//--------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // // // @owner [....] // @backupOwner [....] //--------------------------------------------------------------------- using System; using System.Collections.Generic; //using System.Diagnostics; // Please use PlanCompiler.Assert instead of Debug.Assert in this class... // It is fine to use Debug.Assert in cases where you assert an obvious thing that is supposed // to prevent from simple mistakes during development (e.g. method argument validation // in cases where it was you who created the variables or the variables had already been validated or // in "else" clauses where due to code changes (e.g. adding a new value to an enum type) the default // "else" block is chosen why the new condition should be treated separately). This kind of asserts are // (can be) helpful when developing new code to avoid simple mistakes but have no or little value in // the shipped product. // PlanCompiler.Assert *MUST* be used to verify conditions in the trees. These would be assumptions // about how the tree was built etc. - in these cases we probably want to throw an exception (this is // what PlanCompiler.Assert does when the condition is not met) if either the assumption is not correct // or the tree was built/rewritten not the way we thought it was. // Use your judgment - if you rather remove an assert than ship it use Debug.Assert otherwise use // PlanCompiler.Assert. using System.Globalization; using System.Data.Query.InternalTrees; // // The KeyPullup module helps pull up keys from the leaves of a subtree. // namespace System.Data.Query.PlanCompiler { /// /// The KeyPullup class subclasses the default visitor and pulls up keys /// for the different node classes below. /// The only Op that really deserves special treatment is the ProjectOp. /// internal class KeyPullup : BasicOpVisitor { #region private state private Command m_command; #endregion #region constructors internal KeyPullup(Command command) { m_command = command; } #endregion #region public methods /// /// Pull up keys (if possible) for the given node /// /// node to pull up keys for /// Keys for the node internal KeyVec GetKeys(Node node) { ExtendedNodeInfo nodeInfo = node.GetExtendedNodeInfo(m_command); if (nodeInfo.Keys.NoKeys) { VisitNode(node); } return nodeInfo.Keys; } #endregion #region private methods #region Visitor Methods #region general helpers /// /// Default visitor for children. Simply visit all children, and /// try to get keys for those nodes (relops, physicalOps) that /// don't have keys as yet. /// /// Current node protected override void VisitChildren(Node n) { foreach (Node chi in n.Children) { if (chi.Op.IsRelOp || chi.Op.IsPhysicalOp) { GetKeys(chi); } } } #endregion #region RelOp Visitors /// /// Default visitor for RelOps. Simply visits the children, and /// then tries to recompute the NodeInfo (with the fond hope that /// some keys have now shown up) /// /// /// protected override void VisitRelOpDefault(RelOp op, Node n) { VisitChildren(n); m_command.RecomputeNodeInfo(n); } /// /// Visitor for a ScanTableOp. Simply ensures that the keys get /// added to the list of referenced columns /// /// current ScanTableOp /// current subtree public override void Visit(ScanTableOp op, Node n) { // find the keys of the table. Make sure that they are // all references op.Table.ReferencedColumns.Or(op.Table.Keys); // recompute the nodeinfo - keys won't get picked up otherwise m_command.RecomputeNodeInfo(n); } /// /// Pulls up keys for a ProjectOp. First visits its children to pull /// up its keys; then identifies any keys from the input that it may have /// projected out - and adds them to the output list of vars /// /// Current ProjectOp /// Current subtree public override void Visit(ProjectOp op, Node n) { VisitChildren(n); ExtendedNodeInfo childNodeInfo = n.Child0.GetExtendedNodeInfo(m_command); if (!childNodeInfo.Keys.NoKeys) { VarVec outputVars = m_command.CreateVarVec(op.Outputs); // NOTE: This code appears in NodeInfoVisitor as well. Try to see if we // can share this somehow. Dictionary varRenameMap = NodeInfoVisitor.ComputeVarRemappings(n.Child1); VarVec mappedKeyVec = childNodeInfo.Keys.KeyVars.Remap(varRenameMap); outputVars.Or(mappedKeyVec); op.Outputs.InitFrom(outputVars); } m_command.RecomputeNodeInfo(n); } /// /// Comments from Murali: /// /// There are several cases to consider here. /// /// Case 0: /// Let’s assume that K1 is the set of keys ({k1, k2, ..., kn}) for the /// first input, and K2 ({l1, l2, …}) is the set of keys for the second /// input. /// /// The best case is when both K1 and K2 