///------------------------------------------------------------------------------ /// /// Copyright (c) Microsoft Corporation. All rights reserved. /// /// /// gpaperin ///------------------------------------------------------------------------------ namespace System.IO.Compression { /// /// Defines a tradeoff between fast vs. strong compression. The specific meaning depends of the Deflater implementation. /// // This is an abstract concept and NOT the ZLib compression level. // There may or may not be any correspondance with the a possible implementation-specific level-parameter of the deflater. public enum CompressionLevel { Optimal = 0, Fastest = 1, NoCompression = 2 } // internal enum CompressionLevel } // namespace System.IO.Compression // CompressionLevel.cs