//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // // Microsoft //------------------------------------------------------------------------------ namespace System.Xml { using System; using System.Diagnostics; /// /// Manages a stack of bits. Exposes push, pop, and peek operations. /// internal class BitStack { private uint[] bitStack; private int stackPos; private uint curr; /// /// Initialize stack. /// public BitStack() { // Set sentinel bit in 1st position. As bits are shifted onto this.curr, this sentinel // bit shifts to the left. When it's about to overflow, this.curr will be pushed // onto an unsigned int stack and the sentinel bit will be reset to 0x1. this.curr = 0x1; } /// /// Push a 0 or 1 bit onto the stack. /// public void PushBit(bool bit) { if ((this.curr & 0x80000000) != 0) { // If sentinel bit has reached the last position, push this.curr PushCurr(); } // Shift new bit onto this.curr (which must have at least one open position) this.curr = (this.curr << 1) | (bit ? 1u : 0u); } /// /// Pop the top bit from the stack and return it. /// public bool PopBit() { bool bit; Debug.Assert(this.curr != 0x1, "Stack empty"); // Shift rightmost bit from this.curr bit = (this.curr & 0x1) != 0; this.curr >>= 1; if (this.curr == 0x1) { // If sentinel bit has reached the rightmost position, pop this.curr PopCurr(); } return bit; } /// /// Return the top bit on the stack without pushing or popping. /// public bool PeekBit() { Debug.Assert(this.curr != 0x1, "Stack empty"); return (this.curr & 0x1) != 0; } #if !SILVERLIGHT // This property is not used in Silverlight /// /// Return true if there are currently no bits on the stack. /// public bool IsEmpty { get { return this.curr == 0x1; } } #endif /// /// this.curr has enough space for 31 bits (minus 1 for sentinel bit). Once this space is /// exhausted, a uint stack is created to handle the overflow. /// private void PushCurr() { int len; if (this.bitStack == null) { this.bitStack = new uint[16]; } // Push current unsigned int (which has been filled) onto a stack // and initialize this.curr to be used for future pushes. this.bitStack[this.stackPos++] = this.curr; this.curr = 0x1; // Resize stack if necessary len = this.bitStack.Length; if (this.stackPos >= len) { uint[] bitStackNew = new uint[2 * len]; Array.Copy(this.bitStack, bitStackNew, len); this.bitStack = bitStackNew; } } /// /// If all bits have been popped from this.curr, then pop the previous uint value from the stack in /// order to provide another 31 bits. /// private void PopCurr() { if (this.stackPos > 0) this.curr = this.bitStack[--this.stackPos]; } } }