<?xml version="1.0" encoding="utf-8"?>
<Type Name="UserPreferenceChangingEventHandler" FullName="Microsoft.Win32.UserPreferenceChangingEventHandler">
  <TypeSignature Language="C#" Value="public delegate void UserPreferenceChangingEventHandler(object sender, UserPreferenceChangingEventArgs e);" />
  <TypeSignature Language="ILAsm" Value=".class public auto ansi sealed UserPreferenceChangingEventHandler extends System.MulticastDelegate" />
  <AssemblyInfo>
    <AssemblyName>System</AssemblyName>
    <AssemblyVersion>1.0.5000.0</AssemblyVersion>
    <AssemblyVersion>2.0.0.0</AssemblyVersion>
    <AssemblyVersion>4.0.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Delegate</BaseTypeName>
  </Base>
  <Parameters>
    <Parameter Name="sender" Type="System.Object" />
    <Parameter Name="e" Type="Microsoft.Win32.UserPreferenceChangingEventArgs" />
  </Parameters>
  <ReturnValue>
    <ReturnType>System.Void</ReturnType>
  </ReturnValue>
  <Docs>
    <param name="sender">To be added.</param>
    <param name="e">To be added.</param>
    <remarks>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>When you create a <see cref="T:Microsoft.Win32.UserPreferenceChangingEventHandler" /> delegate, you identify the method that will handle the event. To associate the event with your event-handling method, add an instance of the delegate to the event. The event-handling method is called whenever the event occurs, unless you remove the delegate. For more information about event-handler delegates, see <format type="text/html"><a href="d98fd58b-fa4f-4598-8378-addf4355a115">Events and Delegates</a></format>.</para>
    </remarks>
    <summary>
      <attribution license="cc4" from="Microsoft" modified="false" />
      <para>Represents the method that will handle the <see cref="E:Microsoft.Win32.SystemEvents.UserPreferenceChanging" /> event.</para>
    </summary>
  </Docs>
</Type>