While the process of actual debugging (stepping, backtraces, evaluating
expressions) is same as in the local case, in the case of remote debugging, more
preparation is needed as the required binaries cannot started on the remote system
automatically. Also, if the remote system runs a different OS or architecture, the
server component needs to be compiled separately.
Remote system
On Linux and Android, all required remote functionality is contained in the
lldb-server
binary. This binary combines the functionality of the
platform and gdb-remote stub. A single binary facilitates deployment and reduces
code size, since the two functions share a lot of code. The
lldb-server
binary is also statically linked with the rest of LLDB
(unlike lldb
, which dynamically links to liblldb.so
by
default), so it does not have any dependencies on the rest of lldb. On Mac OSX and
iOS, the remote-gdb functionality is implemented by the debugserver
binary, which you will need to deploy alongside lldb-server
.
The binaries mentioned above need to be present on the remote system to enable
remote debugging. You can either compile on the remote system directly or copy them
from the local machine. If compiling locally and the remote architecture differs
from the local one, you will need to cross-compile the correct version of the binaries.
More information on cross-compiling LLDB can be found on the
build page.
Once the binaries are in place, you just need to run the lldb-server
in platform mode and specify the port it should listen on. For example, the command
remote% lldb-server platform --listen "*:1234" --server
will start the LLDB platform and wait for incoming connections from any address to
port 1234. Specifying an address instead of *
will only allow
connections originating from that address. Adding a --server
parameter
to the command line will fork off a new process for every incoming connection,
allowing multiple parallel debug sessions.
Local system
On the local system, you need to let LLDB know that you intend to do remote
debugging. This is achieved through the platform
command and its
sub-commands. As a first step you need to choose the correct platform plug-in for
your remote system. A list of available plug-ins can be obtained through
platform list
.
local% lldb
(lldb) platform list
Available platforms:
host: Local Mac OS X user platform plug-in.
remote-freebsd: Remote FreeBSD user platform plug-in.
remote-linux: Remote Linux user platform plug-in.
remote-netbsd: Remote NetBSD user platform plug-in.
remote-windows: Remote Windows user platform plug-in.
remote-android: Remote Android user platform plug-in.
remote-ios: Remote iOS platform plug-in.
remote-macosx: Remote Mac OS X user platform plug-in.
ios-simulator: iOS simulator platform plug-in.
darwin-kernel: Darwin Kernel platform plug-in.
tvos-simulator: Apple TV simulator platform plug-in.
watchos-simulator: Apple Watch simulator platform plug-in.
remote-tvos: Remote Apple TV platform plug-in.
remote-watchos: Remote Apple Watch platform plug-in.
remote-gdb-server: A platform that uses the GDB remote protocol as the communication transport.
The default platform is the platform host
which is used for local
debugging. Apart from this, the list should contain a number of plug-ins, for
debugging different kinds of systems. The remote plug-ins are prefixed with
"remote-
". For example, to debug a remote Linux application:
(lldb) patform select remote-linux
After selecting the platform plug-in, you should receive a prompt which confirms
the selected platform, and states that you are not connected. This is because
remote plug-ins need to be connected to their remote platform counterpart to
operate. This is achieved using the platform connect
command. This
command takes a number of arguments (as always, use the help
command
to find out more), but normally you only need to specify the address to connect to,
e.g.:
(lldb) platform connect connect://remote:1234
Platform: remote-linux
Triple: x86_64-gnu-linux
Hostname: remote
Connected: yes
WorkingDir: /tmp
Note that the platform has a working directory of /tmp
. This directory
will be used as the directory that executables will be uploaded to by default when
launching a process from local.
After this, you should be able to debug normally. You can use the
process attach
to attach to an existing remote process or
target create
, process launch
to start a new one. The
platform plugin will transparently take care of uploading or downloading the
executable in order to be able to debug. If your application needs additional
files, you can transfer them using the platform commands: get-file
,
put-file
, mkdir
, etc. The environment can be prepared
further using the platform shell
command.
Launching a locally built process on the remote machine
Install and run in the platform working directory
To launch a locally built process on the remote system in the
platform working directory:
(lldb) file a.out
(lldb) run
This will cause LLDB to create a target with the "a.out"
executable that you cross built. The "run" command will cause
LLDB to upload "a.out" to the platform's current working
directory only if the file has changed.
The platform connection allows us to transfer files, but also
allows us to get the MD5 checksum of the file on the other end
and only upload the file if it has changed. LLDB will automatically
launch a lldb-server in gdbremote mode to allow you to debug this
executable, connect to it and start your debug session for you.
Changing the platform working directory
You can change the platform working directory while connected to
the platform with:
(lldb) platform settings -w /usr/local/bin
And you can verify it worked using "platform status":
(lldb) platform status
Platform: remote-linux
Triple: x86_64-gnu-linux
Hostname: remote
Connected: yes
WorkingDir: /usr/local/bin
If we run again, the program will be installed into /usr/local/bin.
Install and run by specifying a remote install path
If you want the "a.out" executable to be installed into
"/bin/a.out" instead of the platorm's current working directory,
we can set the platform file specification using python:
(lldb) file a.out
(lldb) script lldb.target.module['a.out'].SetPlatformFileSpec("/bin/a.out")
(lldb) run
Now when you run your program, the program will be uploaded to
"/bin/a.out" instead of the the platform current working directory.
Only the main executable is uploaded to the remote system by
default when launching the application. If you have shared
libraries that should also be uploaded, then you can add the
locally build shared library to the current target and set its
platform file specification:
(lldb) file a.out
(lldb) target module add /local/build/libfoo.so
(lldb) target module add /local/build/libbar.so
(lldb) script lldb.target.module['libfoo.so'].SetPlatformFileSpec("/usr/lib/libfoo.so")
(lldb) script lldb.target.module['libbar.so'].SetPlatformFileSpec("/usr/local/lib/libbar.so")
(lldb) run
Attaching to a remote process
If you want to attach to a remote process, you can first list the
processes on the remote system:
(lldb) platform process list
223 matching processes were found on "remote-linux"
PID PARENT USER TRIPLE NAME
====== ====== ========== ======================== ============================
68639 90652 x86_64-apple-macosx lldb
...
Then attaching is as simple as specifying the remote process ID:
(lldb) attach 68639