<?xml version="1.0" encoding="utf-8"?> <Type Name="EditorAttribute" FullName="System.ComponentModel.EditorAttribute"> <TypeSignature Language="C#" Maintainer="auto" Value="public sealed class EditorAttribute : Attribute" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit EditorAttribute extends System.Attribute" /> <AssemblyInfo> <AssemblyName>System</AssemblyName> <AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey> <AssemblyVersion>1.0.3300.0</AssemblyVersion> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement> <Base> <BaseTypeName>System.Attribute</BaseTypeName> </Base> <Interfaces /> <Attributes> <Attribute> <AttributeName>System.AttributeUsage(System.AttributeTargets.All, AllowMultiple=true, Inherited=true)</AttributeName> </Attribute> </Attributes> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>When editing the property, a visual designer should create a new instance of the specified editor through a dialog box or drop-down window.</para> <para>Use the <see cref="P:System.ComponentModel.EditorAttribute.EditorBaseTypeName" /> property to find this editor's base type. The only available base type is <see cref="T:System.Drawing.Design.UITypeEditor" />.</para> <para>Use the <see cref="P:System.ComponentModel.EditorAttribute.EditorTypeName" /> property to get the name of the type of editor associated with this attribute.</para> <para>For general information on using attributes. see <format type="text/html"><a href="30386922-1e00-4602-9ebf-526b271a8b87">Extending Metadata Using Attributes</a></format>. For more information on design-time attributes, see <format type="text/html"><a href="7aed9eb4-124b-4a15-a0a3-458f37ac9ef7">Attributes and Design-Time Support</a></format>.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Specifies the editor to use to change a property. This class cannot be inherited.</para> </summary> </Docs> <Members> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EditorAttribute ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters /> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.EditorAttribute" /> class with the default editor, which is no editor.</para> </summary> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EditorAttribute (string typeName, string baseTypeName);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string typeName, string baseTypeName) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="typeName" Type="System.String" /> <Parameter Name="baseTypeName" Type="System.String" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The <paramref name="typeName" /> parameter must be in the <see cref="P:System.Type.AssemblyQualifiedName" /> format.</para> <para>The <see cref="T:System.Type" /> represented by the <paramref name="typeName" /> parameter must either derive from or implement the base class.</para> <para>The <see cref="T:System.Type" /> represented by the <paramref name="baseTypeName" /> parameter is used as a key to find a particular editor, because a data type can have more than one editor associated with it. This can be any class, but is typically <see cref="T:System.Drawing.Design.UITypeEditor" /> or <see cref="T:System.ComponentModel.ComponentEditor" />.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.EditorAttribute" /> class with the type name and base type name of the editor.</para> </summary> <param name="typeName"> <attribution license="cc4" from="Microsoft" modified="false" />The fully qualified type name of the editor. </param> <param name="baseTypeName"> <attribution license="cc4" from="Microsoft" modified="false" />The fully qualified type name of the base class or interface to use as a lookup key for the editor. This class must be or derive from <see cref="T:System.Drawing.Design.UITypeEditor" />. </param> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EditorAttribute (string typeName, Type baseType);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(string typeName, class System.Type baseType) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="typeName" Type="System.String" /> <Parameter Name="baseType" Type="System.Type" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The <paramref name="typeName" /> parameter must be in the <see cref="P:System.Type.AssemblyQualifiedName" /> format.</para> <para>The <see cref="T:System.Type" /> represented by the <paramref name="typeName" /> must either derive from or implement the base class.</para> <para>The <paramref name="baseType" /> parameter is used as a key to find a particular editor, because a data type can have more than one editor associated with it.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.EditorAttribute" /> class with the type name and the base type.