// // System.Threading.WaitHandle.cs // // Author: // Dick Porter (dick@ximian.com) // Gonzalo Paniagua Javier (gonzalo@ximian.com // // (C) 2002,2003 Ximian, Inc. (http://www.ximian.com) // Copyright (C) 2004-2005 Novell, Inc (http://www.novell.com) // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // using System; using System.Reflection; using System.Runtime.CompilerServices; #if !DISABLE_REMOTING using System.Runtime.Remoting.Contexts; #endif using System.Runtime.InteropServices; using Microsoft.Win32.SafeHandles; using System.Runtime.ConstrainedExecution; namespace System.Threading { [StructLayout (LayoutKind.Sequential)] public abstract partial class WaitHandle { protected static readonly IntPtr InvalidHandle = (IntPtr) (-1); internal const int MaxWaitHandles = 64; // We rely on the reference source implementation of WaitHandle, and it delegates to a function named // WaitOneNative to perform the actual operation of waiting on a handle. // This native operation actually has to call back into managed code and invoke .Wait // on the current SynchronizationContext. As such, our implementation of this "native" method // is actually managed code, and the real native icall being used is Wait_internal. static int WaitOneNative (SafeHandle waitableSafeHandle, uint millisecondsTimeout, bool hasThreadAffinity, bool exitContext) { bool release = false; #if !MONODROID var context = SynchronizationContext.Current; #endif try { waitableSafeHandle.DangerousAddRef (ref release); #if !DISABLE_REMOTING if (exitContext) SynchronizationAttribute.ExitContext (); #endif #if !MONODROID // HACK: Documentation (and public posts by experts like Joe Duffy) suggests that // users must first call SetWaitNotificationRequired to flag that a given synchronization // context overrides .Wait. Because invoking the Wait method is somewhat expensive, we use // the notification-required flag to determine whether or not we should invoke the managed // wait method. // Another option would be to check whether this context uses the default Wait implementation, // but I don't know of a cheap way to do this that handles derived types correctly. // If the thread does not have a synchronization context set at all, we can safely just // jump directly to invoking Wait_internal. if ((context != null) && context.IsWaitNotificationRequired ()) { return context.Wait ( new IntPtr[] { waitableSafeHandle.DangerousGetHandle () }, false, (int)millisecondsTimeout ); } else #endif { unsafe { IntPtr handle = waitableSafeHandle.DangerousGetHandle (); return Wait_internal (&handle, 1, false, (int)millisecondsTimeout); } } } finally { if (release) waitableSafeHandle.DangerousRelease (); #if !DISABLE_REMOTING if (exitContext) SynchronizationAttribute.EnterContext (); #endif } } static int WaitMultiple(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext, bool WaitAll) { if (waitHandles.Length > MaxWaitHandles) return WAIT_FAILED; int release_last = -1; var context = SynchronizationContext.Current; try { #if !DISABLE_REMOTING if (exitContext) SynchronizationAttribute.ExitContext (); #endif for (int i = 0; i < waitHandles.Length; ++i) { try {} finally { /* we have to put it in a finally block, to avoid having a ThreadAbortException * between the return from DangerousAddRef and the assignement to release_last */ bool release = false; waitHandles [i].SafeWaitHandle.DangerousAddRef (ref release); release_last = i; } } if ((context != null) && context.IsWaitNotificationRequired ()) { IntPtr[] handles = new IntPtr[waitHandles.Length]; for (int i = 0; i < waitHandles.Length; ++i) handles[i] = waitHandles[i].SafeWaitHandle.DangerousGetHandle (); return context.Wait ( handles, false, (int)millisecondsTimeout ); } else { unsafe { IntPtr* handles = stackalloc IntPtr[waitHandles.Length]; for (int i = 0; i < waitHandles.Length; ++i) handles[i] = waitHandles[i].SafeWaitHandle.DangerousGetHandle (); return Wait_internal (handles, waitHandles.Length, WaitAll, millisecondsTimeout); } } } finally { for (int i = release_last; i >= 0; --i) { waitHandles [i].SafeWaitHandle.DangerousRelease (); } #if !DISABLE_REMOTING if (exitContext) SynchronizationAttribute.EnterContext (); #endif } } [MethodImplAttribute(MethodImplOptions.InternalCall)] internal unsafe static extern int Wait_internal(IntPtr* handles, int numHandles, bool waitAll, int ms); static int SignalAndWaitOne (SafeWaitHandle waitHandleToSignal,SafeWaitHandle waitHandleToWaitOn, int millisecondsTimeout, bool hasThreadAffinity, bool exitContext) { bool releaseHandleToSignal = false, releaseHandleToWaitOn = false; try { waitHandleToSignal.DangerousAddRef (ref releaseHandleToSignal); waitHandleToWaitOn.DangerousAddRef (ref releaseHandleToWaitOn); return SignalAndWait_Internal (waitHandleToSignal.DangerousGetHandle (), waitHandleToWaitOn.DangerousGetHandle (), millisecondsTimeout); } finally { if (releaseHandleToSignal) waitHandleToSignal.DangerousRelease (); if (releaseHandleToWaitOn) waitHandleToWaitOn.DangerousRelease (); } } [MethodImplAttribute(MethodImplOptions.InternalCall)] static extern int SignalAndWait_Internal (IntPtr toSignal, IntPtr toWaitOn, int ms); internal static int ToTimeoutMilliseconds(TimeSpan timeout) { var timeoutMilliseconds = (long)timeout.TotalMilliseconds; if (timeoutMilliseconds < -1 || timeoutMilliseconds > int.MaxValue) { throw new ArgumentOutOfRangeException(nameof(timeout), SR.ArgumentOutOfRange_NeedNonNegOrNegative1); } return (int)timeoutMilliseconds; } } }