// Scheduler.cs // // Copyright (c) 2008 Jérémie "Garuma" Laval // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // // #if NET_4_0 using System; using System.Threading; using System.Threading.Tasks; using System.Collections.Concurrent; namespace Mono.Threading.Tasks { public class FixedTaskScheduler: TaskScheduler, IMonoTaskScheduler { readonly IProducerConsumerCollection workQueue; readonly ThreadWorker[] workers; readonly ManualResetEvent pulseHandle = new ManualResetEvent (false); public FixedTaskScheduler () : this (Environment.ProcessorCount, ThreadPriority.Normal) { } public FixedTaskScheduler (int maxWorker, ThreadPriority priority) { workQueue = new ConcurrentQueue (); workers = new ThreadWorker [maxWorker]; for (int i = 0; i < maxWorker; i++) { workers [i] = new ThreadWorker (workers, i, workQueue, new CyclicDeque (), priority, pulseHandle); workers [i].Pulse (); } } protected override void QueueTask (Task t) { // Add to the shared work pool workQueue.TryAdd (t); // Wake up some worker if they were asleep PulseAll (); } public void MonoParticipateUntil (Task task) { if (task.IsCompleted) return; ManualResetEventSlim evt = new ManualResetEventSlim (false); task.ContinueWith (_ => evt.Set (), TaskContinuationOptions.ExecuteSynchronously); if (evt.IsSet || task.IsCompleted) return; ParticipateUntilInternal (task, evt, -1); } public bool MonoParticipateUntil (Task task, ManualResetEventSlim evt, int millisecondsTimeout) { if (task.IsCompleted) return false; bool isFromPredicate = true; task.ContinueWith (_ => { isFromPredicate = false; evt.Set (); }, TaskContinuationOptions.ExecuteSynchronously); ParticipateUntilInternal (task, evt, millisecondsTimeout); if (task.IsCompleted) return false; return isFromPredicate; } public void ParticipateUntilInternal (Task self, ManualResetEventSlim evt, int millisecondsTimeout) { ThreadWorker.ParticipativeWorkerMethod (self, evt, millisecondsTimeout, workQueue, workers, pulseHandle, (a, b) => true); } static bool TaskCompletedPredicate (Task self) { return self.IsCompleted; } public void PulseAll () { pulseHandle.Set (); } public void Dispose () { foreach (ThreadWorker w in workers) w.Dispose (); } #region Scheduler dummy stubs protected override System.Collections.Generic.IEnumerable GetScheduledTasks () { throw new System.NotImplementedException(); } protected override bool TryDequeue (Task task) { throw new System.NotImplementedException(); } protected override bool TryExecuteTaskInline (Task task, bool taskWasPreviouslyQueued) { task.Execute (null); return true; } public override int MaximumConcurrencyLevel { get { return base.MaximumConcurrencyLevel; } } #endregion } } #endif