</para> </summary> <param name="typeName"> <attribution license="cc4" from="Microsoft" modified="false" />The fully qualified type name of the editor. </param> <param name="baseType"> <attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Type" /> of the base class or interface to use as a lookup key for the editor. This class must be or derive from <see cref="T:System.Drawing.Design.UITypeEditor" />. </param> </Docs> </Member> <Member MemberName=".ctor"> <MemberSignature Language="C#" Value="public EditorAttribute (Type type, Type baseType);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(class System.Type type, class System.Type baseType) cil managed" /> <MemberType>Constructor</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue /> <Parameters> <Parameter Name="type" Type="System.Type" /> <Parameter Name="baseType" Type="System.Type" /> </Parameters> <Docs> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The <see cref="T:System.Type" /> represented by the <paramref name="type" /> parameter must either derive from or implement the base class.</para> <para>The <paramref name="baseType" /> parameter is used as a key to find a particular editor, because a data type can have more than one editor associated with it.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Initializes a new instance of the <see cref="T:System.ComponentModel.EditorAttribute" /> class with the type and the base type.</para> </summary> <param name="type"> <attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Type" /> that represents the type of the editor. </param> <param name="baseType"> <attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Type" /> of the base class or interface to use as a lookup key for the editor. This class must be or derive from <see cref="T:System.Drawing.Design.UITypeEditor" />. </param> </Docs> </Member> <Member MemberName="EditorBaseTypeName"> <MemberSignature Language="C#" Value="public string EditorBaseTypeName { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string EditorBaseTypeName" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The <see cref="P:System.ComponentModel.EditorAttribute.EditorBaseTypeName" /> property is an assembly qualified type name. The dnprdnshort provides both <see cref="T:System.Drawing.Design.UITypeEditor" /> and <see cref="T:System.ComponentModel.ComponentEditor" /> as valid base classes, but any value is valid here.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the name of the base class or interface serving as a lookup key for this editor.</para> </summary> </Docs> </Member> <Member MemberName="EditorTypeName"> <MemberSignature Language="C#" Value="public string EditorTypeName { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance string EditorTypeName" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.String</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'string'</value> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets the name of the editor class in the <see cref="P:System.Type.AssemblyQualifiedName" /> format.</para> </summary> </Docs> </Member> <Member MemberName="Equals"> <MemberSignature Language="C#" Value="public override bool Equals (object obj);" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance bool Equals(object obj) cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Boolean</ReturnType> </ReturnValue> <Parameters> <Parameter Name="obj" Type="System.Object" /> </Parameters> <Docs> <remarks>To be added</remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Returns whether the value of the given object is equal to the current <see cref="T:System.ComponentModel.EditorAttribute" />.</para> </summary> <returns> <attribution license="cc4" from="Microsoft" modified="false" /> <para>true if the value of the given object is equal to that of the current object; otherwise, false.</para> </returns> <param name="obj"> <attribution license="cc4" from="Microsoft" modified="false" />The object to test the value equality of. </param> </Docs> </Member> <Member MemberName="GetHashCode"> <MemberSignature Language="C#" Value="public override int GetHashCode ();" /> <MemberSignature Language="ILAsm" Value=".method public hidebysig virtual instance int32 GetHashCode() cil managed" /> <MemberType>Method</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Int32</ReturnType> </ReturnValue> <Parameters /> <Docs> <summary>To be added</summary> <returns>To be added: an object of type 'int'</returns> <remarks>To be added</remarks> </Docs> </Member> <Member MemberName="TypeId"> <MemberSignature Language="C#" Value="public override object TypeId { get; }" /> <MemberSignature Language="ILAsm" Value=".property instance object TypeId" /> <MemberType>Property</MemberType> <AssemblyInfo> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <ReturnValue> <ReturnType>System.Object</ReturnType> </ReturnValue> <Docs> <value>To be added: an object of type 'object'</value> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>The <see cref="P:System.ComponentModel.EditorAttribute.TypeId" /> property is used by filtering algorithms to identify two attributes that are the same type. For most attributes, this just returns the <see cref="T:System.Type" /> instance for the attribute. <see cref="T:System.ComponentModel.EditorAttribute" /> overrides this to include the type of the editor base type.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Gets a unique ID for this attribute type.</para> </summary> </Docs> </Member> </Members> </Type>