char[] private const int DefaultFileStreamBufferSize = 4096; private const int MinBufferSize = 128; #if FEATURE_ASYNC_IO private const Int32 DontCopyOnWriteLineThreshold = 512; #endif // Bit bucket - Null has no backing store. Non closable. public new static readonly StreamWriter Null = new StreamWriter(Stream.Null, new UTF8Encoding(false, true), MinBufferSize, true); private Stream stream; private Encoding encoding; private Encoder encoder; private byte[] byteBuffer; private char[] charBuffer; private int charPos; private int charLen; private bool autoFlush; private bool haveWrittenPreamble; private bool closable; #if MDA_SUPPORTED [NonSerialized] // For StreamWriterBufferedDataLost MDA private MdaHelper mdaHelper; #endif #if FEATURE_ASYNC_IO // We don't guarantee thread safety on StreamWriter, but we should at // least prevent users from trying to write anything while an Async // write from the same thread is in progress. [NonSerialized] private volatile Task _asyncWriteTask; private void CheckAsyncTaskInProgress() { // We are not locking the access to _asyncWriteTask because this is not meant to guarantee thread safety. // We are simply trying to deter calling any Write APIs while an async Write from the same thread is in progress. Task t = _asyncWriteTask; if (t != null && !t.IsCompleted) throw new InvalidOperationException(Environment.GetResourceString("InvalidOperation_AsyncIOInProgress")); } #endif // The high level goal is to be tolerant of encoding errors when we read and very strict // when we write. Hence, default StreamWriter encoding will throw on encoding error. // Note: when StreamWriter throws on invalid encoding chars (for ex, high surrogate character // D800-DBFF without a following low surrogate character DC00-DFFF), it will cause the // internal StreamWriter's state to be irrecoverable as it would have buffered the // illegal chars and any subsequent call to Flush() would hit the encoding error again. // Even Close() will hit the exception as it would try to flush the unwritten data. // Maybe we can add a DiscardBufferedData() method to get out of such situation (like // StreamReader though for different reason). Either way, the buffered data will be lost! private static volatile Encoding _UTF8NoBOM; internal static Encoding UTF8NoBOM { [FriendAccessAllowed] get { if (_UTF8NoBOM == null) { // No need for double lock - we just want to avoid extra // allocations in the common case. UTF8Encoding noBOM = new UTF8Encoding(false, true); Thread.MemoryBarrier(); _UTF8NoBOM = noBOM; } return _UTF8NoBOM; } } internal StreamWriter(): base(null) { // Ask for CurrentCulture all the time } public StreamWriter(Stream stream) : this(stream, UTF8NoBOM, DefaultBufferSize, false) { } public StreamWriter(Stream stream, Encoding encoding) : this(stream, encoding, DefaultBufferSize, false) { } // Creates a new StreamWriter for the given stream. The // character encoding is set by encoding and the buffer size, // in number of 16-bit characters, is set by bufferSize. // public StreamWriter(Stream stream, Encoding encoding, int bufferSize) : this(stream, encoding, bufferSize, false) { } public StreamWriter(Stream stream, Encoding encoding, int bufferSize, bool leaveOpen) : base(null) // Ask for CurrentCulture all the time { if (stream == null || encoding == null) throw new ArgumentNullException((stream == null ? "stream" : "encoding")); if (!stream.CanWrite) throw new ArgumentException(Environment.GetResourceString("Argument_StreamNotWritable")); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); Contract.EndContractBlock(); Init(stream, encoding, bufferSize, leaveOpen); } #if FEATURE_LEGACYNETCFIOSECURITY [System.Security.SecurityCritical] #endif //FEATURE_LEGACYNETCFIOSECURITY [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path) : this(path, false, UTF8NoBOM, DefaultBufferSize) { } #if FEATURE_LEGACYNETCFIOSECURITY [System.Security.SecurityCritical] #endif //FEATURE_LEGACYNETCFIOSECURITY [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append) : this(path, append, UTF8NoBOM, DefaultBufferSize) { } #if FEATURE_LEGACYNETCFIOSECURITY [System.Security.SecurityCritical] #endif //FEATURE_LEGACYNETCFIOSECURITY [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append, Encoding encoding) : this(path, append, encoding, DefaultBufferSize) { } #if FEATURE_LEGACYNETCFIOSECURITY [System.Security.SecurityCritical] #else [System.Security.SecuritySafeCritical] #endif //FEATURE_LEGACYNETCFIOSECURITY [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] public StreamWriter(String path, bool append, Encoding encoding, int bufferSize): this(path, append, encoding, bufferSize, true) { } [System.Security.SecurityCritical] [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] internal StreamWriter(String path, bool append, Encoding encoding, int bufferSize, bool checkHost) : base(null) { // Ask for CurrentCulture all the time if (path == null) throw new