//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------------ namespace System.ComponentModel.Design.Serialization { using System.Security.Permissions; /// /// This attribute can be placed on a class to indicate what serialization /// object should be used to serialize the class at design time. /// [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface, AllowMultiple = true, Inherited = true)] public sealed class DesignerSerializerAttribute : Attribute { private string serializerTypeName; private string serializerBaseTypeName; private string typeId; /// /// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(Type serializerType, Type baseSerializerType) { this.serializerTypeName = serializerType.AssemblyQualifiedName; this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } /// /// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(string serializerTypeName, Type baseSerializerType) { this.serializerTypeName = serializerTypeName; this.serializerBaseTypeName = baseSerializerType.AssemblyQualifiedName; } /// /// Creates a new designer serialization attribute. /// public DesignerSerializerAttribute(string serializerTypeName, string baseSerializerTypeName) { this.serializerTypeName = serializerTypeName; this.serializerBaseTypeName = baseSerializerTypeName; } /// /// Retrieves the fully qualified type name of the serializer. /// public string SerializerTypeName { get { return serializerTypeName; } } /// /// Retrieves the fully qualified type name of the serializer base type. /// public string SerializerBaseTypeName { get { return serializerBaseTypeName; } } /// /// /// /// This defines a unique ID for this attribute type. It is used /// by filtering algorithms to identify two attributes that are /// the same type. For most attributes, this just returns the /// Type instance for the attribute. EditorAttribute overrides /// this to include the type of the editor base type. /// /// public override object TypeId { get { if (typeId == null) { string baseType = serializerBaseTypeName; int comma = baseType.IndexOf(','); if (comma != -1) { baseType = baseType.Substring(0, comma); } typeId = GetType().FullName + baseType; } return typeId; } } } }