<?xml version="1.0" encoding="utf-8"?> <Type Name="MarshalByValueComponent" FullName="System.ComponentModel.MarshalByValueComponent"> <TypeSignature Language="C#" Maintainer="auto" Value="public class MarshalByValueComponent : IDisposable, IServiceProvider, System.ComponentModel.IComponent" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit MarshalByValueComponent extends System.Object implements class System.ComponentModel.IComponent, class System.IDisposable, class System.IServiceProvider" /> <AssemblyInfo> <AssemblyName>System</AssemblyName> <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey> <AssemblyVersion>1.0.3300.0</AssemblyVersion> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>System.Object</BaseTypeName> </Base> <Interfaces> <Interface> <InterfaceName>System.ComponentModel.IComponent</InterfaceName> </Interface> <Interface> <InterfaceName>System.IDisposable</InterfaceName> </Interface> <Interface> <InterfaceName>System.IServiceProvider</InterfaceName> </Interface> </Interfaces> <Attributes> <Attribute> <AttributeName>System.ComponentModel.Designer("System.Windows.Forms.Design.ComponentDocumentDesigner, System.Design, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a", typeof(System.ComponentModel.Design.IRootDesigner))</AttributeName> </Attribute> <Attribute> <AttributeName>System.ComponentModel.DesignerCategory("Component")</AttributeName> </Attribute> <Attribute> <AttributeName>System.ComponentModel.TypeConverter(typeof(System.ComponentModel.ComponentConverter))</AttributeName> </Attribute> <Attribute> <AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName> </Attribute> </Attributes> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A component can be contained in a container. For each component in a container, the container creates a site that it uses to manage the component. The component interacts with its container primarily through a container-provided <see cref="T:System.ComponentModel.ISite" />, which is a repository of container-specific, per-component information.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Implements <see cref="T:System.ComponentModel.IComponent" /> and provides the base implementation for remotable components that are marshaled by value (a copy of the serialized object is passed).</para> </summary> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public MarshalByValueComponent ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters /> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A component can be contained in a container. For each component in a container, the container creates a site that it uses to manage the component. The component interacts with its container primarily through a container-provided <see cref="T:System.ComponentModel.ISite" />, which is a repository of container-specific, per-component information.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> class.</para> </summary> </Docs> </Member> <Member MemberName="Container"> <MemberSignature Language="C#" Value="public virtual System.ComponentModel.IContainer Container { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.IContainer Container" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <Attributes> <Attribute> <AttributeName>System.ComponentModel.Browsable(false)</AttributeName> </Attribute> <Attribute> <AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.ComponentModel.IContainer</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'IContainer'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the container for the component.</para> </summary> </Docs> </Member> <Member MemberName="DesignMode"> <MemberSignature Language="C#" Value="public virtual bool DesignMode { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance bool DesignMode" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <Attributes> <Attribute> <AttributeName>System.ComponentModel.Browsable(false)</AttributeName> </Attribute> <Attribute> <AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'bool'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>If the component does not have a site, this method always returns false.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets a value indicating whether the component is currently in design mode.</para> </summary> </Docs> </Member> <Member MemberName="Dispose"> <MemberSignature Language="C#" Value="public void Dispose ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Call <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" /> when you are finished using the <see cref="T:System.ComponentModel.MarshalByValueComponent" />. The <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" /> method leaves the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> in an unusable state. After calling <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" />, you must release all references to the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> so the garbage collector can reclaim the memory that the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> was occupying. For more information, see <format type="text/html"><a href="a17b0066-71c2-4ba4-9822-8e19332fc213">Cleaning Up Unmanaged Resources</a></format> and <format type="text/html"><a href="eb4e1af0-3b48-4fbc-ad4e-fc2f64138bf9">Implementing a Dispose Method</a></format>. </para> <block subset="none" type="note"> <para>Always call <see cref="M:System.ComponentModel.MarshalByValueComponent.Dispose" /> before you release your last reference to the <see cref="T:System.ComponentModel.MarshalByValueComponent" />. Otherwise, the resources it is using will not be freed until the garbage collector calls the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> object's Finalize method.</para> </block> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Releases all resources used by the <see cref="T:System.ComponentModel.MarshalByValueComponent" />.