monotouch 0.0.0.0 Xamarin.iOS 0.0.0.0 MonoTouch.Foundation.NSObject MonoTouch.Foundation.Register("MPPlayableContentManager", true) MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 7, 1, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null) MonoTouch.ObjCRuntime.Unavailable(MonoTouch.ObjCRuntime.PlatformName.MacOSX, MonoTouch.ObjCRuntime.PlatformArchitecture.All, null) MonoTouch.ObjCRuntime.Unavailable(MonoTouch.ObjCRuntime.PlatformName.TvOS, MonoTouch.ObjCRuntime.PlatformArchitecture.All, null) Controls interactions between the app and external media players. To be added. Apple documentation for MPPlayableContentManager Constructor 0.0.0.0 MonoTouch.Foundation.Export("initWithCoder:") MonoTouch.ObjCRuntime.DesignatedInitializer System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced) The unarchiver object. A constructor that initializes the object from the data stored in the unarchiver object. This constructor is provided to allow the class to be initialized from an unarchiver (for example, during NIB deserialization). This is part of the protocol. If developers want to create a subclass of this object and continue to support deserialization from an archive, they should implement a constructor with an identical signature: taking a single parameter of type and decorate it with the [Export("initWithCoder:"] attribute declaration. The state of this object can also be serialized by using the companion method, EncodeTo. Constructor 0.0.0.0 0.0.0.0 Xamarin.iOS System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced) Unused sentinel value, pass NSObjectFlag.Empty. Constructor to call on derived classes to skip initialization and merely allocate the object. This constructor should be called by derived classes when they completely construct the object in managed code and merely want the runtime to allocate and initialize the NSObject. This is required to implement the two-step initialization process that Objective-C uses, the first step is to perform the object allocation, the second step is to initialize the object. When developers invoke the constructor that takes the NSObjectFlag.Empty they take advantage of a direct path that goes all the way up to NSObject to merely allocate the object's memory and bind the Objective-C and C# objects together. The actual initialization of the object is up to the developer. This constructor is typically used by the binding generator to allocate the object, but prevent the actual initialization to take place. Once the allocation has taken place, the constructor has to initialize the object. With constructors generated by the binding generator this means that it manually invokes one of the "init" methods to initialize the object. It is the developer's responsibility to completely initialize the object if they chain up using the NSObjectFlag.Empty path. In general, if the developer's constructor invokes the NSObjectFlag.Empty base implementation, then it should be calling an Objective-C init method. If this is not the case, developers should instead chain to the proper constructor in their class. The argument value is ignored and merely ensures that the only code that is executed is the construction phase is the basic NSObject allocation and runtime type registration. Typically the chaining would look like this: Constructor 0.0.0.0 0.0.0.0 Xamarin.iOS System.ComponentModel.EditorBrowsable(System.ComponentModel.EditorBrowsableState.Advanced) Pointer (handle) to the unmanaged object. A constructor used when creating managed representations of unmanaged objects; Called by the runtime. This constructor is invoked by the runtime infrastructure () to create a new managed representation for a pointer to an unmanaged Objective-C object. Developers should not invoke this method directly, instead they should call the GetNSObject method as it will prevent two instances of a managed object to point to the same native object. Method 0.0.0.0 0.0.0.0 Xamarin.iOS MonoTouch.Foundation.Export("beginUpdates") System.Void Begins simultanewously updating multiple Media Player content items. To be added. Property 0.0.0.0 0.0.0.0 Xamarin.iOS System.IntPtr The handle for this class. The pointer to the Objective-C class. Each MonoTouch class mirrors an unmanaged Objective-C class. This value contains the pointer to the Objective-C class, it is similar to calling objc_getClass with the object name. Property 0.0.0.0 0.0.0.0 Xamarin.iOS MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 8, 4, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null) get: MonoTouch.Foundation.Export("context") get: MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 