// // PriorityQueue.cs // // Authors: // Alexander Chebaturkin (chebaturkin@gmail.com) // // Copyright (C) 2011 Alexander Chebaturkin // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Collections.Generic; namespace Mono.CodeContracts.Static.DataStructures { class PriorityQueue { private readonly Comparison comparison; private readonly List values; public PriorityQueue (Comparison compare) { this.comparison = compare; this.values = new List (); this.values.Add (default(T)); //fake cell for start from 1 } public int Count { get { return this.values.Count - 1; } } public T Peek () { if (Count == 0) return default(T); return this.values [1]; } public T Dequeue () { if (Count == 0) return default(T); T res = this.values [1]; this.values [1] = this.values [this.values.Count - 1]; this.values.RemoveAt (this.values.Count - 1); BubbleDown (1); return res; } public void Enqueue (T item) { this.values.Add (item); BubbleUp (this.values.Count - 1); } private void BubbleDown (int i) { int l = i << 1; int r = (i << 1) + 1; int min = i; if (l < this.values.Count && this.comparison (this.values [l], this.values [i]) < 0) min = l; if (r < this.values.Count && this.comparison (this.values [r], this.values [min]) < 0) min = r; if (min != i) { T tmp = this.values [min]; this.values [min] = this.values [i]; this.values [i] = tmp; BubbleDown (min); } } private void BubbleUp (int i) { int c = i; while (c/2 != 0 && this.comparison (this.values [c >> 1], this.values [c]) > 0) { T tmp = this.values [c >> 1]; this.values [c >> 1] = this.values [c]; this.values [c] = tmp; c >>= 1; } } } }