have the same cardinality (hopefully /// greater than 0), and the keys are in the same locations (ie) the corresponding /// positions in the select-list. Even in this case, its not enough to take /// the keys, and treat them as the keys of the union-all. What we’ll need to /// do is to add a “branch” discriminator constant for each branch of the /// union-all, and use this as the prefix for the keys. /// /// For example, if I had: /// /// Select c1, c2, c3... from ... /// Union all /// Select d1, d2, d3... from ... /// /// And for the sake of argument, lets say that {c2} and {d2} are the keys of /// each of the branches. What you’ll need to do is to translate this into /// /// Select 0 as bd, c1, c2, c3... from ... /// Union all /// Select 1 as bd, d1, d2, d3... from ... /// /// And then treat {bd, c2/d2} as the key of the union-all /// /// Case 1: (actually, a subcase of Case 0): /// Now, if the keys don’t align, then we can simply take the union of the /// corresponding positions, and make them all the keys (we would still need /// the branch discriminator) /// /// Case 2: /// Finally, if you need to “pull” up keys from either of the branches, it is /// possible that the branches get out of whack. We will then need to push up /// the keys (with nulls if the other branch doesn’t have the corresponding key) /// into the union-all. (We still need the branch discriminator). /// /// Now, unfortunately, whenever we've got polymorphic entity types, we'll end up /// in case 2 way more often than we really want to, because when we're pulling up /// keys, we don't want to reason about a caseop (which is how polymorphic types /// wrap their key value). /// /// To simplify all of this, we: /// /// (1) Pulling up the keys for both branches of the UnionAll, and computing which /// keys are in the outputs and which are missing from the outputs. /// /// (2) Accumulate all the missing keys. /// /// (3) Slap a projectOp around each branch, adding a branch discriminator /// var and all the missing keys. When keys are missing from a different /// branch, we'll construct null ops for them on the other branches. If /// a branch already has a branch descriminator, we'll re-use it instead /// of constructing a new one. (Of course, if there aren't any keys to /// add and it's already including the branch discriminator we won't /// need the projectOp) /// /// /// the UnionAllOp /// current subtree public override void Visit(UnionAllOp op, Node n) { #if DEBUG string input = Dump.ToXml(m_command, n); #endif //DEBUG // Ensure we have keys pulled up on each branch of the union all. VisitChildren(n); // Create the setOp var we'll use to output the branch discriminator value; if // any of the branches are already surfacing a branchDiscriminator var to the // output of this operation then we won't need to use this but we construct it // early to simplify logic. Var outputBranchDiscriminatorVar = m_command.CreateSetOpVar(m_command.IntegerType); // Now ensure that we're outputting the key vars from this op as well. VarList allKeyVarsMissingFromOutput = Command.CreateVarList(); VarVec[] keyVarsMissingFromOutput = new VarVec[n.Children.Count]; for (int i = 0; i < n.Children.Count; i++) { Node branchNode = n.Children[i]; ExtendedNodeInfo branchNodeInfo = m_command.GetExtendedNodeInfo(branchNode); // Identify keys that aren't in the output list of this operation. We // determine these by remapping the keys that are found through the node's // VarMap, which gives us the keys in the same "varspace" as the outputs // of the UnionAll, then we subtract out the outputs of this UnionAll op, // leaving things that are not in the output vars. Of course, if they're // not in the output vars, then we didn't really remap. VarVec existingKeyVars = branchNodeInfo.Keys.KeyVars.Remap(op.VarMap[i]); keyVarsMissingFromOutput[i] = m_command.CreateVarVec(existingKeyVars); keyVarsMissingFromOutput[i].Minus(op.Outputs); // Special Case: if the branch is a UnionAll, it will already have it's // branch discriminator var added in the keys; we don't want to add that // a second time... if (OpType.UnionAll == branchNode.Op.OpType) { UnionAllOp branchUnionAllOp = (UnionAllOp)branchNode.Op; keyVarsMissingFromOutput[i].Clear(branchUnionAllOp.BranchDiscriminator); } allKeyVarsMissingFromOutput.AddRange(keyVarsMissingFromOutput[i]); } // Construct the setOp vars we're going to map to output. VarList allKeyVarsToAddToOutput = Command.CreateVarList(); foreach (Var v in allKeyVarsMissingFromOutput) { Var newKeyVar = m_command.CreateSetOpVar(v.Type); allKeyVarsToAddToOutput.Add(newKeyVar); } // Now that we've