//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------------ using System; using System.Threading; namespace System.Configuration { // // This is a multithreadsafe version of System.Collections.Specialized.BitVector32. // [Serializable] internal struct SafeBitVector32 { private volatile int _data; internal SafeBitVector32(int data) { this._data = data; } #if UNUSED_CODE internal bool IsAnySet(int bitMask) { int data = _data; return (data & bitMask) != 0; } #endif internal bool this[int bit] { get { int data = _data; return (data & bit) == bit; } set { for (;;) { int oldData = _data; int newData; if (value) { newData = oldData | bit; } else { newData = oldData & ~bit; } #pragma warning disable 0420 int result = Interlocked.CompareExchange(ref _data, newData, oldData); #pragma warning restore 0420 if (result == oldData) { break; } } } } } }