<?xml version="1.0" encoding="utf-8"?> <Type Name="MemberDescriptor" FullName="System.ComponentModel.MemberDescriptor"> <TypeSignature Language="C#" Value="public abstract class MemberDescriptor" Maintainer="auto" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi abstract beforefieldinit MemberDescriptor extends System.Object" /> <AssemblyInfo> <AssemblyName>System</AssemblyName> <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey> <AssemblyVersion>1.0.3300.0</AssemblyVersion> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>System.Object</BaseTypeName> </Base> <Interfaces /> <Attributes> <Attribute> <AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName> </Attribute> </Attributes> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para> <see cref="T:System.ComponentModel.MemberDescriptor" /> is the base class for the <see cref="T:System.ComponentModel.EventDescriptor" /> and the <see cref="T:System.ComponentModel.PropertyDescriptor" /> classes. The <see cref="T:System.ComponentModel.EventDescriptor" /> class provides a description of an event, and the <see cref="T:System.ComponentModel.PropertyDescriptor" /> class provides a description of a property.</para> <para>This class defines properties and methods to access its stored attributes. The <see cref="P:System.ComponentModel.MemberDescriptor.Attributes" /> property gets the collection of attributes. The <see cref="P:System.ComponentModel.MemberDescriptor.Category" />, <see cref="P:System.ComponentModel.MemberDescriptor.IsBrowsable" />, <see cref="P:System.ComponentModel.MemberDescriptor.Description" />, and <see cref="P:System.ComponentModel.MemberDescriptor.DesignTimeOnly" /> properties retrieve the values of those specific attributes. The <see cref="P:System.ComponentModel.MemberDescriptor.Name" /> and <see cref="P:System.ComponentModel.MemberDescriptor.DisplayName" /> properties provide the name of the member.</para> <para>The <see cref="T:System.ComponentModel.MemberDescriptor" /> also defines an <see cref="M:System.ComponentModel.MemberDescriptor.Equals(System.Object)" /> method to compare this <see cref="T:System.ComponentModel.MemberDescriptor" /> to another.</para> <block subset="none" type="note"> <para>Typically, you inherit from the <see cref="T:System.ComponentModel.EventDescriptor" /> and <see cref="T:System.ComponentModel.PropertyDescriptor" /> classes, and not from this class.</para> </block> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Represents a class member, such as a property or event. This is an abstract base class.</para> </summary> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected MemberDescriptor (System.ComponentModel.MemberDescriptor reference);" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class System.ComponentModel.MemberDescriptor reference) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="reference" Type="System.ComponentModel.MemberDescriptor" /> </Parameters> <Docs> <param name="reference">To be added: an object of type 'MemberDescriptor'</param> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the specified <see cref="T:System.ComponentModel.MemberDescriptor" />.</para> </summary> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected MemberDescriptor (string name);" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(string name) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="name" Type="System.String" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the specified name of the member.</para> </summary> <param name="name"> <attribution license="cc4" from="Microsoft" modified="false" />The name of the member. </param> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected MemberDescriptor (System.ComponentModel.MemberDescriptor reference, Attribute[] attrs);" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(class System.ComponentModel.MemberDescriptor reference, class System.Attribute[] attrs) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="reference" Type="System.ComponentModel.MemberDescriptor" /> <Parameter Name="attrs" Type="System.Attribute[]" /> </Parameters> <Docs> <param name="reference">To be added.</param> <param name="attrs">To be added.</param> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>This constructor appends the attributes in the <see cref="T:System.Attribute" /> array to the attributes in the old <see cref="T:System.ComponentModel.MemberDescriptor" />.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the name in the specified <see cref="T:System.ComponentModel.MemberDescriptor" /> and the attributes in both the old <see cref="T:System.ComponentModel.MemberDescriptor" /> and the <see cref="T:System.Attribute" /> array.</para> </summary> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="protected MemberDescriptor (string name, Attribute[] attrs);" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig specialname rtspecialname instance void .ctor(string name, class System.Attribute[] attrs) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="name" Type="System.String" /> <Parameter Name="attrs" Type="System.Attribute[]" /> </Parameters> <Docs> <param name="attrs">To be added.</param> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.MemberDescriptor" /> class with the specified name of the member and an array of attributes.