ArgumentNullException("path"); if (encoding == null) throw new ArgumentNullException("encoding"); if (path.Length == 0) throw new ArgumentException(Environment.GetResourceString("Argument_EmptyPath")); if (bufferSize <= 0) throw new ArgumentOutOfRangeException("bufferSize", Environment.GetResourceString("ArgumentOutOfRange_NeedPosNum")); Contract.EndContractBlock(); Stream stream = CreateFile(path, append, checkHost); Init(stream, encoding, bufferSize, false); } [System.Security.SecuritySafeCritical] private void Init(Stream streamArg, Encoding encodingArg, int bufferSize, bool shouldLeaveOpen) { this.stream = streamArg; this.encoding = encodingArg; this.encoder = encoding.GetEncoder(); if (bufferSize < MinBufferSize) bufferSize = MinBufferSize; charBuffer = new char[bufferSize]; byteBuffer = new byte[encoding.GetMaxByteCount(bufferSize)]; charLen = bufferSize; // If we're appending to a Stream that already has data, don't write // the preamble. if (stream.CanSeek && stream.Position > 0) haveWrittenPreamble = true; closable = !shouldLeaveOpen; #if MDA_SUPPORTED if (Mda.StreamWriterBufferedDataLost.Enabled) { String callstack = null; if (Mda.StreamWriterBufferedDataLost.CaptureAllocatedCallStack) callstack = Environment.GetStackTrace(null, false); mdaHelper = new MdaHelper(this, callstack); } #endif } [System.Security.SecurityCritical] [ResourceExposure(ResourceScope.Machine)] [ResourceConsumption(ResourceScope.Machine)] private static Stream CreateFile(String path, bool append, bool checkHost) { FileMode mode = append? FileMode.Append: FileMode.Create; FileStream f = new FileStream(path, mode, FileAccess.Write, FileShare.Read, DefaultFileStreamBufferSize, FileOptions.SequentialScan, Path.GetFileName(path), false, false, checkHost); return f; } public override void Close() { Dispose(true); GC.SuppressFinalize(this); } protected override void Dispose(bool disposing) { try { // We need to flush any buffered data if we are being closed/disposed. // Also, we never close the handles for stdout & friends. So we can safely // write any buffered data to those streams even during finalization, which // is generally the right thing to do. if (stream != null) { // Note: flush on the underlying stream can throw (ex., low disk space) if (disposing || (LeaveOpen && stream is __ConsoleStream)) { #if FEATURE_ASYNC_IO CheckAsyncTaskInProgress(); #endif Flush(true, true); #if MDA_SUPPORTED // Disable buffered data loss mda if (mdaHelper != null) GC.SuppressFinalize(mdaHelper); #endif } } } finally { // Dispose of our resources if this StreamWriter is closable. // Note: Console.Out and other such non closable streamwriters should be left alone if (!LeaveOpen && stream != null) { try { // Attempt to close the stream even if there was an IO error from Flushing. // Note that Stream.Close() can potentially throw here (may or may not be // due to the same Flush error). In this case, we still need to ensure // cleaning up internal resources, hence the finally block. if (disposing) stream.Close(); } finally { stream = null; byteBuffer = null; charBuffer = null; encoding = null; encoder = null; charLen = 0; base.Dispose(disposing); } } } } public override void Flush() { #if FEATURE_ASYNC_IO CheckAsyncTaskInProgress(); #endif Flush(true, true); } private void Flush(bool flushStream, bool flushEncoder) { // flushEncoder should be true at the end of the file and if // the user explicitly calls Flush (though not if AutoFlush is true). // This is required to flush any dangling characters from our UTF-7 // and UTF-8 encoders. if (stream == null) __Error.WriterClosed(); // Perf boost for Flush on non-dirty writers. if (charPos==0 && ((!flushStream && !flushEncoder) || CompatibilitySwitches.IsAppEarlierThanWindowsPhone8)) return; if (!haveWrittenPreamble) { haveWrittenPreamble = true; byte[] preamble = encoding.GetPreamble(); if (preamble.Length > 0) stream.Write(preamble, 0, preamble.Length); } int count = encoder.GetBytes(charBuffer, 0, charPos, byteBuffer, 0, flushEncoder); charPos = 0; if (count > 0) stream.Write(byteBuffer, 0, count); // By definition, calling Flush should flush the stream, but this is // only necessary if we passed in true for flushStream. The Web // Services guys have some perf tests where flushing needlessly hurts. if (flushStream) stream.Flush(); } public virtual bool AutoFlush { get { return autoFlush; } set { #if FEATURE_ASYNC_IO CheckAsyncTaskInProgress(); #endif autoFlush = value; if (value) Flush(true, false); } } public virtual Stream BaseStream { get { return stream; } } internal bool LeaveOpen { get { return !closable; } } internal bool HaveWrittenPreamble { set { haveWrittenPreamble= value; } } public override Encoding Encoding { get { return encoding; } } public override void Write(char value) { #if FEATURE_ASYNC_IO CheckAsyncTaskInProgress(); #endif if (charPos == charLen) Flush(false, false); charBuffer[charPos] = value; charPos++; if (autoFlush) Flush(true, false); } public