// ZipWriteStream.cs created with MonoDevelop // User: alan at 16:54 20/10/2008 // // To change standard headers go to Edit->Preferences->Coding->Standard Headers // using System; using System.IO; namespace zipsharp { class ZipWriteStream : Stream { ZipArchive Archive { get; set; } public override bool CanRead { get { return false; } } public override bool CanSeek { get { return false; } } public override bool CanWrite { get { return true; } } public override bool CanTimeout { get { return false; } } public override long Length { get { throw new NotSupportedException (); } } public override long Position { get { throw new NotSupportedException (); } set { throw new NotSupportedException (); } } public ZipWriteStream (ZipArchive archive) { Archive = archive; Archive.FileActive = true; } public override void Close() { NativeZip.CloseFile (Archive.Handle); Archive.FileActive = false; } public override void Flush() { } public override int Read(byte[] buffer, int offset, int count) { throw new NotSupportedException (); } public override long Seek(long offset, SeekOrigin origin) { throw new NotSupportedException (); } public override void SetLength(long value) { throw new NotSupportedException (); } public override void Write(byte[] buffer, int offset, int count) { NativeZip.Write (Archive.Handle, buffer, offset, (uint)count); } } }