</para> </summary> <param name="name"> <attribution license="cc4" from="Microsoft" modified="false" />The name of the member. </param> </Docs> </Member> <Member MemberName="AttributeArray"> <MemberSignature Language="C#" Value="protected virtual Attribute[] AttributeArray { get; set; }" /> <MemberSignature Language="ILAsm" Value=".property instance class System.Attribute[] AttributeArray" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Attribute[]</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'Attribute []'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Accessing this member allows derived classes to modify the default set of attributes that are used in the <see cref="M:System.ComponentModel.MemberDescriptor.CreateAttributeCollection" /> method.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets or sets an array of attributes.</para> </summary> </Docs> </Member> <Member MemberName="Attributes"> <MemberSignature Language="C#" Value="public virtual System.ComponentModel.AttributeCollection Attributes { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance class System.ComponentModel.AttributeCollection Attributes" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.ComponentModel.AttributeCollection</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'AttributeCollection'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>If there is no <see cref="T:System.ComponentModel.AttributeCollection" /> for this member, this property calls the <see cref="M:System.ComponentModel.MemberDescriptor.CreateAttributeCollection" /> method to create a new <see cref="T:System.ComponentModel.AttributeCollection" /> using the array of <see cref="T:System.Attribute" /> objects passed to the constructor.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the collection of attributes for this member.</para> </summary> </Docs> </Member> <Member MemberName="Category"> <MemberSignature Language="C#" Value="public virtual string Category { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string Category" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A visual designer can use this property value to display members in categories.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the name of the category to which the member belongs, as specified in the <see cref="T:System.ComponentModel.CategoryAttribute" />.</para> </summary> </Docs> </Member> <Member MemberName="CreateAttributeCollection"> <MemberSignature Language="C#" Value="protected virtual System.ComponentModel.AttributeCollection CreateAttributeCollection ();" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance class System.ComponentModel.AttributeCollection CreateAttributeCollection() cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.ComponentModel.AttributeCollection</ReturnType> </ReturnValue> <Parameters /> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>This method is called from the <see cref="P:System.ComponentModel.MemberDescriptor.Attributes" /> property when there is no <see cref="T:System.ComponentModel.AttributeCollection" /> for this member. If there are no attributes in the <see cref="P:System.ComponentModel.MemberDescriptor.AttributeArray" />, this will return an empty <see cref="T:System.ComponentModel.AttributeCollection" />.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Creates a collection of attributes using the array of attributes passed to the constructor.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A new <see cref="T:System.ComponentModel.AttributeCollection" /> that contains the <see cref="P:System.ComponentModel.MemberDescriptor.AttributeArray" /> attributes.</para> </returns> </Docs> </Member> <Member MemberName="Description"> <MemberSignature Language="C#" Value="public virtual string Description { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string Description" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A visual designer can use this description to display information about this member.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the description of the member, as specified in the <see cref="T:System.ComponentModel.DescriptionAttribute" />.</para> </summary> </Docs> </Member> <Member MemberName="DesignTimeOnly"> <MemberSignature Language="C#" Value="public virtual bool DesignTimeOnly { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance bool DesignTimeOnly" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'bool'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>If there is no <see cref="T:System.ComponentModel.DesignOnlyAttribute" />, the return value is the default, which is false.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets whether this member should be set only at design time, as specified in the <see cref="T:System.ComponentModel.DesignOnlyAttribute" />.</para> </summary> </Docs> </Member> <Member MemberName="DisplayName"> <MemberSignature Language="C#" Value="public virtual string DisplayName { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string DisplayName" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the name that can be displayed in a window, such as a Properties window.