override void Write(char[] buffer) { // This may be faster than the one with the index & count since it // has to do less argument checking. if (buffer==null) return; #if FEATURE_ASYNC_IO CheckAsyncTaskInProgress(); #endif int index = 0; int count = buffer.Length; while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; Contract.Assert(n > 0, "StreamWriter::Write(char[]) isn't making progress! This is most likely a ---- in user code."); Buffer.InternalBlockCopy(buffer, index * sizeof(char), charBuffer, charPos * sizeof(char), n * sizeof(char)); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } public override void Write(char[] buffer, int index, int count) { if (buffer==null) throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer")); if (index < 0) throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (buffer.Length - index < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); Contract.EndContractBlock(); #if FEATURE_ASYNC_IO CheckAsyncTaskInProgress(); #endif while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; Contract.Assert(n > 0, "StreamWriter::Write(char[], int, int) isn't making progress! This is most likely a race condition in user code."); Buffer.InternalBlockCopy(buffer, index * sizeof(char), charBuffer, charPos * sizeof(char), n * sizeof(char)); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } public override void Write(String value) { if (value != null) { #if FEATURE_ASYNC_IO CheckAsyncTaskInProgress(); #endif int count = value.Length; int index = 0; while (count > 0) { if (charPos == charLen) Flush(false, false); int n = charLen - charPos; if (n > count) n = count; Contract.Assert(n > 0, "StreamWriter::Write(String) isn't making progress! This is most likely a race condition in user code."); value.CopyTo(index, charBuffer, charPos, n); charPos += n; index += n; count -= n; } if (autoFlush) Flush(true, false); } } #if FEATURE_ASYNC_IO #region Task based Async APIs [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task WriteAsync(char value) { // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Write() which a subclass might have overriden. // To be safe we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Write) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.WriteAsync(value); if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = WriteAsyncInternal(this, value, charBuffer, charPos, charLen, CoreNewLine, autoFlush, appendNewLine: false); _asyncWriteTask = task; return task; } // We pass in private instance fields of this MarshalByRefObject-derived type as local params // to ensure performant access inside the state machine that corresponds this async method. // Fields that are written to must be assigned at the end of the method *and* before instance invocations. private static async Task WriteAsyncInternal(StreamWriter _this, Char value, Char[] charBuffer, Int32 charPos, Int32 charLen, Char[] coreNewLine, bool autoFlush, bool appendNewLine) { if (charPos == charLen) { await _this.FlushAsyncInternal(false, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } charBuffer[charPos] = value; charPos++; if (appendNewLine) { for (Int32 i = 0; i < coreNewLine.Length; i++) // Expect 2 iterations, no point calling BlockCopy { if (charPos == charLen) { await _this.FlushAsyncInternal(false, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } charBuffer[charPos] = coreNewLine[i]; charPos++; } } if (autoFlush) { await _this.FlushAsyncInternal(true, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } _this.CharPos_Prop = charPos; } [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task WriteAsync(String value) { // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Write() which a subclass might have overriden. // To be safe we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Write) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.WriteAsync(value); if (value != null) { if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = WriteAsyncInternal(this, value, charBuffer, charPos, charLen, CoreNewLine, autoFlush, appendNewLine: false); _asyncWriteTask = task; return task; } else { return Task.CompletedTask; } } // We pass in private instance fields of this MarshalByRefObject-derived type as local params // to ensure performant access inside the state machine that corresponds this async method. // Fields that are written to must be assigned at the end of the method *and* before instance invocations. private static async Task WriteAsyncInternal(StreamWriter _this, String value, Char[] charBuffer, Int32 charPos, Int32 charLen, Char[] coreNewLine, bool autoFlush, bool appendNewLine) { Contract.Requires(value != null); int count = value.Length; int index = 0; while (count > 0) { if (charPos == charLen) { await _this.FlushAsyncInternal(false, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } int n = charLen - charPos; if (n > count) n = count; Contract.Assert(n > 0, "StreamWriter::Write(String) isn't