<?xml version="1.0" encoding="utf-8"?> <Type Name="UserPreferenceChangingEventHandler" FullName="Microsoft.Win32.UserPreferenceChangingEventHandler"> <TypeSignature Language="C#" Value="public delegate void UserPreferenceChangingEventHandler(object sender, UserPreferenceChangingEventArgs e);" /> <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed UserPreferenceChangingEventHandler extends System.MulticastDelegate" /> <AssemblyInfo> <AssemblyName>System</AssemblyName> <AssemblyVersion>1.0.5000.0</AssemblyVersion> <AssemblyVersion>2.0.0.0</AssemblyVersion> <AssemblyVersion>4.0.0.0</AssemblyVersion> </AssemblyInfo> <Base> <BaseTypeName>System.Delegate</BaseTypeName> </Base> <Parameters> <Parameter Name="sender" Type="System.Object" /> <Parameter Name="e" Type="Microsoft.Win32.UserPreferenceChangingEventArgs" /> </Parameters> <ReturnValue> <ReturnType>System.Void</ReturnType> </ReturnValue> <Docs> <param name="sender">To be added.</param> <param name="e">To be added.</param> <remarks> <attribution license="cc4" from="Microsoft" modified="false" /> <para>When you create a <see cref="T:Microsoft.Win32.UserPreferenceChangingEventHandler" /> delegate, you identify the method that will handle the event. To associate the event with your event-handling method, add an instance of the delegate to the event. The event-handling method is called whenever the event occurs, unless you remove the delegate. For more information about event-handler delegates, see <format type="text/html"><a href="d98fd58b-fa4f-4598-8378-addf4355a115">Events and Delegates</a></format>.</para> </remarks> <summary> <attribution license="cc4" from="Microsoft" modified="false" /> <para>Represents the method that will handle the <see cref="E:Microsoft.Win32.SystemEvents.UserPreferenceChanging" /> event.</para> </summary> </Docs> </Type>