//---------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //---------------------------------------------------------------- namespace System.Activities.DurableInstancing { using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Runtime; sealed class BinaryHeap where TKey : IComparable { const int defaultCapacity = 128; readonly KeyValuePair EmptyItem = new KeyValuePair(); KeyValuePair[] items; int itemCount; public BinaryHeap() : this(defaultCapacity) { } public BinaryHeap(int capacity) { Fx.Assert(capacity > 0, "Capacity must be a positive value."); this.items = new KeyValuePair[capacity]; } public int Count { get { return this.itemCount; } } public bool IsEmpty { get { return this.itemCount == 0; } } public void Clear() { this.itemCount = 0; this.items = new KeyValuePair[defaultCapacity]; } public bool Enqueue(TKey key, TValue item) { if (this.itemCount == this.items.Length) { ResizeItemStore(this.items.Length * 2); } this.items[this.itemCount++] = new KeyValuePair(key, item); int position = this.BubbleUp(this.itemCount - 1); return (position == 0); } public KeyValuePair Dequeue() { return Dequeue(true); } KeyValuePair Dequeue(bool shrink) { Fx.Assert(this.itemCount > 0, "Cannot dequeue empty queue."); KeyValuePair result = items[0]; if (this.itemCount == 1) { this.itemCount = 0; this.items[0] = this.EmptyItem; } else { --this.itemCount; this.items[0] = this.items[itemCount]; this.items[itemCount] = this.EmptyItem; // Keep the structure of the heap valid. this.BubbleDown(0); } if (shrink) { ShrinkStore(); } return result; } public KeyValuePair Peek() { Fx.Assert(this.itemCount > 0, "Cannot peek at empty queue."); return this.items[0]; } [SuppressMessage(FxCop.Category.Design, "CA1006:DoNotNestGenericTypesInMemberSignatures", Justification = "This is an internal only API.")] [SuppressMessage(FxCop.Category.MSInternal, "CA908:UseApprovedGenericsForPrecompiledAssemblies")] public ICollection> RemoveAll(Predicate> func) { ICollection> result = new List>(); for (int position = 0; position < this.itemCount; position++) { while (func(this.items[position]) && position < this.itemCount) { result.Add(this.items[position]); int lastItem = this.itemCount - 1; while (func(this.items[lastItem]) && position < lastItem) { result.Add(this.items[lastItem]); this.items[lastItem] = EmptyItem; --lastItem; } this.items[position] = this.items[lastItem]; this.items[lastItem] = EmptyItem; this.itemCount = lastItem; if (position < lastItem) { this.BubbleDown(this.BubbleUp(position)); } } } this.ShrinkStore(); return result; } void ShrinkStore() { // If we are under half capacity and above default capacity size down. if (this.items.Length > defaultCapacity && this.itemCount < (this.items.Length >> 1)) { int newSize = Math.Max( defaultCapacity, (((this.itemCount / defaultCapacity) + 1) * defaultCapacity)); this.ResizeItemStore(newSize); } } [SuppressMessage("Microsoft.MSInternal", "CA908:UseApprovedGenericsForPrecompiledAssemblies")] [SuppressMessage("Microsoft.Design", "CA1006:DoNotNestGenericTypesInMemberSignatures", Justification = "This is an internal only API.")] public ICollection> TakeWhile(Predicate func) { ICollection> result = new List>(); while (!this.IsEmpty && func(this.Peek().Key)) { result.Add(this.Dequeue(false)); } ShrinkStore(); return result; } void ResizeItemStore(int newSize) { Fx.Assert(itemCount < newSize, "Shrinking now will lose data."); Fx.Assert(defaultCapacity <= newSize, "Can not shrink below the default capacity."); KeyValuePair[] temp = new KeyValuePair[newSize]; Array.Copy(this.items, 0, temp, 0, this.itemCount); this.items = temp; } void BubbleDown(int startIndex) { int currentPosition = startIndex; int swapPosition = startIndex; while (true) { int leftChildPosition = (currentPosition << 1) + 1; int rightChildPosition = leftChildPosition + 1; if (leftChildPosition < itemCount) { if (this.items[currentPosition].Key.CompareTo(this.items[leftChildPosition].Key) > 0) { swapPosition = leftChildPosition; } } else { break; } if (rightChildPosition < itemCount) { if (this.items[swapPosition].Key.CompareTo(this.items[rightChildPosition].Key) > 0) { swapPosition = rightChildPosition; } } if (currentPosition != swapPosition) { KeyValuePair temp = this.items[currentPosition]; this.items[currentPosition] = this.items[swapPosition]; this.items[swapPosition] = temp; } else { break; } currentPosition = swapPosition; } } int BubbleUp(int startIndex) { while (startIndex > 0) { int parent = (startIndex - 1) >> 1; if (this.items[parent].Key.CompareTo(this.items[startIndex].Key) > 0) { KeyValuePair temp = this.items[startIndex]; this.items[startIndex] = this.items[parent]; this.items[parent] = temp; } else { break; } startIndex = parent; } return startIndex; } } }