making progress! This is most likely a race condition in user code."); value.CopyTo(index, charBuffer, charPos, n); charPos += n; index += n; count -= n; } if (appendNewLine) { for (Int32 i = 0; i < coreNewLine.Length; i++) // Expect 2 iterations, no point calling BlockCopy { if (charPos == charLen) { await _this.FlushAsyncInternal(false, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } charBuffer[charPos] = coreNewLine[i]; charPos++; } } if (autoFlush) { await _this.FlushAsyncInternal(true, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } _this.CharPos_Prop = charPos; } [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task WriteAsync(char[] buffer, int index, int count) { if (buffer==null) throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer")); if (index < 0) throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (buffer.Length - index < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); Contract.EndContractBlock(); // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Write() which a subclass might have overriden. // To be safe we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Write) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.WriteAsync(buffer, index, count); if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = WriteAsyncInternal(this, buffer, index, count, charBuffer, charPos, charLen, CoreNewLine, autoFlush, appendNewLine: false); _asyncWriteTask = task; return task; } // We pass in private instance fields of this MarshalByRefObject-derived type as local params // to ensure performant access inside the state machine that corresponds this async method. // Fields that are written to must be assigned at the end of the method *and* before instance invocations. private static async Task WriteAsyncInternal(StreamWriter _this, Char[] buffer, Int32 index, Int32 count, Char[] charBuffer, Int32 charPos, Int32 charLen, Char[] coreNewLine, bool autoFlush, bool appendNewLine) { Contract.Requires(count == 0 || (count > 0 && buffer != null)); Contract.Requires(index >= 0); Contract.Requires(count >= 0); Contract.Requires(buffer == null || (buffer != null && buffer.Length - index >= count)); while (count > 0) { if (charPos == charLen) { await _this.FlushAsyncInternal(false, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } int n = charLen - charPos; if (n > count) n = count; Contract.Assert(n > 0, "StreamWriter::Write(char[], int, int) isn't making progress! This is most likely a race condition in user code."); Buffer.InternalBlockCopy(buffer, index * sizeof(char), charBuffer, charPos * sizeof(char), n * sizeof(char)); charPos += n; index += n; count -= n; } if (appendNewLine) { for (Int32 i = 0; i < coreNewLine.Length; i++) // Expect 2 iterations, no point calling BlockCopy { if (charPos == charLen) { await _this.FlushAsyncInternal(false, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } charBuffer[charPos] = coreNewLine[i]; charPos++; } } if (autoFlush) { await _this.FlushAsyncInternal(true, false, charBuffer, charPos).ConfigureAwait(false); Contract.Assert(_this.charPos == 0); charPos = 0; } _this.CharPos_Prop = charPos; } [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task WriteLineAsync() { // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Write() which a subclass might have overriden. // To be safe we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Write) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.WriteLineAsync(); if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = WriteAsyncInternal(this, null, 0, 0, charBuffer, charPos, charLen, CoreNewLine, autoFlush, appendNewLine: true); _asyncWriteTask = task; return task; } [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task WriteLineAsync(char value) { // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Write() which a subclass might have overriden. // To be safe we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Write) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.WriteLineAsync(value); if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = WriteAsyncInternal(this, value, charBuffer, charPos, charLen, CoreNewLine, autoFlush, appendNewLine: true); _asyncWriteTask = task; return task; } [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task WriteLineAsync(String value) { // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Write() which a subclass might have overriden. // To be safe we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Write) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.WriteLineAsync(value); if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = WriteAsyncInternal(this, value ?? "", charBuffer, charPos, charLen, CoreNewLine, autoFlush, appendNewLine: true); _asyncWriteTask = task; return task; } [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task WriteLineAsync(char[] buffer, int index, int count) { if (buffer==null) throw new