//--------------------------------------------------------------------- // // Copyright (c) Microsoft Corporation. All rights reserved. // // // @owner Microsoft // @backupOwner Microsoft //--------------------------------------------------------------------- using System; using System.Collections.Generic; //using System.Diagnostics; // Please use PlanCompiler.Assert instead of Debug.Assert in this class... // It is fine to use Debug.Assert in cases where you assert an obvious thing that is supposed // to prevent from simple mistakes during development (e.g. method argument validation // in cases where it was you who created the variables or the variables had already been validated or // in "else" clauses where due to code changes (e.g. adding a new value to an enum type) the default // "else" block is chosen why the new condition should be treated separately). This kind of asserts are // (can be) helpful when developing new code to avoid simple mistakes but have no or little value in // the shipped product. // PlanCompiler.Assert *MUST* be used to verify conditions in the trees. These would be assumptions // about how the tree was built etc. - in these cases we probably want to throw an exception (this is // what PlanCompiler.Assert does when the condition is not met) if either the assumption is not correct // or the tree was built/rewritten not the way we thought it was. // Use your judgment - if you rather remove an assert than ship it use Debug.Assert otherwise use // PlanCompiler.Assert. using System.Globalization; using md = System.Data.Metadata.Edm; using System.Data.Common.CommandTrees; using System.Data.Query.InternalTrees; using System.Data.Query.PlanCompiler; // // The CodeGen module is responsible for translating the ITree finally into a query // We assume that various tree transformations have taken place, and the tree // is finally ready to be executed. The CodeGen module // * converts the Itree into one or more CTrees (in S space) // * produces a ColumnMap to facilitate result assembly // * and wraps up everything in a plan object // // namespace System.Data.Query.PlanCompiler { internal class CodeGen { #region public methods /// /// This involves /// * Converting the ITree into a set of ProviderCommandInfo objects /// * Creating a column map to enable result assembly /// Currently, we only produce a single ITree, and correspondingly, the /// following steps are trivial /// /// current compiler state /// CQTs for each store command /// column map to help in result assembly internal static void Process(PlanCompiler compilerState, out List childCommands, out ColumnMap resultColumnMap, out int columnCount) { CodeGen codeGen = new CodeGen(compilerState); codeGen.Process(out childCommands, out resultColumnMap, out columnCount); } #endregion #region constructors private CodeGen(PlanCompiler compilerState) { m_compilerState = compilerState; } #endregion #region private methods /// /// The real driver. This routine walks the tree, converts each subcommand /// into a CTree, and converts the columnmap into a real column map. /// Finally, it produces a "real" plan that can be used by the bridge execution, and /// returns this plan /// /// The root of the tree must be a PhysicalProjectOp. Each child of this Op /// represents a command to be executed, and the ColumnMap of this Op represents /// the eventual columnMap to be used for result assembly /// /// CQTs for store commands /// column map for result assembly private void Process(out List childCommands, out ColumnMap resultColumnMap, out int columnCount) { PhysicalProjectOp projectOp = (PhysicalProjectOp)this.Command.Root.Op; this.m_subCommands = new List(new Node[] { this.Command.Root }); childCommands = new List(new ProviderCommandInfo[] { ProviderCommandInfoUtils.Create( this.Command, this.Command.Root // input node )}); // Build the final column map, and count the columns we expect for it. resultColumnMap = BuildResultColumnMap(projectOp); columnCount = projectOp.Outputs.Count; } private ColumnMap BuildResultColumnMap(PhysicalProjectOp projectOp) { // convert the column map into a real column map // build up a dictionary mapping Vars to their real positions in the commands Dictionary> varMap = BuildVarMap(); ColumnMap realColumnMap = ColumnMapTranslator.Translate(projectOp.ColumnMap, varMap); return realColumnMap; } /// /// For each subcommand, build up a "location-map" for each top-level var that /// is projected out. This location map will ultimately be used to convert VarRefColumnMap /// into SimpleColumnMap /// private Dictionary> BuildVarMap() { Dictionary> varMap = new Dictionary>(); int commandId = 0; foreach (Node subCommand in m_subCommands) { PhysicalProjectOp projectOp = (PhysicalProjectOp)subCommand.Op; int columnPos = 0; foreach (Var v in projectOp.Outputs) { KeyValuePair varLocation = new KeyValuePair(commandId, columnPos); varMap[v] = varLocation; columnPos++; } commandId++; } return varMap; } #endregion #region private state private PlanCompiler m_compilerState; private Command Command { get { return m_compilerState.Command; } } private List m_subCommands; #endregion } }