///------------------------------------------------------------------------------
///
/// Copyright (c) Microsoft Corporation. All rights reserved.
///
///
/// gpaperin
///------------------------------------------------------------------------------
namespace System.IO.Compression {
///
/// Defines a tradeoff between fast vs. strong compression. The specific meaning depends of the Deflater implementation.
///
// This is an abstract concept and NOT the ZLib compression level.
// There may or may not be any correspondance with the a possible implementation-specific level-parameter of the deflater.
public enum CompressionLevel {
Optimal = 0,
Fastest = 1,
NoCompression = 2
} // internal enum CompressionLevel
} // namespace System.IO.Compression
// CompressionLevel.cs