</para> </summary> </Docs> </Member> <Member MemberName="Equals"> <MemberSignature Language="C#" Value="public override bool Equals (object obj);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="obj" Type="System.Object" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Compares this instance to the given object to see if they are equivalent.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>true if equivalent; otherwise, false.</para> </returns> <param name="obj"> <attribution license="cc4" from="Microsoft" modified="false" />The object to compare to the current instance. </param> </Docs> </Member> <Member MemberName="FillAttributes"> <MemberSignature Language="C#" Value="protected virtual void FillAttributes (System.Collections.IList attributeList);" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance void FillAttributes(class System.Collections.IList attributeList) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Parameters> <Parameter Name="attributeList" Type="System.Collections.IList" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>For duplicate attributes, the last one added to the list is kept.</para> <para>The <see cref="T:System.Collections.IList" /> with the attributes is created once. If there are duplicate attributes in the list, only the first instance is saved; all subsequent duplicate attributes are removed from the list.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>When overridden in a derived class, adds the attributes of the inheriting class to the specified list of attributes in the parent class.</para> </summary> <param name="attributeList"> <attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.Collections.IList" /> that lists the attributes in the parent class. Initially, this is empty. </param> </Docs> </Member> <Member MemberName="FindMethod"> <MemberSignature Language="C#" Value="protected static System.Reflection.MethodInfo FindMethod (Type componentClass, string name, Type[] args, Type returnType);" /> <MemberSignature Language="ILAsm" Value=".method familystatic hidebysig class System.Reflection.MethodInfo FindMethod(class System.Type componentClass, string name, class System.Type[] args, class System.Type returnType) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Reflection.MethodInfo</ReturnType> </ReturnValue> <Parameters> <Parameter Name="componentClass" Type="System.Type" /> <Parameter Name="name" Type="System.String" /> <Parameter Name="args" Type="System.Type[]" /> <Parameter Name="returnType" Type="System.Type" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Finds the given method through reflection, searching only for public methods.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A <see cref="T:System.Reflection.MethodInfo" /> that represents the method, or null if the method is not found.</para> </returns> <param name="componentClass"> <attribution license="cc4" from="Microsoft" modified="false" />The component that contains the method. </param> <param name="name"> <attribution license="cc4" from="Microsoft" modified="false" />The name of the method to find. </param> <param name="args"> <attribution license="cc4" from="Microsoft" modified="false" />An array of parameters for the method, used to choose between overloaded methods. </param> <param name="returnType"> <attribution license="cc4" from="Microsoft" modified="false" />The type to return for the method. </param> </Docs> </Member> <Member MemberName="FindMethod"> <MemberSignature Language="C#" Value="protected static System.Reflection.MethodInfo FindMethod (Type componentClass, string name, Type[] args, Type returnType, bool publicOnly);" /> <MemberSignature Language="ILAsm" Value=".method familystatic hidebysig class System.Reflection.MethodInfo FindMethod(class System.Type componentClass, string name, class System.Type[] args, class System.Type returnType, bool publicOnly) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Reflection.MethodInfo</ReturnType> </ReturnValue> <Parameters> <Parameter Name="componentClass" Type="System.Type" /> <Parameter Name="name" Type="System.String" /> <Parameter Name="args" Type="System.Type[]" /> <Parameter Name="returnType" Type="System.Type" /> <Parameter Name="publicOnly" Type="System.Boolean" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Finds the given method through reflection, with an option to search only public methods.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A <see cref="T:System.Reflection.MethodInfo" /> that represents the method, or null if the method is not found.</para> </returns> <param name="componentClass"> <attribution license="cc4" from="Microsoft" modified="false" />The component that contains the method. </param> <param name="name"> <attribution license="cc4" from="Microsoft" modified="false" />The name of the method to find. </param> <param name="args"> <attribution license="cc4" from="Microsoft" modified="false" />An array of parameters for the method, used to choose between overloaded methods. </param> <param name="returnType"> <attribution license="cc4" from="Microsoft" modified="false" />The type to return for the method. </param> <param name="publicOnly"> <attribution license="cc4" from="Microsoft" modified="false" />Whether to restrict search to public methods. </param> </Docs> </Member> <Member MemberName="GetHashCode"> <MemberSignature Language="C#" Value="public override int GetHashCode ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Returns the hash code for this instance.