The using statement obtains one or more resources, executes a statement, and then disposes of the resource. using-statement : using(resource-acquisition)embedded-statementresource-acquisition : local-variable-declarationexpression A resource is a class or struct that implements System.IDisposable, which includes a single parameterless method named Dispose. Code that is using a resource can call Dispose to indicate that the resource is no longer needed. If Dispose is not called, then automatic disposal eventually occurs as a consequence of garbage collection. If the form of resource-acquisition is local-variable-declaration then the type of the local-variable-declaration must be System.IDisposable or a type that can be implicitly converted to System.IDisposable. If the form of resource-acquisition is expression then this expression must be System.IDisposable or a type that can be implicitly converted to System.IDisposable. Local variables declared in a resource-acquisition are read-only, and must include an initializer. A compile-time error occurs if the embedded statement attempts to modify these local variables (via assignment or the ++ and --operators) or pass them as ref or out parameters. A using statement is translated into three parts: acquisition, usage, and disposal. Usage of the resource is implicitly enclosed in a try statement that includes a finally clause. This finally clause disposes of the resource. If a null resource is acquired, then no call to Dispose is made, and no exception is thrown. A using statement of the form is precisely equivalent to A resource-acquisition may acquire multiple resources of a given type. This is equivalent to nested using statements. A using statement of the form is precisely equivalent to: which is, by expansion, precisely equivalent to: ]]>