<?xml version="1.0" encoding="utf-8"?> <Type Name="UploadProgressChangedEventArgs" FullName="System.Net.UploadProgressChangedEventArgs"> <TypeSignature Language="C#" Value="public class UploadProgressChangedEventArgs : System.ComponentModel.ProgressChangedEventArgs" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit UploadProgressChangedEventArgs extends System.ComponentModel.ProgressChangedEventArgs" /> <AssemblyInfo> <AssemblyName>System</AssemblyName> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <Base> <BaseTypeName>System.ComponentModel.ProgressChangedEventArgs</BaseTypeName> </Base> <Interfaces /> <Docs> <since version=".NET 2.0" /> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Instances of this class are passed to the <see cref="T:System.Net.UploadProgressChangedEventHandler" />.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Provides data for the <see cref="E:System.Net.WebClient.UploadProgressChanged" /> event of a <see cref="T:System.Net.WebClient" />.</para> </summary> </Docs> <Members> <Member MemberName="BytesReceived"> <MemberSignature Language="C#" Value="public long BytesReceived { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance int64 BytesReceived" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int64</ReturnType> </ReturnValue> <Docs> <value>To be added.</value> <since version=".NET 2.0" /> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para> <para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the number of bytes received.</para> </summary> </Docs> </Member> <Member MemberName="BytesSent"> <MemberSignature Language="C#" Value="public long BytesSent { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance int64 BytesSent" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int64</ReturnType> </ReturnValue> <Docs> <value>To be added.</value> <since version=".NET 2.0" /> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para> <para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the number of bytes sent.</para> </summary> </Docs> </Member> <Member MemberName="TotalBytesToReceive"> <MemberSignature Language="C#" Value="public long TotalBytesToReceive { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance int64 TotalBytesToReceive" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int64</ReturnType> </ReturnValue> <Docs> <value>To be added.</value> <since version=".NET 2.0" /> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>To determine the number of bytes already received, use the <see cref="P:System.Net.DownloadProgressChangedEventArgs.BytesReceived" /> property.</para> <para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para> <para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the total number of bytes in a <see cref="T:System.Net.WebClient" /> data upload operation.</para> </summary> </Docs> </Member> <Member MemberName="TotalBytesToSend"> <MemberSignature Language="C#" Value="public long TotalBytesToSend { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance int64 TotalBytesToSend" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int64</ReturnType> </ReturnValue> <Docs> <value>To be added.</value> <since version=".NET 2.0" /> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>To determine the number of bytes already sent, use the <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesSent" /> property.</para> <para>Uploading data to a server may result in a download from the server. For example, suppose your application uploads a POST request to a Web server. The resulting download will update <see cref="P:System.Net.UploadProgressChangedEventArgs.BytesReceived" /> and <see cref="P:System.Net.UploadProgressChangedEventArgs.TotalBytesToReceive" />.</para> <para>To determine what percentage of the transfer has occurred, use the <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> property. When the upload is complete, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 50%. When the download completes, <see cref="P:System.ComponentModel.ProgressChangedEventArgs.ProgressPercentage" /> will be 100%.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the total number of bytes to send.</para> </summary> </Docs> </Member> </Members> </Type>