//------------------------------------------------------------ // Copyright (c) Microsoft Corporation. All rights reserved. //------------------------------------------------------------ namespace System.ServiceModel.Channels { using System.Runtime; using System.Threading; abstract class SingletonChannelAcceptor : InputQueueChannelAcceptor where ChannelInterfaceType : class, IChannel where TChannel : /*ChannelInterfaceType,*/ InputQueueChannel where QueueItemType : class, IDisposable { TChannel currentChannel; object currentChannelLock = new object(); static Action onInvokeDequeuedCallback; public SingletonChannelAcceptor(ChannelManagerBase channelManager) : base(channelManager) { } public override ChannelInterfaceType AcceptChannel(TimeSpan timeout) { EnsureChannelAvailable(); return base.AcceptChannel(timeout); } public override IAsyncResult BeginAcceptChannel(TimeSpan timeout, AsyncCallback callback, object state) { EnsureChannelAvailable(); return base.BeginAcceptChannel(timeout, callback, state); } protected TChannel GetCurrentChannel() { return this.currentChannel; } TChannel EnsureChannelAvailable() { bool channelCreated = false; TChannel newChannel; if ((newChannel = currentChannel) == null) { lock (currentChannelLock) { if (IsDisposed) { return null; } if ((newChannel = currentChannel) == null) { newChannel = OnCreateChannel(); newChannel.Closed += OnChannelClosed; currentChannel = newChannel; channelCreated = true; } } } if (channelCreated) { EnqueueAndDispatch((ChannelInterfaceType)(object)newChannel); } return newChannel; } protected abstract TChannel OnCreateChannel(); protected abstract void OnTraceMessageReceived(QueueItemType item); public void DispatchItems() { TChannel channel = EnsureChannelAvailable(); if (channel != null) { channel.Dispatch(); } } public void Enqueue(QueueItemType item) { Enqueue(item, null); } public void Enqueue(QueueItemType item, Action dequeuedCallback) { Enqueue(item, dequeuedCallback, true); } public void Enqueue(QueueItemType item, Action dequeuedCallback, bool canDispatchOnThisThread) { TChannel channel = EnsureChannelAvailable(); if (DiagnosticUtility.ShouldTraceInformation) { OnTraceMessageReceived(item); } if (channel != null) { channel.EnqueueAndDispatch(item, dequeuedCallback, canDispatchOnThisThread); } else { InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread); item.Dispose(); } } public void Enqueue(Exception exception, Action dequeuedCallback) { Enqueue(exception, dequeuedCallback, true); } public void Enqueue(Exception exception, Action dequeuedCallback, bool canDispatchOnThisThread) { TChannel channel = EnsureChannelAvailable(); if (channel != null) { channel.EnqueueAndDispatch(exception, dequeuedCallback, canDispatchOnThisThread); } else { InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread); } } public bool EnqueueWithoutDispatch(QueueItemType item, Action dequeuedCallback) { TChannel channel = EnsureChannelAvailable(); if (DiagnosticUtility.ShouldTraceInformation) { OnTraceMessageReceived(item); } if (channel != null) { return channel.EnqueueWithoutDispatch(item, dequeuedCallback); } else { InvokeDequeuedCallback(dequeuedCallback, false); item.Dispose(); return false; } } public override bool EnqueueWithoutDispatch(Exception exception, Action dequeuedCallback) { TChannel channel = EnsureChannelAvailable(); if (channel != null) { return channel.EnqueueWithoutDispatch(exception, dequeuedCallback); } else { InvokeDequeuedCallback(dequeuedCallback, false); return false; } } public void EnqueueAndDispatch(QueueItemType item, Action dequeuedCallback, bool canDispatchOnThisThread) { TChannel channel = EnsureChannelAvailable(); if (DiagnosticUtility.ShouldTraceInformation) { OnTraceMessageReceived(item); } if (channel != null) { channel.EnqueueAndDispatch(item, dequeuedCallback, canDispatchOnThisThread); } else { InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread); item.Dispose(); } } public override void EnqueueAndDispatch(Exception exception, Action dequeuedCallback, bool canDispatchOnThisThread) { TChannel channel = EnsureChannelAvailable(); if (channel != null) { channel.EnqueueAndDispatch(exception, dequeuedCallback, canDispatchOnThisThread); } else { InvokeDequeuedCallback(dequeuedCallback, canDispatchOnThisThread); } } protected void OnChannelClosed(object sender, EventArgs args) { IChannel channel = (IChannel)sender; lock (currentChannelLock) { if (channel == currentChannel) { currentChannel = null; } } } static void InvokeDequeuedCallback(Action dequeuedCallback, bool canDispatchOnThisThread) { if (dequeuedCallback != null) { if (canDispatchOnThisThread) { dequeuedCallback(); return; } if (onInvokeDequeuedCallback == null) { onInvokeDequeuedCallback = new Action(OnInvokeDequeuedCallback); } ActionItem.Schedule(onInvokeDequeuedCallback, dequeuedCallback); } } static void OnInvokeDequeuedCallback(object state) { Fx.Assert(state != null, "SingletonChannelAcceptor.OnInvokeDequeuedCallback: (state != null)"); Action dequeuedCallback = (Action)state; dequeuedCallback(); } } }