using System; using System.Collections; using System.Text; namespace System.Collections.Generic { /// /// ABOUT: /// Helps with operations that rely on bit marking to indicate whether an item in the /// collection should be added, removed, visited already, etc. /// /// BitHelper doesn't allocate the array; you must pass in an array or ints allocated on the /// stack or heap. ToIntArrayLength() tells you the int array size you must allocate. /// /// USAGE: /// Suppose you need to represent a bit array of length (i.e. logical bit array length) /// BIT_ARRAY_LENGTH. Then this is the suggested way to instantiate BitHelper: /// *************************************************************************** /// int intArrayLength = BitHelper.ToIntArrayLength(BIT_ARRAY_LENGTH); /// BitHelper bitHelper; /// if (intArrayLength less than stack alloc threshold) /// int* m_arrayPtr = stackalloc int[intArrayLength]; /// bitHelper = new BitHelper(m_arrayPtr, intArrayLength); /// else /// int[] m_arrayPtr = new int[intArrayLength]; /// bitHelper = new BitHelper(m_arrayPtr, intArrayLength); /// *************************************************************************** /// /// IMPORTANT: /// The second ctor args, length, should be specified as the length of the int array, not /// the logical bit array. Because length is used for bounds checking into the int array, /// it's especially important to get this correct for the stackalloc version. See the code /// samples above; this is the value gotten from ToIntArrayLength(). /// /// The length ctor argument is the only exception; for other methods -- MarkBit and /// IsMarked -- pass in values as indices into the logical bit array, and it will be mapped /// to the position within the array of ints. /// /// unsafe internal class BitHelper { // should not be serialized private const byte MarkedBitFlag = 1; private const byte IntSize = 32; // m_length of underlying int array (not logical bit array) private int m_length; // ptr to stack alloc'd array of ints [System.Security.SecurityCritical] private int* m_arrayPtr; // array of ints private int[] m_array; // whether to operate on stack alloc'd or heap alloc'd array private bool useStackAlloc; /// /// Instantiates a BitHelper with a heap alloc'd array of ints /// /// int array to hold bits /// length of int array // // // // [System.Security.SecurityCritical] internal BitHelper(int* bitArrayPtr, int length) { this.m_arrayPtr = bitArrayPtr; this.m_length = length; useStackAlloc = true; } /// /// Instantiates a BitHelper with a heap alloc'd array of ints /// /// int array to hold bits /// length of int array internal BitHelper(int[] bitArray, int length) { this.m_array = bitArray; this.m_length = length; } /// /// Mark bit at specified position /// /// // // // [System.Security.SecurityCritical] internal unsafe void MarkBit(int bitPosition) { if (useStackAlloc) { int bitArrayIndex = bitPosition / IntSize; if (bitArrayIndex < m_length && bitArrayIndex >= 0) { m_arrayPtr[bitArrayIndex] |= (MarkedBitFlag << (bitPosition % IntSize)); } } else { int bitArrayIndex = bitPosition / IntSize; if (bitArrayIndex < m_length && bitArrayIndex >= 0) { m_array[bitArrayIndex] |= (MarkedBitFlag << (bitPosition % IntSize)); } } } /// /// Is bit at specified position marked? /// /// /// // // // [System.Security.SecurityCritical] internal unsafe bool IsMarked(int bitPosition) { if (useStackAlloc) { int bitArrayIndex = bitPosition / IntSize; if (bitArrayIndex < m_length && bitArrayIndex >= 0) { return ((m_arrayPtr[bitArrayIndex] & (MarkedBitFlag << (bitPosition % IntSize))) != 0); } return false; } else { int bitArrayIndex = bitPosition / IntSize; if (bitArrayIndex < m_length && bitArrayIndex >= 0) { return ((m_array[bitArrayIndex] & (MarkedBitFlag << (bitPosition % IntSize))) != 0); } return false; } } /// /// How many ints must be allocated to represent n bits. Returns (n+31)/32, but /// avoids overflow /// /// /// internal static int ToIntArrayLength(int n) { return n > 0 ? ((n - 1) / IntSize + 1) : 0; } } }