// // Copyright (c) Microsoft Corporation. All rights reserved. // namespace System.ServiceModel.Channels { using System.IO; using System.Net.WebSockets; // In Win8 (and above), a client web socket can simply be created in 2 steps: // 1. create a HttpWebRequest with the Uri = "ws://server_address" // 2. create a client WebSocket with WebSocket.CreateClientWebSocket(stream_requested_from_the_HttpWebRequest) // On pre-Win8, the WebSocket.CreateClientWebSocket method doesn't work, so users needs to provide a factory for step #2. // WCF will internally create the HttpWebRequest from step #1 and will call the web socket factory for step #2. // A factory can also be used in Win8 (and above), if the user desires to use his own WebSocket implementation. public abstract class ClientWebSocketFactory { // Provides the web socket version, to be used as the required http header "Sec-WebSocket-Version". // When creating the HttpWebRequest from step #1, the web socket header is not initialized. public abstract string WebSocketVersion { get; } // Provides the client WebSocket for step #2. WCF creates the HttpWebRequest in step #1, and passes the HttpWebResponse stream // to this method. The 'settings' argument can optionally be used. On Win8 (and above), the WebSocket.CreateClientWebSocket method // requires other arguments (in addition to the Stream) that can be obtained from 'settings'. Since the WebSocket.CreateClientWebSocket // finds this argument to be enough to create a client WebSocket (on Win8, and post Win8 due to backward compatibility requirements), // we estimate that implementors of a custom web socket factory will find it enough too. public abstract WebSocket CreateWebSocket(Stream connection, WebSocketTransportSettings settings); } }