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A hash code for the current <see cref="T:System.ComponentModel.MemberDescriptor" />.</para> </returns> </Docs> </Member> <Member MemberName="GetInvocationTarget"> <MemberSignature Language="C#" Value="protected virtual object GetInvocationTarget (Type type, object instance);" /> <MemberSignature Language="ILAsm" Value=".method familyhidebysig newslot virtual instance object GetInvocationTarget(class System.Type type, object instance) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="type" Type="System.Type" /> <Parameter Name="instance" Type="System.Object" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Normally, the return value will be the same as the <paramref name="instance" /> parameter. If another object has been associated with this instance, or if the instance is a custom type descriptor, the <see cref="M:System.ComponentModel.MemberDescriptor.GetInvocationTarget(System.Type,System.Object)" /> method may return a different value.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Retrieves the object that should be used during invocation of members.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The object to be used during member invocations.</para> </returns> <param name="type"> <attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Type" /> of the invocation target.</param> <param name="instance"> <attribution license="cc4" from="Microsoft" modified="false" />The potential invocation target.</param> </Docs> </Member> <Member MemberName="GetInvokee"> <MemberSignature Language="C#" Value="protected static object GetInvokee (Type componentClass, object component);" /> <MemberSignature Language="ILAsm" Value=".method familystatic hidebysig object GetInvokee(class System.Type componentClass, object component) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <Attributes> <Attribute> <AttributeName>System.Obsolete("Use GetInvocationTarget")</AttributeName> </Attribute> </Attributes> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Parameters> <Parameter Name="componentClass" Type="System.Type" /> <Parameter Name="component" Type="System.Object" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the component on which to invoke a method.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>An instance of the component to invoke. This method returns a visual designer when the property is attached to a visual designer.</para> </returns> <param name="componentClass"> <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> representing the type of component this <see cref="T:System.ComponentModel.MemberDescriptor" /> is bound to. For example, if this <see cref="T:System.ComponentModel.MemberDescriptor" /> describes a property, this parameter should be the class that the property is declared on. </param> <param name="component"> <attribution license="cc4" from="Microsoft" modified="false" />An instance of the object to call. </param> </Docs> </Member> <Member MemberName="GetSite"> <MemberSignature Language="C#" Value="protected static System.ComponentModel.ISite GetSite (object component);" /> <MemberSignature Language="ILAsm" Value=".method familystatic hidebysig class System.ComponentModel.ISite GetSite(object component) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.ComponentModel.ISite</ReturnType> </ReturnValue> <Parameters> <Parameter Name="component" Type="System.Object" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets a component site for the given component.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The site of the component, or null if a site does not exist.</para> </returns> <param name="component"> <attribution license="cc4" from="Microsoft" modified="false" />The component for which you want to find a site. </param> </Docs> </Member> <Member MemberName="IsBrowsable"> <MemberSignature Language="C#" Value="public virtual bool IsBrowsable { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance bool IsBrowsable" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'bool'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>A visual designer typically displays the members that are browsable in the Properties window.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets a value indicating whether the member is browsable, as specified in the <see cref="T:System.ComponentModel.BrowsableAttribute" />.</para> </summary> </Docs> </Member> <Member MemberName="Name"> <MemberSignature Language="C#" Value="public virtual string Name { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string Name" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the name of the member.</para> </summary> </Docs> </Member> <Member MemberName="NameHashCode"> <MemberSignature Language="C#" Value="protected virtual int NameHashCode { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance int32 NameHashCode" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'int'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the hash code for the name of the member, as specified in <see cref="M:System.String.GetHashCode" />.</para> </summary> </Docs> </Member> </Members> </Type>