</para> </summary> </Docs> </Member> <Member MemberName="Dispose"> <MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void Dispose(bool disposing) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <Attributes> <Attribute> <AttributeName>System.MonoTODO</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="disposing" Type="System.Boolean" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>This method is called by the public Dispose() method and the <see cref="M:System.Object.Finalize" /> method. Dispose() invokes the protected Dispose(Boolean) method with the <paramref name="disposing" /> parameter set to true. <see cref="M:System.Object.Finalize" /> invokes Dispose with <paramref name="disposing" /> set to false.</para> <para>When the <paramref name="disposing" /> parameter is true, this method releases all resources held by any managed objects that this <see cref="T:System.ComponentModel.MarshalByValueComponent" /> references. This method invokes the Dispose() method of each referenced object.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Releases the unmanaged resources used by the <see cref="T:System.ComponentModel.MarshalByValueComponent" /> and optionally releases the managed resources.</para> </summary> <param name="disposing"> <attribution license="cc4" from="Microsoft" modified="false" />true to release both managed and unmanaged resources; false to release only unmanaged resources. </param> </Docs> </Member> <Member MemberName="Disposed"> <MemberSignature Language="C#" Value="public event EventHandler Disposed;" /> <MemberSignature Language="ILAsm" Value=".event class System.EventHandler Disposed" /> <MemberType>Event</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.EventHandler</ReturnType> </ReturnValue> <Parameters /> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Adds an event handler to listen to the <see cref="E:System.ComponentModel.MarshalByValueComponent.Disposed" /> event on the component.</para> </summary> </Docs> </Member> <Member MemberName="Events"> <MemberSignature Language="C#" Value="protected System.ComponentModel.EventHandlerList Events { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.EventHandlerList Events" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.ComponentModel.EventHandlerList</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'EventHandlerList'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the list of event handlers that are attached to this component.</para> </summary> </Docs> </Member> <Member MemberName="Finalize"> <MemberSignature Language="C#" Value="~MarshalByValueComponent ();" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig virtual instance void Finalize() cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="GetService"> <MemberSignature Language="C#" Value="public virtual object GetService (Type service);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object GetService(class System.Type service) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="service" Type="System.Type" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>For more information on designer services you can use, see <format type="text/html"><a href="4881917b-628f-4689-b872-472e4f8a4e3a">Design-Time Architecture</a></format>.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the implementer of the <see cref="T:System.IServiceProvider" />.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>An <see cref="T:System.Object" /> that represents the implementer of the <see cref="T:System.IServiceProvider" />.</para> </returns> <param name="service"> <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the type of service you want. </param> </Docs> </Member> <Member MemberName="Site"> <MemberSignature Language="C#" Value="public virtual System.ComponentModel.ISite Site { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.ISite Site" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <Attributes> <Attribute> <AttributeName>System.ComponentModel.Browsable(false)</AttributeName> </Attribute> <Attribute> <AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.ComponentModel.ISite</ReturnType> </ReturnValue> <Parameters> </Parameters> <Docs> <value>To be added: an object of type 'ISite'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A valid value for this property - that is, the value is not null, indicates that the component has been added to a container.</para> <para>When the value of this property is null, the property indicates that the component is being removed from a container. However, this property does not remove the component from the container.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets or sets the site of the component.</para> </summary> </Docs> </Member> <Member MemberName="ToString"> <MemberSignature Language="C#" Value="public override string ToString ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance string ToString() cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Parameters /> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A <see cref="T:System.ComponentModel.Component" /> may or may not have a name. If a <see cref="T:System.ComponentModel.Component" /> is given a name, the name is unique among other <see cref="T:System.ComponentModel.Component" /> objects within its <see cref="T:System.ComponentModel.IContainer" />.</para> <para>The <see cref="T:System.ComponentModel.ISite" /> stores the <see cref="T:System.ComponentModel.Component" />'s name. A <see cref="T:System.ComponentModel.Component" /> can only have a <see cref="T:System.ComponentModel.ISite" /> if it has been added to an <see cref="T:System.ComponentModel.IContainer" /> and the <see cref="T:System.ComponentModel.IContainer" /> assigns an <see cref="T:System.ComponentModel.ISite" /> to it.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Returns a <see cref="T:System.String" /> containing the name of the <see cref="T:System.ComponentModel.Component" />, if any. This method should not be overridden.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A <see cref="T:System.String" /> containing the name of the <see cref="T:System.ComponentModel.Component" />, if any.</para> <para>null if the <see cref="T:System.ComponentModel.Component" /> is unnamed.</para> </returns> </Docs> </Member> </Members> </Type>