System
2.0.0.0
4.0.0.0
System.ValueType
is used by a serializer to announce that one property is related to a property on another object. represents a single relationship between an object and a member that uses in its interactions with a serializer.
Represents a single relationship between an object and a member.
Constructor
2.0.0.0
4.0.0.0
To be added.
Initializes a new instance of the class.
The object that owns .
The member which is to be related to .
Field
2.0.0.0
4.0.0.0
System.ComponentModel.Design.Serialization.MemberRelationship
A structure is empty if neither the owner nor the member is assigned.
Represents the empty member relationship. This field is read-only.
Method
2.0.0.0
4.0.0.0
System.Boolean
To be added.
To be added.
Determines whether two instances are equal.
true if the specified is equal to the current ; otherwise, false.
Method
2.0.0.0
4.0.0.0
System.Int32
To be added.
Returns the hash code for this instance.
A hash code for the current .
Property
2.0.0.0
4.0.0.0
System.Boolean
To be added.
To be added.
Gets a value indicating whether this relationship is equal to the relationship.
Property
2.0.0.0
4.0.0.0
System.ComponentModel.MemberDescriptor
To be added.
To be added.
Gets the related member.
Method
2.0.0.0
4.0.0.0
System.Boolean
To be added.
Tests whether two specified structures are equivalent.
This operator returns true if the two structures are equal; otherwise, false.
The structure that is to the left of the equality operator.
The structure that is to the right of the equality operator.
Method
2.0.0.0
4.0.0.0
System.Boolean
To be added.
Tests whether two specified structures are different.
This operator returns true if the two structures are different; otherwise, false.
The structure that is to the left of the inequality operator.
The structure that is to the right of the inequality operator.
Property
2.0.0.0
4.0.0.0
System.Object
To be added.
To be added.
Gets the owning object.