mono-api-embedding.html
Embedding Mono
The simplest way of embedding Mono is illustrated here:
int main (int argc, char *argv)
{
/*
* Load the default Mono configuration file, this is needed
* if you are planning on using the dllmaps defined on the
* system configuration
*/
mono_config_parse (NULL);
/*
* mono_jit_init() creates a domain: each assembly is
* loaded and run in a MonoDomain.
*/
MonoDomain *domain = mono_jit_init ("startup.exe");
/*
* Optionally, add an internal call that your startup.exe
* code can call, this will bridge startup.exe to Mono
*/
mono_add_internal_call ("Sample::GetMessage", getMessage);
/*
* Open the executable, and run the Main method declared
* in the executable
*/
MonoAssembly *assembly = mono_domain_assembly_open (domain, "startup.exe");
if (!assembly)
exit (2);
/*
* mono_jit_exec() will run the Main() method in the assembly.
* The return value needs to be looked up from
* System.Environment.ExitCode.
*/
mono_jit_exec (domain, assembly, argc, argv);
}
/* The C# signature for this method is: string GetMessage () in class Sample */
MonoString*
getMessage ()
{
return mono_string_new (mono_domain_get (), "Hello, world");
}
mono_jit_init
Prototype: mono_jit_init
mono_jit_exec
int
mono_jit_exec (MonoDomain *domain, MonoAssembly *assembly, int argc, char *argv[])
Parameters
assembly: reference to an assemblyargc: argument countargv: argument vector
Remarks
Start execution of a program.
mono_set_dirs
void
mono_set_dirs (const char *assembly_dir, const char *config_dir)
Parameters
assembly_dir: the base directory for assembliesconfig_dir: the base directory for configuration files
Remarks
This routine is used internally and by developers embedding
the runtime into their own applications.
There are a number of cases to consider: Mono as a system-installed
package that is available on the location preconfigured or Mono in
a relocated location.
If you are using a system-installed Mono, you can pass NULL
to both parameters. If you are not, you should compute both
directory values and call this routine.
The values for a given PREFIX are:
assembly_dir: PREFIX/lib
config_dir: PREFIX/etc
Notice that embedders that use Mono in a relocated way must
compute the location at runtime, as they will be in control
of where Mono is installed.
mono_main
int
mono_main (int argc, char* argv[])
Parameters
argc: number of arguments in the argv arrayargv: array of strings containing the startup arguments
Remarks
Launches the Mono JIT engine and parses all the command line options
in the same way that the mono command line VM would.
mono_parse_default_optimizations
Prototype: mono_parse_default_optimizations
mono_jit_cleanup
Prototype: mono_jit_cleanup
mono_set_defaults
Prototype: mono_set_defaults
Internal Calls
The Mono runtime provides two mechanisms to expose C code
to the CIL universe: internal calls and native C
code. Internal calls are tightly integrated with the runtime,
and have the least overhead, as they use the same data types
that the runtime uses.
The other option is to use the Platform Invoke (P/Invoke)
to call C code from the CIL universe, using the standard
P/Invoke
mechanisms.
To register an internal call, use this call you use the
mono_add_internal_call
routine.
mono_add_internal_call
Prototype: mono_add_internal_call
P/Invoke with embedded applications
Unlike internal calls, Platform/Invoke is easier to use and
more portable. It allows you to share code with Windows and
.NET that have a different setup for internal calls to their
own runtime.
Usually P/Invoke declarations reference external libraries
like:
[DllImport ("opengl")]
void glBegin (GLEnum mode)
Mono extends P/Invoke to support looking up symbols not in
an external library, but looking up those symbols into the
same address space as your program, to do this, use the
special library name "__Internal". This will direct Mono to
lookup the method in your own process.
There are situations where the host operating system does
not support looking up symbols on the process address space.
For situations like this you can use
the mono_dl_register_library.
Data Marshalling
Managed objects are represented as MonoObject*
types. Those objects that the runtime consumes directly have
more specific C definitions (for example strings are of type
MonoString *, delegates are of type
MonoDelegate* but they are still MonoObject
*s).
As of Mono 1.2.x types defined in mscorlib.dll do not have
their fields reordered in any way. But other libraries might
have their fields reordered. In these cases, Managed
structures and objects have the same layout in the C# code as
they do in the unmanaged world.
Structures defined outside corlib must have a specific
StructLayout definition, and have it set as sequential if you
plan on accessing these fields directly from C code.
Important Internal calls do not provide support for
marshalling structures. This means that any API calls that
take a structure (excluding the system types like int32,
int64, etc) must be passed as a pointer, in C# this means
passing the value as a "ref" or "out" parameter.
Mono Runtime Configuration
Certain features of the Mono runtime, like DLL mapping, are
available through a configuration file that is loaded at
runtime. The default Mono implementation loads the
configuration file from $sysconfig/mono/config
(typically this is /etc/mono/config).
See the mono-config(5) man page for more details
on what goes in this file.
The following APIs expose this functionality:
mono_config_parse
void
mono_config_parse (const char *filename)
Parameters
filename: the filename to load the configuration variables from.
Remarks
Pass a NULL filename to parse the default config files
(or the file in the MONO_CONFIG env var).
mono_config_parse_memory
void
mono_config_parse_memory (const char *buffer)
Parameters
buffer: a pointer to an string XML representation of the configuration
Remarks
Parses the configuration from a buffer
mono_get_config_dir
Prototype: mono_get_config_dir
Function Pointers
To wrap a function pointer into something that the Mono
runtime can consume, you should use the mono_create_ftnptr.
This is only important if you plan on running on the IA64
architecture. Otherwise you can just use the function
pointer address.
mono_create_ftnptr
Prototype: mono_create_ftnptr
Advanced Execution Setups
These are not recommended ways of initializing Mono, they
are done internally by mono_jit_init, but are here to explain
what happens internally.
mono_runtime_exec_managed_code
void
mono_runtime_exec_managed_code (MonoDomain *domain,
MonoMainThreadFunc main_func,
gpointer main_args)
Parameters
domain: Application domainmain_func: function to invoke from the execution threadmain_args: parameter to the main_func
Remarks
Launch a new thread to execute a function
main_func is called back from the thread with main_args as the
parameter. The callback function is expected to start Main()
eventually. This function then waits for all managed threads to
finish.
It is not necesseray anymore to execute managed code in a subthread,
so this function should not be used anymore by default: just
execute the code and then call mono_thread_manage ().
mono_runtime_exec_main
Prototype: mono_runtime_exec_main
mono_init_from_assembly
MonoDomain*
mono_init_from_assembly (const char *domain_name, const char *filename)
Parameters
domain_name: name to give to the initial domainfilename: filename to load on startup
Returns
the initial domain.
Remarks
Used by the runtime, users should use mono_jit_init instead.
Creates the initial application domain and initializes the mono_defaults
structure.
This function is guaranteed to not run any IL code.
The runtime is initialized using the runtime version required by the
provided executable. The version is determined by looking at the exe
configuration file and the version PE field)
mono_init
MonoDomain*
mono_init (const char *domain_name)
Returns
the initial domain.
Remarks
Creates the initial application domain and initializes the mono_defaults
structure.
This function is guaranteed to not run any IL code.
The runtime is initialized using the default runtime version.