System.Drawing
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Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.
System.Object
To be added
Specifies the attributes of a bitmap image. The class is used by the and methods of the class. Not inheritable.
Constructor
To be added
Initializes a new instance of the class.
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Property
System.Int32
To be added: an object of type 'int'
To be added
Gets or sets the pixel height of the object. Also sometimes referred to as the number of scan lines.
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Property
System.Drawing.Imaging.PixelFormat
To be added: an object of type 'PixelFormat'
The format defines how many bits of memory are needed to store the color information for a single pixel.
Gets or sets the format of the pixel information in the object that returned this object.
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Property
System.Int32
To be added: an object of type 'int'
To be added
Reserved. Do not use.
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Property
System.IntPtr
To be added: an object of type 'IntPtr'
To be added
Gets or sets the address of the first pixel data in the bitmap. This can also be thought of as the first scan line in the bitmap.
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Property
System.Int32
To be added: an object of type 'int'
The stride is the width of a single row of pixels (a scan line), rounded up to a four-byte boundary. If the stride is positive, the bitmap is top-down. If the stride is negative, the bitmap is bottom-up.
Gets or sets the stride width (also called scan width) of the object.
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Property
System.Int32
To be added: an object of type 'int'
To be added
Gets or sets the pixel width of the object. This can also be thought of as the number of pixels in one scan line.
1.0.5000.0
2.0.0.0