<?xml version="1.0" encoding="utf-8"?> <Type Name="DesignerAttribute" FullName="System.ComponentModel.DesignerAttribute"> <TypeSignature Language="C#" Maintainer="auto" Value="public sealed class DesignerAttribute : Attribute" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit DesignerAttribute extends System.Attribute" /> <AssemblyInfo> <AssemblyName>System</AssemblyName> <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey> <AssemblyVersion>1.0.3300.0</AssemblyVersion> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>System.Attribute</BaseTypeName> </Base> <Interfaces /> <Attributes> <Attribute> <AttributeName>System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Interface | System.AttributeTargets.All, AllowMultiple=true, Inherited=true)</AttributeName> </Attribute> </Attributes> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para> <para>Use the <see cref="P:System.ComponentModel.DesignerAttribute.DesignerBaseTypeName" /> property to find the designer's base type. Use the <see cref="P:System.ComponentModel.DesignerAttribute.DesignerTypeName" /> property to get the name of the type of designer associated with this member.</para> <para>For more information, see <format type="text/html"><a href="30386922-1e00-4602-9ebf-526b271a8b87">Extending Metadata Using Attributes</a></format>.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Specifies the class used to implement design-time services for a component.</para> </summary> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public DesignerAttribute (string designerTypeName);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string designerTypeName) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="designerTypeName" Type="System.String" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the name of the type that provides design-time services.</para> </summary> <param name="designerTypeName"> <attribution license="cc4" from="Microsoft" modified="false" />The concatenation of the fully qualified name of the type that provides design-time services for the component this attribute is bound to, and the name of the assembly this type resides in. </param> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public DesignerAttribute (Type designerType);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type designerType) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="designerType" Type="System.Type" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the type that provides design-time services.</para> </summary> <param name="designerType"> <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the class that provides design-time services for the component this attribute is bound to. </param> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public DesignerAttribute (string designerTypeName, string designerBaseTypeName);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string designerTypeName, string designerBaseTypeName) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="designerTypeName" Type="System.String" /> <Parameter Name="designerBaseTypeName" Type="System.String" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para> <para>The <paramref name="designerBaseTypeName" /> parameter allows you to attach more than one type of designer for a given class.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the designer type and the base class for the designer.</para> </summary> <param name="designerTypeName"> <attribution license="cc4" from="Microsoft" modified="false" />The concatenation of the fully qualified name of the type that provides design-time services for the component this attribute is bound to, and the name of the assembly this type resides in. </param> <param name="designerBaseTypeName"> <attribution license="cc4" from="Microsoft" modified="false" />The fully qualified name of the base class to associate with the designer class. </param> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public DesignerAttribute (string designerTypeName, Type designerBaseType);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string designerTypeName, class System.Type designerBaseType) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="designerTypeName" Type="System.String" /> <Parameter Name="designerBaseType" Type="System.Type" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para> <para>The <paramref name="designerBaseType" /> parameter allows you to attach more than one type of designer for a given class.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class, using the name of the designer class and the base class for the designer.</para> </summary> <param name="designerTypeName"> <attribution license="cc4" from="Microsoft" modified="false" />The concatenation of the fully qualified name of the type that provides design-time services for the component this attribute is bound to, and the name of the assembly this type resides in. </param> <param name="designerBaseType"> <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the base class to associate with the <paramref name="designerTypeName" />. </param> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public DesignerAttribute (Type designerType, Type designerBaseType);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type designerType, class System.Type designerBaseType) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="designerType" Type="System.Type" /> <Parameter Name="designerBaseType" Type="System.Type" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The class you use for the design-time services must implement the <see cref="T:System.ComponentModel.Design.IDesigner" /> interface.</para> <para>The <paramref name="designerBaseType" /> parameter allows you to attach more than one type of designer for a given class.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.DesignerAttribute" /> class using the types of the designer and designer base class.</para> </summary> <param name="designerType"> <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the class that provides design-time services for the component this attribute is bound to. </param> <param name="designerBaseType"> <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the base class to associate with the <paramref name="designerType" />. </param> </Docs> </Member> <Member MemberName="DesignerBaseTypeName"> <MemberSignature Language="C#" Value="public string DesignerBaseTypeName { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string DesignerBaseTypeName" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the name of the base type of this designer.</para> </summary> </Docs> </Member> <Member MemberName="DesignerTypeName"> <MemberSignature Language="C#" Value="public string DesignerTypeName { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string DesignerTypeName" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the name of the designer type associated with this designer attribute.</para> </summary> </Docs> </Member> <Member MemberName="Equals"> <MemberSignature Language="C#" Value="public override bool Equals (object obj);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="obj" Type="System.Object" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.DesignerAttribute" />.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>true if the value of the given object is equal to that of the current; otherwise, false.</para> </returns> <param name="obj"> <attribution license="cc4" from="Microsoft" modified="false" />The object to test the value equality of. </param> </Docs> </Member> <Member MemberName="GetHashCode"> <MemberSignature Language="C#" Value="public override int GetHashCode ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="TypeId"> <MemberSignature Language="C#" Value="public override object TypeId { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance object TypeId" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'object'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>It is used by filtering algorithms to identify two attributes that are the same type. For most attributes, this just returns the <see cref="T:System.Type" /> instance for the attribute. <see cref="T:System.ComponentModel.DesignerAttribute" /> overrides this to include the type of the designer base type.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets a unique ID for this attribute type.</para> </summary> </Docs> </Member> </Members> </Type>