//------------------------------------------------------------------------------ // // Copyright (c) Microsoft Corporation. All rights reserved. // //------------------------------------------------------------------------------ /* * Application State Dictionary class * * Copyright (c) 1999 Microsoft Corporation */ namespace System.Web { using System.Threading; using System.Runtime.InteropServices; using System.Security.Permissions; using System.Collections; using System.Collections.Specialized; using System.Web; using System.Web.Util; // // Application state collection // /// /// /// The HttpApplicationState class enables developers to /// share global information across multiple requests, sessions, and pipelines /// within an ASP.NET application. (An ASP.NET application is the sum of all files, pages, /// handlers, modules, and code /// within the scope of a virtual directory and its /// subdirectories on a single web server). /// /// public sealed class HttpApplicationState : NameObjectCollectionBase { // app lock with auto-unlock feature private HttpApplicationStateLock _lock = new HttpApplicationStateLock(); // static object collections private HttpStaticObjectsCollection _applicationStaticObjects; private HttpStaticObjectsCollection _sessionStaticObjects; internal HttpApplicationState() : this(null, null) { } internal HttpApplicationState(HttpStaticObjectsCollection applicationStaticObjects, HttpStaticObjectsCollection sessionStaticObjects) : base(Misc.CaseInsensitiveInvariantKeyComparer) { _applicationStaticObjects = applicationStaticObjects; if (_applicationStaticObjects == null) _applicationStaticObjects = new HttpStaticObjectsCollection(); _sessionStaticObjects = sessionStaticObjects; if (_sessionStaticObjects == null) _sessionStaticObjects = new HttpStaticObjectsCollection(); } // // Internal accessor to session static objects collection // internal HttpStaticObjectsCollection SessionStaticObjects { get { return _sessionStaticObjects;} } // // Implementation of standard collection stuff // /// /// Gets /// the number of item objects in the application state collection. /// public override int Count { get { int c = 0; _lock.AcquireRead(); try { c = base.Count; } finally { _lock.ReleaseRead(); } return c; } } // modifying methods /// /// /// Adds /// a new state object to the application state collection. /// /// public void Add(String name, Object value) { _lock.AcquireWrite(); try { BaseAdd(name, value); } finally { _lock.ReleaseWrite(); } } /// /// Updates an HttpApplicationState value within the collection. /// public void Set(String name, Object value) { _lock.AcquireWrite(); try { BaseSet(name, value); } finally { _lock.ReleaseWrite(); } } /// /// Removes /// an /// object from the application state collection by name. /// public void Remove(String name) { _lock.AcquireWrite(); try { BaseRemove(name); } finally { _lock.ReleaseWrite(); } } /// /// Removes /// an /// object from the application state collection by name. /// public void RemoveAt(int index) { _lock.AcquireWrite(); try { BaseRemoveAt(index); } finally { _lock.ReleaseWrite(); } } /// /// /// Removes /// all objects from the application state collection. /// /// public void Clear() { _lock.AcquireWrite(); try { BaseClear(); } finally { _lock.ReleaseWrite(); } } /// /// /// Removes /// all objects from the application state collection. /// /// public void RemoveAll() { Clear(); } // access by key /// /// /// Enables user to retrieve application state object by name. /// /// public Object Get(String name) { Object obj = null; _lock.AcquireRead(); try { obj = BaseGet(name); } finally { _lock.ReleaseRead(); } return obj; } /// /// Enables /// a user to add/remove/update a single application state object. /// public Object this[String name] { get { return Get(name);} set { Set(name, value);} } // access by index /// /// /// Enables user /// to retrieve a single application state object by index. /// /// public Object Get(int index) { Object obj = null; _lock.AcquireRead(); try { obj = BaseGet(index); } finally { _lock.ReleaseRead(); } return obj; } /// /// /// Enables user to retrieve an application state object name by index. /// /// public String GetKey(int index) { String s = null; _lock.AcquireRead(); try { s = BaseGetKey(index); } finally { _lock.ReleaseRead(); } return s; } /// /// /// Enables /// user to retrieve an application state object by index. /// /// public Object this[int index] { get { return Get(index);} } // access to keys and values as arrays /// /// /// Enables user /// to retrieve all application state object names in collection. /// /// public String[] AllKeys { get { String [] allKeys = null; _lock.AcquireRead(); try { allKeys = BaseGetAllKeys(); } finally { _lock.ReleaseRead(); } return allKeys; } } // // Public properties // /// /// /// Returns "this". Provided for legacy ASP compatibility. /// /// public HttpApplicationState Contents { get { return this;} } /// /// /// Exposes all objects declared via an <object /// runat=server></object> tag within the ASP.NET application file. /// /// public HttpStaticObjectsCollection StaticObjects { get { return _applicationStaticObjects;} } // // Locking support // /// /// /// Locks /// access to all application state variables. Facilitates access /// synchronization. /// /// public void Lock() { _lock.AcquireWrite(); } /// /// /// Unocks access to all application state variables. Facilitates access /// synchronization. /// /// public void UnLock() { _lock.ReleaseWrite(); } internal void EnsureUnLock() { _lock.EnsureReleaseWrite(); } } // // Recursive read-write lock that allows removing of all // outstanding write locks from the current thread at once // internal class HttpApplicationStateLock : ReadWriteObjectLock { private int _recursionCount; private int _threadId; internal HttpApplicationStateLock() { } internal override void AcquireRead() { int currentThreadId = SafeNativeMethods.GetCurrentThreadId(); if (_threadId != currentThreadId) base.AcquireRead(); // only if no write lock } internal override void ReleaseRead() { int currentThreadId = SafeNativeMethods.GetCurrentThreadId(); if (_threadId != currentThreadId) base.ReleaseRead(); // only if no write lock } internal override void AcquireWrite() { int currentThreadId = SafeNativeMethods.GetCurrentThreadId(); if (_threadId == currentThreadId) { _recursionCount++; } else { base.AcquireWrite(); _threadId = currentThreadId; _recursionCount = 1; } } internal override void ReleaseWrite() { int currentThreadId = SafeNativeMethods.GetCurrentThreadId(); if (_threadId == currentThreadId) { if (--_recursionCount == 0) { _threadId = 0; base.ReleaseWrite(); } } } // // release all write locks held by the current thread // internal void EnsureReleaseWrite() { int currentThreadId = SafeNativeMethods.GetCurrentThreadId(); if (_threadId == currentThreadId) { _threadId = 0; _recursionCount = 0; base.ReleaseWrite(); } } } }