//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------------ namespace System.ComponentModel.Design { using System; using System.Collections; using System.ComponentModel; using Microsoft.Win32; /// /// Provides a set of useful methods for binding objects to user code. /// [System.Runtime.InteropServices.ComVisible(true)] public interface IEventBindingService { /// /// This creates a name for an event handling method for the given component /// and event. The name that is created is guaranteed to be unique in the user's source /// code. /// string CreateUniqueMethodName(IComponent component, EventDescriptor e); /// /// Retrieves a collection of strings. Each string is the name of a method /// in user code that has a signature that is compatible with the given event. /// ICollection GetCompatibleMethods(EventDescriptor e); /// /// For properties that are representing events, this will return the event /// that the property represents. /// EventDescriptor GetEvent(PropertyDescriptor property); /// /// Converts a set of event descriptors to a set of property descriptors. /// PropertyDescriptorCollection GetEventProperties(EventDescriptorCollection events); /// /// /// Converts a single event to a property. /// /// PropertyDescriptor GetEventProperty(EventDescriptor e); /// /// Displays the user code for the designer. This will return true if the user /// code could be displayed, or false otherwise. /// bool ShowCode(); /// /// Displays the user code for the designer. This will return true if the user /// code could be displayed, or false otherwise. /// bool ShowCode(int lineNumber); /// /// Displays the user code for the given event. This will return true if the user /// code could be displayed, or false otherwise. /// bool ShowCode(IComponent component, EventDescriptor e); } }