The simplest way of embedding Mono is illustrated here:
int main (int argc, char *argv) { /* * Load the default Mono configuration file, this is needed * if you are planning on using the dllmaps defined on the * system configuration */ mono_config_parse (NULL); /* * mono_jit_init() creates a domain: each assembly is * loaded and run in a MonoDomain. */ MonoDomain *domain = mono_jit_init ("startup.exe"); /* * Optionally, add an internal call that your startup.exe * code can call, this will bridge startup.exe to Mono */ mono_add_internal_call ("Sample::GetMessage", getMessage); /* * Open the executable, and run the Main method declared * in the executable */ MonoAssembly *assembly = mono_domain_assembly_open (domain, "startup.exe"); if (!assembly) exit (2); /* * mono_jit_exec() will run the Main() method in the assembly. * The return value needs to be looked up from * System.Environment.ExitCode. */ mono_jit_exec (domain, assembly, argc, argv); } /* The C# signature for this method is: string GetMessage () in class Sample */ MonoString* getMessage () { return mono_string_new (mono_domain_get (), "Hello, world"); }
The Mono runtime provides two mechanisms to expose C code to the CIL universe: internal calls and native C code. Internal calls are tightly integrated with the runtime, and have the least overhead, as they use the same data types that the runtime uses.
The other option is to use the Platform Invoke (P/Invoke) to call C code from the CIL universe, using the standard P/Invoke mechanisms.
To register an internal call, use this call you use the
mono_add_internal_call
routine.
Unlike internal calls, Platform/Invoke is easier to use and
more portable. It allows you to share code with Windows and
.NET that have a different setup for internal calls to their
own runtime.
Usually P/Invoke declarations reference external libraries
like:
Mono extends P/Invoke to support looking up symbols not in
an external library, but looking up those symbols into the
same address space as your program, to do this, use the
special library name "__Internal". This will direct Mono to
lookup the method in your own process.
There are situations where the host operating system does
not support looking up symbols on the process address space.
For situations like this you can use
the mono_dl_register_library.
Managed objects are represented as MonoObject*
types. Those objects that the runtime consumes directly have
more specific C definitions (for example strings are of type
MonoString *, delegates are of type
MonoDelegate* but they are still MonoObject
*s).
As of Mono 1.2.x types defined in mscorlib.dll do not have
their fields reordered in any way. But other libraries might
have their fields reordered. In these cases, Managed
structures and objects have the same layout in the C# code as
they do in the unmanaged world.
Structures defined outside corlib must have a specific
StructLayout definition, and have it set as sequential if you
plan on accessing these fields directly from C code.
Important Internal calls do not provide support for
marshalling structures. This means that any API calls that
take a structure (excluding the system types like int32,
int64, etc) must be passed as a pointer, in C# this means
passing the value as a "ref" or "out" parameter.
Certain features of the Mono runtime, like DLL mapping, are
available through a configuration file that is loaded at
runtime. The default Mono implementation loads the
configuration file from $sysconfig/mono/config
(typically this is /etc/mono/config).
See the mono-config(5) man page for more details
on what goes in this file.
The following APIs expose this functionality:
To wrap a function pointer into something that the Mono
runtime can consume, you should use the mono_create_ftnptr.
This is only important if you plan on running on the IA64
architecture. Otherwise you can just use the function
pointer address.
These are not recommended ways of initializing Mono, they
are done internally by mono_jit_init, but are here to explain
what happens internally.
mono_add_internal_call
P/Invoke with embedded applications
[DllImport ("opengl")]
void glBegin (GLEnum mode)
mono_dl_register_library
Data Marshalling
Mono Runtime Configuration
mono_config_parse
mono_config_parse_memory
mono_get_config_dir
Function Pointers
mono_create_ftnptr
Advanced Execution Setups
mono_runtime_exec_managed_code
mono_runtime_exec_main
mono_init_from_assembly
mono_init
mono_init_version