System [00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00] 1.0.3300.0 1.0.5000.0 2.0.0.0 4.0.0.0 Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details. System.Attribute System.AttributeUsage(System.AttributeTargets.All) You can create a with any value. A member's default value is typically its initial value. A visual designer can use the default value to reset the member's value. Code generators can use the default values also to determine whether code should be generated for the member. A will not cause a member to be automatically initialized with the attribute's value. You must set the initial value in your code. For more information, see Extending Metadata Using Attributes. Specifies the default value for a property. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a value. A that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using an 8-bit unsigned integer. An 8-bit unsigned integer that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a Unicode character. A Unicode character that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a double-precision floating point number. A double-precision floating point number that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a 16-bit signed integer. A 16-bit signed integer that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a 32-bit signed integer. A 32-bit signed integer that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a 64-bit signed integer. A 64-bit signed integer that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class. An that represents the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a single-precision floating point number. A single-precision floating point number that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class using a . A that is the default value. Constructor 1.0.5000.0 2.0.0.0 4.0.0.0 To be added Initializes a new instance of the class, converting the specified value to the specified type, and using an invariant culture as the translation context. A that represents the type to convert the value to. A that can be converted to the type using the for the type and the U.S. English culture. Method 1.0.5000.0 2.0.0.0 4.0.0.0 System.Boolean To be added Returns whether the value of the given object is equal to the current . true if the value of the given object is equal to that of the current; otherwise, false. The object to test the value equality of. Method 1.0.5000.0 2.0.0.0 4.0.0.0 System.Int32 To be added To be added: an object of type 'int' To be added Method 2.0.0.0 4.0.0.0 System.Void To be added. Sets the default value for the property to which this attribute is bound. The default value. Property 1.0.5000.0 2.0.0.0 4.0.0.0 System.Object To be added: an object of type 'object' To be added Gets the default value of the property this attribute is bound to.