8, 4, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null) MonoTouch.MediaPlayer.MPPlayableContentManagerContext To be added. To be added. To be added. Property 0.0.0.0 0.0.0.0 Xamarin.iOS MonoTouch.MediaPlayer.MPPlayableContentDataSource MonoTouch.MediaPlayer.IMPPlayableContentDataSource Gets or sets the application data source. (More documentation for this node is coming) This value can be . To be added. Property 0.0.0.0 0.0.0.0 Xamarin.iOS MonoTouch.MediaPlayer.MPPlayableContentDelegate MonoTouch.MediaPlayer.IMPPlayableContentDelegate An instance of the MonoTouch.MediaPlayer.MPPlayableContentDelegate model class which acts as the class delegate. The instance of the MonoTouch.MediaPlayer.MPPlayableContentDelegate model class This value can be . The delegate instance assigned to this object will be used to handle events or provide data on demand to this class. When setting the Delegate or WeakDelegate values events will be delivered to the specified instance instead of being delivered to the C#-style events This is the strongly typed version of the object, developers should use the WeakDelegate property instead if they want to merely assign a class derived from NSObject that has been decorated with [Export] attributes. Method 0.0.0.0 0.0.0.0 Xamarin.iOS System.Void If set to , the method is invoked directly and will dispose manage and unmanaged resources; If set to the method is being called by the garbage collector finalizer and should only release unmanaged resources. Releases the resources used by the MPPlayableContentManager object. This Dispose method releases the resources used by the MPPlayableContentManager class. This method is called by both the Dispose() method and the object finalizer (Finalize). When invoked by the Dispose method, the parameter disposing is set to and any managed object references that this object holds are also disposed or released; when invoked by the object finalizer, on the finalizer thread the value is set to . Calling the Dispose method when the application is finished using the MPPlayableContentManager ensures that all external resources used by this managed object are released as soon as possible. Once developers have invoked the Dispose method, the object is no longer useful and developers should no longer make any calls to it. For more information on how to override this method and on the Dispose/IDisposable pattern, read the ``Implementing a Dispose Method'' document at http://msdn.microsoft.com/en-us/library/fs2xkftw.aspx Method 0.0.0.0 0.0.0.0 Xamarin.iOS MonoTouch.Foundation.Export("endUpdates") System.Void Ends updates. To be added. Property 0.0.0.0 0.0.0.0 Xamarin.iOS MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 10, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null) get: MonoTouch.Foundation.Export("nowPlayingIdentifiers") get: MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 10, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null) set: MonoTouch.Foundation.Export("setNowPlayingIdentifiers:") set: MonoTouch.ObjCRuntime.Introduced(MonoTouch.ObjCRuntime.PlatformName.iOS, 10, 0, MonoTouch.ObjCRuntime.PlatformArchitecture.None, null) System.String[] To be added. To be added. To be added. Method 0.0.0.0 0.0.0.0 Xamarin.iOS MonoTouch.Foundation.Export("reloadData") System.Void Reloads the source data. To be added. Property 0.0.0.0 0.0.0.0 Xamarin.iOS get: MonoTouch.Foundation.Export("sharedContentManager") MonoTouch.MediaPlayer.MPPlayableContentManager Gets the shared data source instance. To be added. To be added. Property 0.0.0.0 0.0.0.0 Xamarin.iOS get: MonoTouch.Foundation.Export("dataSource") set: MonoTouch.Foundation.Export("setDataSource:") MonoTouch.Foundation.NSObject Gets or sets a weak reference to the application data source. (More documentation for this node is coming) This value can be . To be added. Property 0.0.0.0 0.0.0.0 Xamarin.iOS get: MonoTouch.Foundation.Export("delegate") set: MonoTouch.Foundation.Export("setDelegate:") MonoTouch.Foundation.NSObject An object that can respond to the delegate protocol for this type The instance that will respond to events and data requests. This value can be . The delegate instance assigned to this object will be used to handle events or provide data on demand to this class. When setting the Delegate or WeakDelegate values events will be delivered to the specified instance instead of being delivered to the C#-style events Methods must be decorated with the [Export ("selectorName")] attribute to respond to each method from the protocol. Alternatively use the Delegate method which is strongly typed and does not require the [Export] attributes on methods.