System [00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00] 1.0.3300.0 1.0.5000.0 2.0.0.0 4.0.0.0 Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details. System.Attribute System.AttributeUsage(System.AttributeTargets.All) If a property on a control has ambient behavior, this attribute must be present. Ambient properties query their parent for their value, for example, a property or a property. Typically, a visual designer uses the attribute to decide which value to persist for a property. This is usually a value that causes the property to get its value from another source. An example of an ambient value is as the ambient value for the property. If you have a control on a form and the property of the control is set to a different color than the property of the form, you can reset the property of the control to that of the form by setting the of the control to . Specifies the value to pass to a property to cause the property to get its value from another source. This is known as ambience. This class cannot be inherited. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a Boolean value for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given an 8-bit unsigned integer for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a Unicode character for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a double-precision floating-point number for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a 16-bit signed integer for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a 32-bit signed integer for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a 64-bit signed integer for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given an object for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a single-precision floating point number for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given a string for its value. The value of this attribute. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, given the value and its type. The of the parameter. The value for this attribute. Method 1.0.5000.0 2.0.0.0 4.0.0.0 System.Boolean To be added Determines whether the specified is equal to the current . true if the specified is equal to the current ; otherwise, false. The to compare with the current . Method 1.0.5000.0 2.0.0.0 4.0.0.0 System.Int32 To be added Returns the hash code for this instance. A hash code for the current . Property 1.0.5000.0 2.0.0.0 4.0.0.0 System.Object To be added: an object of type 'object' To be added Gets the object that is the value of this .