//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // // [....] //------------------------------------------------------------------------------ namespace System.Xml.Xsl.XsltOld { using Res = System.Xml.Utils.Res; using System; using System.Diagnostics; using System.Xml; using System.Xml.XPath; using MS.Internal.Xml.XPath; internal class CopyAction : ContainerAction { // Local execution states private const int CopyText = 4; private const int NamespaceCopy = 5; private const int ContentsCopy = 6; private const int ProcessChildren = 7; private const int ChildrenOnly = 8; private string useAttributeSets; private bool empty; internal override void Compile(Compiler compiler) { CompileAttributes(compiler); if (compiler.Recurse()) { CompileTemplate(compiler); compiler.ToParent(); } if (this.containedActions == null) this.empty = true; } internal override bool CompileAttribute(Compiler compiler) { string name = compiler.Input.LocalName; string value = compiler.Input.Value; if (Ref.Equal(name, compiler.Atoms.UseAttributeSets)) { this.useAttributeSets = value; AddAction(compiler.CreateUseAttributeSetsAction()); } else { return false; } return true; } internal override void Execute(Processor processor, ActionFrame frame) { Debug.Assert(processor != null && frame != null); while (processor.CanContinue) { switch (frame.State) { case Initialized: if (Processor.IsRoot(frame.Node)) { processor.PushActionFrame(frame); frame.State = ChildrenOnly; break; } if (processor.CopyBeginEvent(frame.Node, this.empty) == false) { // This event wasn't processed break; } frame.State = NamespaceCopy; continue; case NamespaceCopy: frame.State = ContentsCopy; if ( frame.Node.NodeType == XPathNodeType.Element ) { processor.PushActionFrame(CopyNamespacesAction.GetAction(), frame.NodeSet); break; } continue; case ContentsCopy: if (frame.Node.NodeType == XPathNodeType.Element && !this.empty) { //Debug.Assert(frame.Node.HasValue == false); processor.PushActionFrame(frame); frame.State = ProcessChildren; break; } else { if (processor.CopyTextEvent(frame.Node)) { frame.State = ProcessChildren; continue; } else { // This event wasn't processed break; } } case ProcessChildren: if (processor.CopyEndEvent(frame.Node)) { frame.Finished(); } break; case ChildrenOnly: frame.Finished(); break; default: Debug.Fail("Invalid CopyAction execution state"); break; } break; } } } }