//--------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // // // @owner [....] // @backupOwner [....] //--------------------------------------------------------------------- using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Diagnostics; using System.Runtime.Versioning; namespace System.Data.Entity.Design { /// /// This class is responsible for abstracting the knowledge /// of whether the user provided a TextWriter or a FilePath. /// /// If the user gave us a filePath we try not to create the TextWriter /// till we absolutely need it in order to prevent the file from being created /// in error cases. /// internal class LazyTextWriterCreator : IDisposable { private bool _ownTextWriter; private TextWriter _writer = null; private string _targetFilePath = null; internal LazyTextWriterCreator(TextWriter writer) { Debug.Assert(writer != null, "writer parameter is null"); _ownTextWriter = false; _writer = writer; } [ResourceExposure(ResourceScope.Machine)] //The target file path is used to open a stream which is a machine resource. internal LazyTextWriterCreator(string targetFilePath) { Debug.Assert(targetFilePath != null, "targetFilePath parameter is null"); _ownTextWriter = true; _targetFilePath = targetFilePath; } [ResourceExposure(ResourceScope.None)] //The resource( target file path) is not exposed to the callers of this method [ResourceConsumption(ResourceScope.Machine, ResourceScope.Machine)] //For StreamWriter constructor and we pick //the target file path from class variable. internal TextWriter GetOrCreateTextWriter() { if (_writer == null) { // lazy creating the writer _writer = new StreamWriter(_targetFilePath); } return _writer; } internal string TargetFilePath { get { return _targetFilePath; } } internal bool IsUserSuppliedTextWriter { get { return !_ownTextWriter; } } public void Dispose() { // Technically, calling GC.SuppressFinalize is not required because the class does not // have a finalizer, but it does no harm, protects against the case where a finalizer is added // in the future, and prevents an FxCop warning. GC.SuppressFinalize(this); if (_ownTextWriter && _writer != null) { _writer.Dispose(); } } } }