ArgumentNullException("buffer", Environment.GetResourceString("ArgumentNull_Buffer")); if (index < 0) throw new ArgumentOutOfRangeException("index", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (count < 0) throw new ArgumentOutOfRangeException("count", Environment.GetResourceString("ArgumentOutOfRange_NeedNonNegNum")); if (buffer.Length - index < count) throw new ArgumentException(Environment.GetResourceString("Argument_InvalidOffLen")); Contract.EndContractBlock(); // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Write() which a subclass might have overriden. // To be safe we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Write) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.WriteLineAsync(buffer, index, count); if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = WriteAsyncInternal(this, buffer, index, count, charBuffer, charPos, charLen, CoreNewLine, autoFlush, appendNewLine: true); _asyncWriteTask = task; return task; } [HostProtection(ExternalThreading = true)] [ComVisible(false)] public override Task FlushAsync() { // If we have been inherited into a subclass, the following implementation could be incorrect // since it does not call through to Flush() which a subclass might have overriden. To be safe // we will only use this implementation in cases where we know it is safe to do so, // and delegate to our base class (which will call into Flush) when we are not sure. if (this.GetType() != typeof(StreamWriter)) return base.FlushAsync(); // flushEncoder should be true at the end of the file and if // the user explicitly calls Flush (though not if AutoFlush is true). // This is required to flush any dangling characters from our UTF-7 // and UTF-8 encoders. if (stream == null) __Error.WriterClosed(); CheckAsyncTaskInProgress(); Task task = FlushAsyncInternal(true, true, charBuffer, charPos); _asyncWriteTask = task; return task; } private Int32 CharPos_Prop { set { this.charPos = value; } } private bool HaveWrittenPreamble_Prop { set { this.haveWrittenPreamble = value; } } private Task FlushAsyncInternal(bool flushStream, bool flushEncoder, Char[] sCharBuffer, Int32 sCharPos) { // Perf boost for Flush on non-dirty writers. if (sCharPos == 0 && !flushStream && !flushEncoder) return Task.CompletedTask; Task flushTask = FlushAsyncInternal(this, flushStream, flushEncoder, sCharBuffer, sCharPos, this.haveWrittenPreamble, this.encoding, this.encoder, this.byteBuffer, this.stream); this.charPos = 0; return flushTask; } // We pass in private instance fields of this MarshalByRefObject-derived type as local params // to ensure performant access inside the state machine that corresponds this async method. private static async Task FlushAsyncInternal(StreamWriter _this, bool flushStream, bool flushEncoder, Char[] charBuffer, Int32 charPos, bool haveWrittenPreamble, Encoding encoding, Encoder encoder, Byte[] byteBuffer, Stream stream) { if (!haveWrittenPreamble) { _this.HaveWrittenPreamble_Prop = true; byte[] preamble = encoding.GetPreamble(); if (preamble.Length > 0) await stream.WriteAsync(preamble, 0, preamble.Length).ConfigureAwait(false); } int count = encoder.GetBytes(charBuffer, 0, charPos, byteBuffer, 0, flushEncoder); if (count > 0) await stream.WriteAsync(byteBuffer, 0, count).ConfigureAwait(false); // By definition, calling Flush should flush the stream, but this is // only necessary if we passed in true for flushStream. The Web // Services guys have some perf tests where flushing needlessly hurts. if (flushStream) await stream.FlushAsync().ConfigureAwait(false); } #endregion #endif //FEATURE_ASYNC_IO #if MDA_SUPPORTED // StreamWriterBufferedDataLost MDA // Instead of adding a finalizer to StreamWriter for detecting buffered data loss // (ie, when the user forgets to call Close/Flush on the StreamWriter), we will // have a separate object with normal finalization semantics that maintains a // back pointer to this StreamWriter and alerts about any data loss private sealed class MdaHelper { private StreamWriter streamWriter; private String allocatedCallstack; // captures the callstack when this streamwriter was allocated internal MdaHelper(StreamWriter sw, String cs) { streamWriter = sw; allocatedCallstack = cs; } // Finalizer ~MdaHelper() { // Make sure people closed this StreamWriter, exclude StreamWriter::Null. if (streamWriter.charPos != 0 && streamWriter.stream != null && streamWriter.stream != Stream.Null) { String fileName = (streamWriter.stream is FileStream) ? ((FileStream)streamWriter.stream).NameInternal : ""; String callStack = allocatedCallstack; if (callStack == null) callStack = Environment.GetResourceString("IO_StreamWriterBufferedDataLostCaptureAllocatedFromCallstackNotEnabled"); String message = Environment.GetResourceString("IO_StreamWriterBufferedDataLost", streamWriter.stream.GetType().FullName, fileName, callStack); Mda.StreamWriterBufferedDataLost.ReportError(message); } } } // class MdaHelper #endif // MDA_SUPPORTED } // class StreamWriter } // namespace