identified all the keys we need to add, ensure that each branch // has both the branch discrimination var and the all the keys in them, even when // the keys are just going to null (which we construct, as needed) for (int i = 0; i < n.Children.Count; i++) { Node branchNode = n.Children[i]; ExtendedNodeInfo branchNodeInfo = m_command.GetExtendedNodeInfo(branchNode); VarVec branchOutputVars = m_command.CreateVarVec(); List varDefNodes = new List(); // If the branch is a UnionAllOp that has a branch discriminator var then we can // use it, otherwise we'll construct a new integer constant with the next value // of the branch discriminator value from the command object. Var branchDiscriminatorVar; if (OpType.UnionAll == branchNode.Op.OpType && null != ((UnionAllOp)branchNode.Op).BranchDiscriminator) { branchDiscriminatorVar = ((UnionAllOp)branchNode.Op).BranchDiscriminator; // If the branch has a discriminator var, but we haven't added it to the // varmap yet, then we do so now. if (!op.VarMap[i].ContainsValue(branchDiscriminatorVar)) { op.VarMap[i].Add(outputBranchDiscriminatorVar, branchDiscriminatorVar); // We don't need to add this to the branch outputs, because it's already there, // otherwise we wouln't have gotten here, yes? } else { // In this case, we're already outputting the branch discriminator var -- we'll // just use it for both sides. We should never have a case where only one of the // two branches are outputting the branch discriminator var, because it can only // be constructed in this method, and we wouldn't need it for any other purpose. PlanCompiler.Assert(0 == i, "right branch has a discriminator var that the left branch doesn't have?"); VarMap reverseVarMap = op.VarMap[i].GetReverseMap(); outputBranchDiscriminatorVar = reverseVarMap[branchDiscriminatorVar]; } } else { // Not a unionAll -- we have to add a BranchDiscriminator var. varDefNodes.Add( m_command.CreateVarDefNode( m_command.CreateNode( m_command.CreateConstantOp(m_command.IntegerType, m_command.NextBranchDiscriminatorValue)), out branchDiscriminatorVar)); branchOutputVars.Set(branchDiscriminatorVar); op.VarMap[i].Add(outputBranchDiscriminatorVar, branchDiscriminatorVar); } // Append all the missing keys to the branch outputs. If the missing key // is not from this branch then create a null. for (int j = 0; j < allKeyVarsMissingFromOutput.Count; j++) { Var keyVar = allKeyVarsMissingFromOutput[j]; if (!keyVarsMissingFromOutput[i].IsSet(keyVar)) { varDefNodes.Add( m_command.CreateVarDefNode( m_command.CreateNode( m_command.CreateNullOp(keyVar.Type)), out keyVar)); branchOutputVars.Set(keyVar); } // In all cases, we're adding a key to the output so we need to update the // varmap. op.VarMap[i].Add(allKeyVarsToAddToOutput[j], keyVar); } // If we got this far and didn't add anything to the branch, then we're done. // Otherwise we'll have to construct the new projectOp around the input branch // to add the stuff we've added. if (branchOutputVars.IsEmpty) { // Actually, we're not quite done -- we need to update the key vars for the // branch to include the branch discriminator var we branchNodeInfo.Keys.KeyVars.Set(branchDiscriminatorVar); } else { PlanCompiler.Assert(varDefNodes.Count != 0, "no new nodes?"); // Start by ensuring all the existing outputs from the branch are in the list. foreach (Var v in op.VarMap[i].Values) { branchOutputVars.Set(v); } // Now construct a project op to project out everything we've added, and // replace the branchNode with it in the flattened ladder. n.Children[i] = m_command.CreateNode(m_command.CreateProjectOp(branchOutputVars), branchNode, m_command.CreateNode(m_command.CreateVarDefListOp(), varDefNodes)); // Finally, ensure that we update the Key info for the projectOp to include // the original branch's keys, along with the branch discriminator var. m_command.RecomputeNodeInfo(n.Children[i]); ExtendedNodeInfo projectNodeInfo = m_command.GetExtendedNodeInfo(n.Children[i]); projectNodeInfo.Keys.KeyVars.InitFrom(branchNodeInfo.Keys.KeyVars); projectNodeInfo.Keys.KeyVars.Set(branchDiscriminatorVar); } } // All done with the branches, now it's time to update the UnionAll op to indicate // that we've got a branch discriminator var. n.Op = m_command.CreateUnionAllOp(op.VarMap[0], op.VarMap[1], outputBranchDiscriminatorVar); // Finally, the thing we've all been waiting for -- computing the keys. We cheat here and let // nodeInfo do it so we don't have to duplicate the logic... m_command.RecomputeNodeInfo(n); #if DEBUG input = input.Trim(); string output = Dump.ToXml(m_command, n); #endif //DEBUG } #endregion #endregion #endregion } }