System.Runtime.Remoting [00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00] 1.0.3300.0 1.0.5000.0 2.0.0.0 Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details. System.Object System.Runtime.Remoting.Channels.IChannelSender Channels transport messages across remoting boundaries (for example, computers or application domains). The class transports messages using the TCP protocol. Channels are used by the .NET Framework remoting infrastructure to transport remote calls. When a client makes a call to a remote object, the call is serialized into a message that is sent by a client channel and received by a server channel. It is then deserialized and processed. Any returned values are transmitted by the server channel and received by the client channel. To perform additional processing of messages on the client side, you can specify an implementation of the interface through which all messages processed by the are passed. By default, the class uses a binary formatter to serialize all messages. A object has associated configuration properties that can be set at run time either in a configuration file (by invoking the static method) or programmatically (by passing a collection to the constructor). For a list of these configuration properties, see the documentation for . For remote calls, implements a client channel that uses the TCP protocol to transmit messages. Constructor The configuration properties of the instance returned by this constructor are all set to their default values. Initializes a new instance of the class. 1.0.5000.0 2.0.0.0 Constructor For more information about channel configuration properties, see Channel and Formatter Configuration Properties. If you do not require sink functionality, set the parameter to null. Initializes a new instance of the class with the specified configuration properties and sink. A collection that specifies values for configuration properties to be used by the channel. The implementation to be used by the channel. 1.0.5000.0 2.0.0.0 Constructor This constructor sets the property by using the parameter. If you want to register more than one channel, each channel must have a unique name. If you do not require sink functionality, set the parameter to null. Initializes a new instance of the class with the specified name and sink. The name of the channel. The implementation to be used by the channel. 1.0.5000.0 2.0.0.0 Property System.String To be added: an object of type 'string' Every registered channel has a unique name. The name is used to retrieve a specific channel when calling . Gets the name of the current channel. 1.0.5000.0 2.0.0.0 Property System.Int32 To be added: an object of type 'int' The priority controls the order in which competing clients connect to a given endpoint; higher priority channels connect before lower priority channels. The default priority is 1; negative priorities are allowed. Gets the priority of the current channel. 1.0.5000.0 2.0.0.0 Method System.Runtime.Remoting.Messaging.IMessageSink To be added: an object of type 'string' To be added: an object of type 'object' To be added: an object of type 'string&' To be added To be added: an object of type 'Runtime.Remoting.Messaging.IMessageSink' To be added 1.0.5000.0 2.0.0.0 Method System.String To be added: an object of type 'string' To be added: an object of type 'string&' To be added To be added: an object of type 'string' To be added 1.0.5000.0 2.0.0.0