//---------------------------------------------------------------------
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
//
// @owner Microsoft
// @backupOwner Microsoft
//---------------------------------------------------------------------
// ObjectSet is a wrapper around ObjectQuery and CUD
// methods on the ObjectContext. It provides a single source that can
// be used to build queries over an EntitySet as well as perform CUD operations.
//
// devnote: This methods on this class are expected to behave exactly
// like the ObjectContext methods to which they delegate. Therefore,
// they should do very little, if any, extra work aside from a
// single call to delegate to the appropriate ObjectContext method.
// The only exceptions to this are cases where we need to do
// additional validation that is specific to ObjectSet, such as
// verifying that an object is in the appropriate EntitySet during
// DeleteObject and Detach operations. We also should not override
// or otherwise change ObjectQuery behavior. Users should be able to
// use an ObjectSet in exactly the same ways they can use an
// ObjectQuery, except for the fact that the CommandText is
// determined by the EntitySet name, and cannot be controlled by the user.
//---------------------------------------------------------------------
using System.Collections;
using System.Collections.Generic;
using System.Data.Metadata.Edm;
using System.Globalization;
using System.Diagnostics;
namespace System.Data.Objects
{
[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1710:IdentifiersShouldHaveCorrectSuffix")]
public class ObjectSet : ObjectQuery, IObjectSet
where TEntity : class
{
private readonly EntitySet _entitySet;
#region Internal Constructors
///
/// Creates a new ObjectSet that has a base ObjectQuery with the CommandText that represents
/// all of the entities in the specified EntitySet.
/// Sets the query's command text to the fully-qualified, quoted, EntitySet name, i.e. [EntityContainerName].[EntitySetName]
/// Explicitly set MergeOption to AppendOnly in order to mirror CreateQuery behavior
///
/// Metadata EntitySet on which to base the ObjectSet.
/// ObjectContext to be used for the query and data modification operations.
internal ObjectSet(EntitySet entitySet, ObjectContext context)
: base(entitySet, context, MergeOption.AppendOnly)
{
Debug.Assert(entitySet != null, "ObjectSet constructor requires a non-null EntitySet");
Debug.Assert(context != null, "ObjectSet constructor requires a non-null ObjectContext");
_entitySet = entitySet;
}
#endregion
#region Public Properties
///
/// Provides metadata for the EntitySet that is represented by the ObjectSet
///
public EntitySet EntitySet
{
get
{
return _entitySet;
}
}
#endregion
#region Public Methods
///
/// Adds an object to the ObjectContext using the EntitySet referenced by this ObjectSet.
/// See ObjectContext.AddObject for more details.
///
/// Entity to be added
public void AddObject(TEntity entity)
{
// this method is expected to behave exactly like ObjectContext.AddObject -- see devnote at the top of this class
this.Context.AddObject(FullyQualifiedEntitySetName, entity);
}
///
/// Attaches an object to the ObjectContext using the EntitySet referenced by this ObjectSet.
/// See ObjectContext.AttachTo for more details.
///
/// Entity to be attached
public void Attach(TEntity entity)
{
// this method is expected to behave exactly like ObjectContext.AttachTo -- see devnote at the top of this class
this.Context.AttachTo(FullyQualifiedEntitySetName, entity);
}
///
/// Deletes an object from the ObjectContext. Validates that the object is in the referenced EntitySet in the context.
/// See ObjectContext.DeleteObject for more details.
///
/// Entity to be deleted.
/// Throws if the specified object is not in the EntitySet.
public void DeleteObject(TEntity entity)
{
// this method is expected to behave exactly like ObjectContext.DeleteObject -- see devnote at the top of this class
// Note that in this case we use an internal DeleteObject overload so we can have the context validate
// the EntitySet after it verifies that the specified object is in the context at all.
this.Context.DeleteObject(entity, EntitySet);
}
///
/// Detaches an object from the ObjectContext. Validates that the object is in the referenced EntitySet in the context.
/// See ObjectContext.Detach for more details.
///
/// Entity to be detached.
/// Throws if the specified object is not in the EntitySet.
public void Detach(TEntity entity)
{
// this method is expected to behave exactly like ObjectContext.Detach -- see devnote at the top of this class
// Note that in this case we use an internal Detach overload so we can have the context validate
// the EntitySet after it verifies that the specified object is in the context at all.
this.Context.Detach(entity, EntitySet);
}
///
/// Applies changes from one object to another with the same key in the ObjectContext.
/// See ObjectContext.ApplyCurrentValues for more details.
///
/// Entity that contains changes to be applied.
public TEntity ApplyCurrentValues(TEntity currentEntity)
{
// this method is expected to behave exactly like ObjectContext.ApplyCurrentValues -- see devnote at the top of this class
return this.Context.ApplyCurrentValues(FullyQualifiedEntitySetName, currentEntity);
}
///
/// Apply modified properties to the original object with the same key in the ObjectContext.
/// See ObjectContext.ApplyOriginalValues for more details.
///
/// Entity that contains values to be applied.
public TEntity ApplyOriginalValues(TEntity originalEntity)
{
// this method is expected to behave exactly like ObjectContext.ApplyOriginalValues -- see devnote at the top of this class
return this.Context.ApplyOriginalValues(FullyQualifiedEntitySetName, originalEntity);
}
///
/// Create an instance of the type .
///
///
/// An instance of an object of type .
/// The object will either be an instance of the exact type ,
/// or possibly an instance of the proxy type that corresponds to .
///
public TEntity CreateObject()
{
return this.Context.CreateObject();
}
///
/// Create an instance of the type .
///
///
/// An instance of an object of type .
/// The object will either be an instance of the exact type ,
/// or possibly an instance of the proxy type that corresponds to .
///
public T CreateObject() where T : class, TEntity
{
return this.Context.CreateObject();
}
#endregion
#region Private Properties
// Used
private string FullyQualifiedEntitySetName
{
get
{
// Fully-qualified name is used to ensure the ObjectContext can always resolve the EntitySet name
// The identifiers used here should not be escaped with brackets ("[]") because the ObjectContext does not allow escaping for the EntitySet name
return string.Format(CultureInfo.InvariantCulture, "{0}.{1}", _entitySet.EntityContainer.Name, _entitySet.Name);
}
}
#endregion
}
}