//----------------------------------------------------------------------------- // Copyright (c) Microsoft Corporation. All rights reserved. //----------------------------------------------------------------------------- namespace System.Runtime { using System; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Threading; // AsyncResult starts acquired; Complete releases. [Fx.Tag.SynchronizationPrimitive(Fx.Tag.BlocksUsing.ManualResetEvent, SupportsAsync = true, ReleaseMethod = "Complete")] abstract class AsyncResult : IAsyncResult { static AsyncCallback asyncCompletionWrapperCallback; AsyncCallback callback; bool completedSynchronously; bool endCalled; Exception exception; bool isCompleted; AsyncCompletion nextAsyncCompletion; object state; Action beforePrepareAsyncCompletionAction; Func checkSyncValidationFunc; [Fx.Tag.SynchronizationObject] ManualResetEvent manualResetEvent; [Fx.Tag.SynchronizationObject(Blocking = false)] object thisLock; #if DEBUG StackTrace endStack; StackTrace completeStack; UncompletedAsyncResultMarker marker; #endif protected AsyncResult(AsyncCallback callback, object state) { this.callback = callback; this.state = state; this.thisLock = new object(); #if DEBUG this.marker = new UncompletedAsyncResultMarker(this); #endif } public object AsyncState { get { return state; } } public WaitHandle AsyncWaitHandle { get { if (manualResetEvent != null) { return manualResetEvent; } lock (ThisLock) { if (manualResetEvent == null) { manualResetEvent = new ManualResetEvent(isCompleted); } } return manualResetEvent; } } public bool CompletedSynchronously { get { return completedSynchronously; } } public bool HasCallback { get { return this.callback != null; } } public bool IsCompleted { get { return isCompleted; } } // used in conjunction with PrepareAsyncCompletion to allow for finally blocks protected Action OnCompleting { get; set; } object ThisLock { get { return this.thisLock; } } // subclasses like TraceAsyncResult can use this to wrap the callback functionality in a scope protected Action VirtualCallback { get; set; } protected void Complete(bool completedSynchronously) { if (this.isCompleted) { throw Fx.Exception.AsError(new InvalidOperationException(InternalSR.AsyncResultCompletedTwice(GetType()))); } #if DEBUG this.marker.AsyncResult = null; this.marker = null; if (!Fx.FastDebug && completeStack == null) { completeStack = new StackTrace(); } #endif this.completedSynchronously = completedSynchronously; if (OnCompleting != null) { // Allow exception replacement, like a catch/throw pattern. try { OnCompleting(this, this.exception); } catch (Exception exception) { if (Fx.IsFatal(exception)) { throw; } this.exception = exception; } } if (completedSynchronously) { // If we completedSynchronously, then there's no chance that the manualResetEvent was created so // we don't need to worry about a ---- Fx.Assert(this.manualResetEvent == null, "No ManualResetEvent should be created for a synchronous AsyncResult."); this.isCompleted = true; } else { lock (ThisLock) { this.isCompleted = true; if (this.manualResetEvent != null) { this.manualResetEvent.Set(); } } } if (this.callback != null) { try { if (VirtualCallback != null) { VirtualCallback(this.callback, this); } else { this.callback(this); } } #pragma warning disable 1634 #pragma warning suppress 56500 // transferring exception to another thread catch (Exception e) { if (Fx.IsFatal(e)) { throw; } throw Fx.Exception.AsError(new CallbackException(InternalSR.AsyncCallbackThrewException, e)); } #pragma warning restore 1634 } } protected void Complete(bool completedSynchronously, Exception exception) { this.exception = exception; Complete(completedSynchronously); } static void AsyncCompletionWrapperCallback(IAsyncResult result) { if (result == null) { throw Fx.Exception.AsError(new InvalidOperationException(InternalSR.InvalidNullAsyncResult)); } if (result.CompletedSynchronously) { return; } AsyncResult thisPtr = (AsyncResult)result.AsyncState; if (!thisPtr.OnContinueAsyncCompletion(result)) { return; } AsyncCompletion callback = thisPtr.GetNextCompletion(); if (callback == null) { ThrowInvalidAsyncResult(result); } bool completeSelf = false; Exception completionException = null; try { completeSelf = callback(result); } catch (Exception e) { if (Fx.IsFatal(e)) { throw; } completeSelf = true; completionException = e; } if (completeSelf) { thisPtr.Complete(false, completionException); } } // Note: this should be only derived by the TransactedAsyncResult protected virtual bool OnContinueAsyncCompletion(IAsyncResult result) { return true; } // Note: this should be used only by the TransactedAsyncResult protected void SetBeforePrepareAsyncCompletionAction(Action beforePrepareAsyncCompletionAction) { this.beforePrepareAsyncCompletionAction = beforePrepareAsyncCompletionAction; } // Note: this should be used only by the TransactedAsyncResult protected void SetCheckSyncValidationFunc(Func checkSyncValidationFunc) { this.checkSyncValidationFunc = checkSyncValidationFunc; } protected AsyncCallback PrepareAsyncCompletion(AsyncCompletion callback) { if (this.beforePrepareAsyncCompletionAction != null) { this.beforePrepareAsyncCompletionAction(); } this.nextAsyncCompletion = callback; if (AsyncResult.asyncCompletionWrapperCallback == null) { AsyncResult.asyncCompletionWrapperCallback = Fx.ThunkCallback(new AsyncCallback(AsyncCompletionWrapperCallback)); } return AsyncResult.asyncCompletionWrapperCallback; } protected bool CheckSyncContinue(IAsyncResult result) { AsyncCompletion dummy; return TryContinueHelper(result, out dummy); } protected bool SyncContinue(IAsyncResult result) { AsyncCompletion callback; if (TryContinueHelper(result, out callback)) { return callback(result); } else { return false; } } bool TryContinueHelper(IAsyncResult result, out AsyncCompletion callback) { if (result == null) { throw Fx.Exception.AsError(new InvalidOperationException(InternalSR.InvalidNullAsyncResult)); } callback = null; if (this.checkSyncValidationFunc != null) { if (!this.checkSyncValidationFunc(result)) { return false; } } else if (!result.CompletedSynchronously) { return false; } callback = GetNextCompletion(); if (callback == null) { ThrowInvalidAsyncResult("Only call Check/SyncContinue once per async operation (once per PrepareAsyncCompletion)."); } return true; } AsyncCompletion GetNextCompletion() { AsyncCompletion result = this.nextAsyncCompletion; this.nextAsyncCompletion = null; return result; } protected static void ThrowInvalidAsyncResult(IAsyncResult result) { throw Fx.Exception.AsError(new InvalidOperationException(InternalSR.InvalidAsyncResultImplementation(result.GetType()))); } protected static void ThrowInvalidAsyncResult(string debugText) { string message = InternalSR.InvalidAsyncResultImplementationGeneric; if (debugText != null) { #if DEBUG message += " " + debugText; #endif } throw Fx.Exception.AsError(new InvalidOperationException(message)); } [Fx.Tag.Blocking(Conditional = "!asyncResult.isCompleted")] protected static TAsyncResult End(IAsyncResult result) where TAsyncResult : AsyncResult { if (result == null) { throw Fx.Exception.ArgumentNull("result"); } TAsyncResult asyncResult = result as TAsyncResult; if (asyncResult == null) { throw Fx.Exception.Argument("result", InternalSR.InvalidAsyncResult); } if (asyncResult.endCalled) { throw Fx.Exception.AsError(new InvalidOperationException(InternalSR.AsyncResultAlreadyEnded)); } #if DEBUG if (!Fx.FastDebug && asyncResult.endStack == null) { asyncResult.endStack = new StackTrace(); } #endif asyncResult.endCalled = true; if (!asyncResult.isCompleted) { asyncResult.AsyncWaitHandle.WaitOne(); } if (asyncResult.manualResetEvent != null) { asyncResult.manualResetEvent.Close(); } if (asyncResult.exception != null) { throw Fx.Exception.AsError(asyncResult.exception); } return asyncResult; } // can be utilized by subclasses to write core completion code for both the sync and async paths // in one location, signalling chainable synchronous completion with the boolean result, // and leveraging PrepareAsyncCompletion for conversion to an AsyncCallback. // NOTE: requires that "this" is passed in as the state object to the asynchronous sub-call being used with a completion routine. protected delegate bool AsyncCompletion(IAsyncResult result); #if DEBUG class UncompletedAsyncResultMarker { public UncompletedAsyncResultMarker(AsyncResult result) { AsyncResult = result; } [SuppressMessage(FxCop.Category.Performance, FxCop.Rule.AvoidUncalledPrivateCode, Justification = "Debug-only facility")] public AsyncResult AsyncResult { get; set; } } #endif } }