namespace System { partial struct Nullable { // // These are called by the JIT // // // JIT implementation of box valuetype System.Nullable`1 // static object? Box (T? o) { if (!o.hasValue) return null; return o.value; } static T? Unbox (object o) { if (o == null) return null; return (T) o; } static T? UnboxExact (object o) { if (o == null) return null; if (o.GetType() != typeof (T)) throw new InvalidCastException(); return (T) o; } } }